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gazebo::math::Quaternion Member List

This is the complete list of members for gazebo::math::Quaternion, including all inherited members.

Correct()gazebo::math::Quaternioninline
Dot(const Quaternion &_q) const gazebo::math::Quaternion
EulerToQuaternion(const Vector3 &_vec)gazebo::math::Quaternionstatic
EulerToQuaternion(double _x, double _y, double _z)gazebo::math::Quaternionstatic
GetAsAxis(Vector3 &_axis, double &_angle) const gazebo::math::Quaternion
GetAsEuler() const gazebo::math::Quaternion
GetAsMatrix3() const gazebo::math::Quaternion
GetAsMatrix4() const gazebo::math::Quaternion
GetExp() const gazebo::math::Quaternion
GetInverse() const gazebo::math::Quaternioninline
GetLog() const gazebo::math::Quaternion
GetPitch()gazebo::math::Quaternion
GetRoll()gazebo::math::Quaternion
GetXAxis() const gazebo::math::Quaternion
GetYaw()gazebo::math::Quaternion
GetYAxis() const gazebo::math::Quaternion
GetZAxis() const gazebo::math::Quaternion
Invert()gazebo::math::Quaternion
IsFinite() const gazebo::math::Quaternion
Normalize()gazebo::math::Quaternion
operator!=(const Quaternion &_qt) const gazebo::math::Quaternion
operator*(const Quaternion &_q) const gazebo::math::Quaternioninline
operator*(const double &_f) const gazebo::math::Quaternion
operator*(const Vector3 &v) const gazebo::math::Quaternion
operator*=(const Quaternion &qt)gazebo::math::Quaternion
operator+(const Quaternion &_qt) const gazebo::math::Quaternion
operator+=(const Quaternion &_qt)gazebo::math::Quaternion
operator-(const Quaternion &_qt) const gazebo::math::Quaternion
operator-() const gazebo::math::Quaternion
operator-=(const Quaternion &_qt)gazebo::math::Quaternion
operator<<(std::ostream &_out, const gazebo::math::Quaternion &_q)gazebo::math::Quaternionfriend
operator=(const Quaternion &qt)gazebo::math::Quaternion
operator==(const Quaternion &_qt) const gazebo::math::Quaternion
operator>>(std::istream &_in, gazebo::math::Quaternion &_q)gazebo::math::Quaternionfriend
Quaternion()gazebo::math::Quaternion
Quaternion(const double &_w, const double &_x, const double &_y, const double &_z)gazebo::math::Quaternion
Quaternion(const double &_roll, const double &_pitch, const double &_yaw)gazebo::math::Quaternion
Quaternion(const Vector3 &_axis, const double &_angle)gazebo::math::Quaternion
Quaternion(const Vector3 &_rpy)gazebo::math::Quaternion
Quaternion(const Quaternion &_qt)gazebo::math::Quaternion
RotateVector(const Vector3 &_vec) const gazebo::math::Quaternioninline
RotateVectorReverse(Vector3 _vec) const gazebo::math::Quaternion
Round(int _precision)gazebo::math::Quaternion
Scale(double _scale)gazebo::math::Quaternion
Set(double _u, double _x, double _y, double _z)gazebo::math::Quaternion
SetFromAxis(double _x, double _y, double _z, double _a)gazebo::math::Quaternion
SetFromAxis(const Vector3 &_axis, double _a)gazebo::math::Quaternion
SetFromEuler(const Vector3 &_vec)gazebo::math::Quaternion
SetToIdentity()gazebo::math::Quaternion
Slerp(double _fT, const Quaternion &_rkP, const Quaternion &_rkQ, bool _shortestPath=false)gazebo::math::Quaternionstatic
Squad(double _fT, const Quaternion &_rkP, const Quaternion &_rkA, const Quaternion &_rkB, const Quaternion &_rkQ, bool _shortestPath=false)gazebo::math::Quaternionstatic
wgazebo::math::Quaternion
xgazebo::math::Quaternion
ygazebo::math::Quaternion
zgazebo::math::Quaternion
~Quaternion()gazebo::math::Quaternion