A renderable object. More...
#include <rendering/rendering.hh>

| Public Member Functions | |
| Visual (const std::string &_name, VisualPtr _parent, bool _useRTShader=true) | |
| Constructor. | |
| Visual (const std::string &_name, ScenePtr _scene, bool _useRTShader=true) | |
| Constructor. | |
| virtual | ~Visual () | 
| Destructor. | |
| void | AttachAxes () | 
| Attach visualization axes. | |
| void | AttachLineVertex (DynamicLines *_line, unsigned int _index) | 
| Attach a vertex of a line to the position of the visual. | |
| Ogre::MovableObject * | AttachMesh (const std::string &_meshName, const std::string &_subMesh="", bool _centerSubmesh=false, const std::string &_objName="") | 
| Attach a mesh to this visual by name. | |
| void | AttachObject (Ogre::MovableObject *_obj) | 
| Attach a renerable object to the visual. | |
| void | AttachVisual (VisualPtr _vis) | 
| Attach a visual to this visual. | |
| void | ClearParent () | 
| Clear parents. | |
| VisualPtr | Clone (const std::string &_name, VisualPtr _newParent) | 
| Clone the visual with a new name. | |
| DynamicLines * | CreateDynamicLine (RenderOpType _type=RENDERING_LINE_STRIP) | 
| Add a line to the visual. | |
| void | DeleteDynamicLine (DynamicLines *_line) | 
| Delete a dynamic line. | |
| void | DetachObjects () | 
| Detach all objects. | |
| void | DetachVisual (VisualPtr _vis) | 
| Detach a visual. | |
| void | DetachVisual (const std::string &_name) | 
| Detach a visual. | |
| void | DisableTrackVisual () | 
| Disable tracking of a visual. | |
| void | EnableTrackVisual (VisualPtr _vis) | 
| Set one visual to track/follow another. | |
| void | Fini () | 
| Helper for the destructor. | |
| unsigned int | GetAttachedObjectCount () const | 
| Return the number of attached movable objects. | |
| math::Box | GetBoundingBox () const | 
| Get the bounding box for the visual. | |
| VisualPtr | GetChild (unsigned int _index) | 
| Get an attached visual based on an index. | |
| unsigned int | GetChildCount () | 
| Get the number of attached visuals. | |
| std::string | GetMaterialName () const | 
| Get the name of the material. | |
| std::string | GetMeshName () const | 
| The name of the mesh set in the visual's SDF. | |
| std::string | GetName () const | 
| Get the name of the visual. | |
| std::string | GetNormalMap () const | 
| Get the normal map. | |
| VisualPtr | GetParent () const | 
| Get the parent visual, if one exists. | |
| math::Pose | GetPose () const | 
| Get the pose of the visual. | |
| math::Vector3 | GetPosition () const | 
| Get the position of the visual. | |
| VisualPtr | GetRootVisual () | 
| Get the root visual. | |
| math::Quaternion | GetRotation () const | 
| Get the rotation of the visual. | |
| math::Vector3 | GetScale () | 
| Get the scale. | |
| ScenePtr | GetScene () const | 
| Get current. | |
| Ogre::SceneNode * | GetSceneNode () const | 
| Return the scene Node of this visual entity. | |
| std::string | GetShaderType () const | 
| Get the shader type. | |
| std::string | GetSubMeshName () const | 
| Get the name of the sub mesh set in the visual's SDF. | |
| float | GetTransparency () | 
| Get the transparency. | |
| uint32_t | GetVisibilityFlags () | 
| Get visibility flags for this visual and all children. | |
| bool | GetVisible () const | 
| Get whether the visual is visible. | |
| math::Pose | GetWorldPose () const | 
| Get the global pose of the node. | |
| bool | HasAttachedObject (const std::string &_name) | 
| Returns true if an object with _name is attached. | |
| void | Init () | 
| Helper for the contructor. | |
| void | InsertMesh (const std::string &_meshName, const std::string &_subMesh="", bool _centerSubmesh=false) | 
| Insert a mesh into Ogre. | |
| bool | IsPlane () const | 
| Return true if the visual is a plane. | |
| bool | IsStatic () const | 
