#include <boost/shared_ptr.hpp>
Go to the source code of this file.
Namespaces | |
namespace | gazebo |
Forward declarations for the common classes. | |
namespace | gazebo::rendering |
Rendering namespace. | |
Macros | |
#define | GZ_VISIBILITY_ALL 0x0FFFFFFF |
Render everything visibility mask. | |
#define | GZ_VISIBILITY_GUI 0x00000001 |
Render GUI visuals mask. | |
#define | GZ_VISIBILITY_NOT_SELECTABLE 0x00000002 |
Render visuals that are not selectable mask. | |
#define | GZ_VISIBILITY_SELECTION 0x10000000 |
Renders only objects that can be selected. | |
Typedefs | |
typedef ArrowVisual * | gazebo::rendering::ArrowVisualPtr |
typedef AxisVisual * | gazebo::rendering::AxisVisualPtr |
typedef Camera * | gazebo::rendering::CameraPtr |
typedef CameraVisual * | gazebo::rendering::CameraVisualPtr |
typedef COMVisual * | gazebo::rendering::COMVisualPtr |
typedef ContactVisual * | gazebo::rendering::ContactVisualPtr |
typedef DepthCamera * | gazebo::rendering::DepthCameraPtr |
typedef DynamicLines * | gazebo::rendering::DynamicLinesPtr |
typedef GpuLaser * | gazebo::rendering::GpuLaserPtr |
typedef JointVisual * | gazebo::rendering::JointVisualPtr |
typedef LaserVisual * | gazebo::rendering::LaserVisualPtr |
typedef Light * | gazebo::rendering::LightPtr |
typedef RFIDTagVisual * | gazebo::rendering::RFIDTagVisualPtr |
typedef RFIDVisual * | gazebo::rendering::RFIDVisualPtr |
typedef Scene * | gazebo::rendering::ScenePtr |
typedef UserCamera * | gazebo::rendering::UserCameraPtr |
typedef Visual * | gazebo::rendering::VisualPtr |
Enumerations | |
enum | gazebo::rendering::RenderOpType { gazebo::rendering::RENDERING_POINT_LIST = 0, gazebo::rendering::RENDERING_LINE_LIST = 1, gazebo::rendering::RENDERING_LINE_STRIP = 2, gazebo::rendering::RENDERING_TRIANGLE_LIST = 3, gazebo::rendering::RENDERING_TRIANGLE_STRIP = 4, gazebo::rendering::RENDERING_TRIANGLE_FAN = 5, gazebo::rendering::RENDERING_MESH_RESOURCE = 6 } |
Type of render operation for a drawable. More... | |
#define GZ_VISIBILITY_ALL 0x0FFFFFFF |
Render everything visibility mask.
#define GZ_VISIBILITY_GUI 0x00000001 |
Render GUI visuals mask.
#define GZ_VISIBILITY_NOT_SELECTABLE 0x00000002 |
Render visuals that are not selectable mask.
#define GZ_VISIBILITY_SELECTION 0x10000000 |
Renders only objects that can be selected.