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gazebo
common
Color.hh
Go to the documentation of this file.
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/*
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* Copyright 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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/* Desc: Color class
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* Author: Nate Koenig
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* Date: 08 May 2009
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*/
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#ifndef GAZEBO_COLOR_HH
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#define GAZEBO_COLOR_HH
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#include <iostream>
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#include "
gazebo/common/CommonTypes.hh
"
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#include "
gazebo/math/Vector3.hh
"
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namespace
gazebo
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{
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namespace
common
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{
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class
Color
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{
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public
:
static
const
Color
White
;
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public
:
static
const
Color
Black
;
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public
:
static
const
Color
Red
;
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public
:
static
const
Color
Green
;
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public
:
static
const
Color
Blue
;
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public
:
static
const
Color
Yellow
;
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public
:
static
const
Color
Purple
;
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public
:
typedef
unsigned
int
RGBA
;
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public
:
typedef
unsigned
int
BGRA
;
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public
:
typedef
unsigned
int
ARGB
;
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public
:
typedef
unsigned
int
ABGR
;
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public
:
Color
();
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public
:
Color
(
float
_r,
float
_g,
float
_b,
float
_a = 1.0);
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public
:
Color
(
const
Color
&_clr);
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public
:
virtual
~Color
();
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public
:
void
Reset
();
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public
:
void
Set
(
float
_r = 1,
float
_g = 1 ,
float
_b = 1,
float
_a = 1);
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public
:
math::Vector3
GetAsHSV
()
const
;
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public
:
void
SetFromHSV
(
float
_h,
float
_s,
float
_v);
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public
:
math::Vector3
GetAsYUV
()
const
;
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public
:
void
SetFromYUV
(
float
_y,
float
_u,
float
_v);
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public
:
Color
&
operator =
(
const
Color
&_pt);
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public
:
float
operator[]
(
unsigned
int
_index);
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public
:
RGBA
GetAsRGBA
()
const
;
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public
:
BGRA
GetAsBGRA
()
const
;
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public
:
ARGB
GetAsARGB
()
const
;
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public
:
ABGR
GetAsABGR
()
const
;
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public
:
void
SetFromRGBA
(
const
RGBA
_v);
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public
:
void
SetFromBGRA
(
const
BGRA
_v);
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public
:
void
SetFromARGB
(
const
ARGB
_v);
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public
:
void
SetFromABGR
(
const
ABGR
_v);
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public
:
Color
operator+
(
const
Color
&_pt)
const
;
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public
:
Color
operator+
(
const
float
&_v)
const
;
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public
:
const
Color
&
operator+=
(
const
Color
&_pt);
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public
:
Color
operator-
(
const
Color
&_pt)
const
;
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public
:
Color
operator-
(
const
float
&_v)
const
;
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public
:
const
Color
&
operator-=
(
const
Color
&_pt);
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public
:
const
Color
operator/
(
const
Color
&_pt)
const
;
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public
:
const
Color
operator/
(
const
float
&_v)
const
;
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public
:
const
Color
&
operator/=
(
const
Color
&_pt);
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public
:
const
Color
operator*
(
const
Color
&_pt)
const
;
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public
:
const
Color
operator*
(
const
float
&_v)
const
;
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public
:
const
Color
&
operator*=
(
const
Color
&_pt);
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public
:
bool
operator ==
(
const
Color
&_pt)
const
;
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public
:
bool
operator!=
(
const
Color
&_pt)
const
;
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private
:
void
Clamp();
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public
:
friend
std::ostream &
operator<<
(std::ostream &_out,
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const
Color
&_pt)
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{
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_out << _pt.
r
<<
" "
<< _pt.
g
<<
" "
<< _pt.
b
<<
" "
<< _pt.
a
;
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return
_out;
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}
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public
:
friend
std::istream &
operator>>
(std::istream &_in,
Color
&_pt)
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{
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// Skip white spaces
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_in.setf(std::ios_base::skipws);
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_in >> _pt.
r
>> _pt.
g
>> _pt.
b
>> _pt.
a
;
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return
_in;
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}
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// The values
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public
:
float
r
,
g
,
b
,
a
;
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};
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}
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}
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#endif