A class that creates a CEGUI overlay on a render window.
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#include <rendering/rendering.hh>
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| GUIOverlay () |
| Constructor.
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virtual | ~GUIOverlay () |
| Destructor.
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bool | AttachCameraToImage (CameraPtr &_camera, const std::string &_windowName) |
| Use this function to draw the output from a rendering::Camera to and overlay window.
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bool | AttachCameraToImage (DepthCameraPtr &_camera, const std::string &_windowName) |
| Use this function to draw the output from a rendering::DepthCamera to and overlay window.
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template<typename T > |
void | ButtonCallback (const std::string &_buttonName, void(T::*_fp)(), T *_obj) |
| Register a CEGUI button callback.
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void | CreateWindow (const std::string &_type, const std::string &_name, const std::string &_parent, const math::Vector2d &_position, const math::Vector2d &_size, const std::string &_text) |
| Create a new window on the overlay.
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bool | HandleKeyPressEvent (const std::string &_key) |
| Handle a key press event.
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bool | HandleKeyReleaseEvent (const std::string &_key) |
| Handle a key release event.
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bool | HandleMouseEvent (const common::MouseEvent &_evt) |
| Handle a mouse event.
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void | Hide () |
| Make the overlay invisible.
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void | Init (Ogre::RenderTarget *_renderTarget) |
| Initialize the overlay.
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bool | IsInitialized () |
| Return true if the overlay has been initialized.
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void | LoadLayout (const std::string &_filename) |
| Load a CEGUI layout file.
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void | Resize (unsigned int _width, unsigned int _height) |
| Resize the window.
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void | Show () |
| Make the overlay visible.
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void | Update () |
| Update the overlay's objects.
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A class that creates a CEGUI overlay on a render window.
gazebo::rendering::GUIOverlay::GUIOverlay |
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virtual gazebo::rendering::GUIOverlay::~GUIOverlay |
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bool gazebo::rendering::GUIOverlay::AttachCameraToImage |
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CameraPtr & |
_camera, |
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const std::string & |
_windowName |
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Use this function to draw the output from a rendering::Camera to and overlay window.
- Parameters
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[in] | _camera | Pointer to the camera. |
[in] | _windowName | Name of the window to receive the camera image |
- Returns
- True if successful
bool gazebo::rendering::GUIOverlay::AttachCameraToImage |
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DepthCameraPtr & |
_camera, |
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const std::string & |
_windowName |
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Use this function to draw the output from a rendering::DepthCamera to and overlay window.
- Parameters
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[in] | _camera | Pointer to the camera. |
[in] | _windowName | Name of the window to receive the camera image |
- Returns
- True if successful
template<typename T >
void gazebo::rendering::GUIOverlay::ButtonCallback |
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const std::string & |
_buttonName, |
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void(T::*)() |
_fp, |
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T * |
_obj |
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Register a CEGUI button callback.
Assign a callback to a name button.
- Parameters
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[in] | _buttonName | Name of the button. |
[in] | _fp | Function pointer to the callback. |
[in] | _obj | Class pointer that contains _fp. |
void gazebo::rendering::GUIOverlay::CreateWindow |
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const std::string & |
_type, |
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const std::string & |
_name, |
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const std::string & |
_parent, |
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const math::Vector2d & |
_position, |
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const math::Vector2d & |
_size, |
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const std::string & |
_text |
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Create a new window on the overlay.
- Parameters
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[in] | _type | The window type. This should match a CEGUI window type. See CEGUI::WindowManager::getSingleton().createWindow(). |
[in] | _name | Unique name for the window. |
[in] | _parent | Name of the parent window. |
[in] | _position | Position of the window within the parent. |
[in] | _size | Size of the window. |
[in] | _text | Display title of the window. |
bool gazebo::rendering::GUIOverlay::HandleKeyPressEvent |
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const std::string & |
_key | ) |
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Handle a key press event.
- Parameters
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- Returns
- True if the key press event was handled.
bool gazebo::rendering::GUIOverlay::HandleKeyReleaseEvent |
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const std::string & |
_key | ) |
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Handle a key release event.
- Parameters
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[in] | _key | The key released. |
- Returns
- True if the key release event was handled.
Handle a mouse event.
- Parameters
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- Returns
- True if the mouse event was handled.
void gazebo::rendering::GUIOverlay::Hide |
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Make the overlay invisible.
void gazebo::rendering::GUIOverlay::Init |
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Ogre::RenderTarget * |
_renderTarget | ) |
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Initialize the overlay.
- Parameters
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[in] | _renderTarget | The render target which will have the overlay. |
bool gazebo::rendering::GUIOverlay::IsInitialized |
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Return true if the overlay has been initialized.
- Returns
- True if initialized
void gazebo::rendering::GUIOverlay::LoadLayout |
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const std::string & |
_filename | ) |
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Load a CEGUI layout file.
- Parameters
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[in] | _filename | Name of the layout file. |
void gazebo::rendering::GUIOverlay::Resize |
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unsigned int |
_width, |
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unsigned int |
_height |
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void gazebo::rendering::GUIOverlay::Show |
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Make the overlay visible.
void gazebo::rendering::GUIOverlay::Update |
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Update the overlay's objects.
The documentation for this class was generated from the following file: