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Spline.hh
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1 /*
2  * Copyright 2011 Nate Koenig
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16 */
17 // Note: Originally cribbed from Ogre3d. Modified to implement Cardinal
18 // spline and catmull-rom spline
19 #ifndef _SPLINE_HH_
20 #define _SPLINE_HH_
21 
22 #include <vector>
23 
24 #include "math/Vector3.hh"
25 #include "math/Matrix4.hh"
26 
27 namespace gazebo
28 {
29  namespace math
30  {
33 
35  class Spline
36  {
38  public: Spline();
39 
41  public: ~Spline();
42 
46  public: void SetTension(double _t);
47 
50  public: double GetTension() const;
51 
54  public: void AddPoint(const Vector3 &_pt);
55 
60  public: Vector3 GetPoint(unsigned int _index) const;
61 
64  public: unsigned int GetPointCount() const;
65 
68  public: Vector3 GetTangent(unsigned int _index) const;
69 
71  public: void Clear();
72 
78  public: void UpdatePoint(unsigned int _index, const Vector3 &_value);
79 
83  public: Vector3 Interpolate(double _t) const;
84 
90  public: Vector3 Interpolate(unsigned int _fromIndex, double _t) const;
91 
92 
107  public: void SetAutoCalculate(bool _autoCalc);
108 
113  public: void RecalcTangents();
114 
117  protected: bool autoCalc;
118 
120  protected: std::vector<Vector3> points;
121 
123  protected: std::vector<Vector3> tangents;
124 
126  protected: Matrix4 coeffs;
127 
129  protected: double tension;
130  };
132  }
133 }
134 #endif