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PhysicsTypes.hh File Reference

default namespace for gazebo More...

#include <vector>
#include <boost/shared_ptr.hpp>
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Namespaces

namespace  gazebo
 Forward declarations for the common classes.
 
namespace  gazebo::physics
 namespace for physics
 

Macros

#define GZ_ALL_COLLIDE   0x0FFFFFFF
 Default collision bitmask.
 
#define GZ_FIXED_COLLIDE   0x00000001
 Collision object will collide only with fixed objects.
 
#define GZ_GHOST_COLLIDE   0x10000000
 Collides with everything else but other ghost.
 
#define GZ_NONE_COLLIDE   0x00000000
 Collision object will collide with nothing.
 
#define GZ_SENSOR_COLLIDE   0x00000003
 Collision object will collide only with sensors.
 

Typedefs

typedef std::vector< ActorPtr > gazebo::physics::Actor_V
 
typedef Actor * gazebo::physics::ActorPtr
 
typedef std::vector< BasePtr > gazebo::physics::Base_V
 
typedef Base * gazebo::physics::BasePtr
 
typedef BoxShape * gazebo::physics::BoxShapePtr
 
typedef std::vector< CollisionPtr > gazebo::physics::Collision_V
 
typedef Collision * gazebo::physics::CollisionPtr
 
typedef Contact * gazebo::physics::ContactPtr
 
typedef CylinderShape * gazebo::physics::CylinderShapePtr
 
typedef Entity * gazebo::physics::EntityPtr
 
typedef HeightmapShape * gazebo::physics::HeightmapShapePtr
 
typedef Inertial * gazebo::physics::InertialPtr
 
typedef std::vector< JointPtr > gazebo::physics::Joint_V
 
typedef Joint * gazebo::physics::JointPtr
 
typedef std::vector< LinkPtr > gazebo::physics::Link_V
 
typedef Link * gazebo::physics::LinkPtr
 
typedef MeshShape * gazebo::physics::MeshShapePtr
 
typedef std::vector< ModelPtr > gazebo::physics::Model_V
 
typedef Model * gazebo::physics::ModelPtr
 
typedef MultiRayShape * gazebo::physics::MultiRayShapePtr
 
typedef PhysicsEngine * gazebo::physics::PhysicsEnginePtr
 
typedef RayShape * gazebo::physics::RayShapePtr
 
typedef Roadgazebo::physics::RoadPtr
 
typedef Shape * gazebo::physics::ShapePtr
 
typedef SphereShape * gazebo::physics::SphereShapePtr
 
typedef SurfaceParams * gazebo::physics::SurfaceParamsPtr
 
typedef World * gazebo::physics::WorldPtr
 

Detailed Description

default namespace for gazebo

Macro Definition Documentation

#define GZ_ALL_COLLIDE   0x0FFFFFFF

Default collision bitmask.

Collision objects will collide with everything.

#define GZ_FIXED_COLLIDE   0x00000001

Collision object will collide only with fixed objects.

#define GZ_GHOST_COLLIDE   0x10000000

Collides with everything else but other ghost.

#define GZ_NONE_COLLIDE   0x00000000

Collision object will collide with nothing.

#define GZ_SENSOR_COLLIDE   0x00000003

Collision object will collide only with sensors.