| Return true if the visual is a static geometry. | |
| void | Load (sdf::ElementPtr _sdf) | 
| Load the visual with a set of parameters. | |
| virtual void | Load () | 
| Load the visual with default parameters. | |
| void | LoadFromMsg (ConstVisualPtr &_msg) | 
| Load from a message. | |
| void | LoadPlugin (const std::string &_filename, const std::string &_name, sdf::ElementPtr _sdf) | 
| Load a plugin. | |
| void | MakeStatic () | 
| Make the visual objects static renderables. | |
| void | MoveToPosition (const math::Pose &_pose, double _time) | 
| Move to a pose and over a given time. | |
| void | MoveToPositions (const std::vector< math::Pose > &_pts, double _time, boost::function< void()> _onComplete=NULL) | 
| Move to a series of pose and over a given time. | |
| void | RemovePlugin (const std::string &_name) | 
| Remove a running plugin. | |
| void | SetAmbient (const common::Color &_color) | 
| Set the ambient color of the visual. | |
| void | SetCastShadows (bool _shadows) | 
| Set whether the visual should cast shadows. | |
| void | SetDiffuse (const common::Color &_color) | 
| Set the diffuse color of the visual. | |
| virtual void | SetEmissive (const common::Color &_color) | 
| Set the emissive value. | |
| void | SetHighlighted (bool _highlighted) | 
| Set the visual to be visually highlighted. | |
| void | SetMaterial (const std::string &_materialName, bool _unique=true) | 
| Set the material. | |
| void | SetName (const std::string &_name) | 
| Set the name of the visual. | |
| void | SetNormalMap (const std::string &_nmap) | 
| Set the normal map. | |
| void | SetPose (const math::Pose &_pose) | 
| Set the pose of the visual. | |
| void | SetPosition (const math::Vector3 &_pos) | 
| Set the position of the visual. | |
| void | SetRibbonTrail (bool _value, const common::Color &_initialColor, const common::Color &_changeColor) | 
| True on or off a ribbon trail. | |
| void | SetRotation (const math::Quaternion &_rot) | 
| Set the rotation of the visual. | |
| void | SetScale (const math::Vector3 &_scale) | 
| Set the scale. | |
| void | SetScene (ScenePtr _scene) | 
| Set current scene. | |
| void | SetShaderType (const std::string &_type) | 
| Set the shader type for the visual's material. | |
| void | SetSkeletonPose (const msgs::PoseAnimation &_pose) | 
| Set animation skeleton pose. | |
| void | SetSpecular (const common::Color &_color) | 
| Set the specular color of the visual. | |
| void | SetTransparency (float _trans) | 
| Set the transparency. | |
| void | SetVisibilityFlags (uint32_t _flags) | 
| Set visibility flags for this visual and all children. | |
| void | SetVisible (bool _visible, bool _cascade=true) | 
| Set whether the visual is visible. | |
| void | SetWireframe (bool _show) | 
| Enable or disable wireframe for this visual. | |
| void | SetWorldPose (const math::Pose _pose) | 
| Set the world pose of the visual. | |
| void | SetWorldPosition (const math::Vector3 &_pos) | 
| Set the world linear position of the visual. | |
| void | SetWorldRotation (const math::Quaternion &_rot) | 
| Set the world orientation of the visual. | |
| void | ShowBoundingBox () | 
| Display the bounding box visual. | |
| void | ShowCollision (bool _show) | 
| Display the collision visuals. | |
| void | ShowCOM (bool _show) | 
| Display Center of Mass visuals. | |
| void | ShowJoints (bool _show) | 
| Display joint visuals. | |
| void | ShowSkeleton (bool _show) | 
| Display the skeleton visuals. | |
| void | ToggleVisible () | 
| Toggle whether this visual is visible. | |
| void | Update () | 
| Update the visual. | |
| void | UpdateFromMsg (ConstVisualPtr &_msg) | 
| Update a visual based on a message. | |
| Static Public Member Functions | |
| static void | InsertMesh (const common::Mesh *_mesh, const std::string &_subMesh="", bool _centerSubmesh=false) | 
| Insert a mesh into Ogre. | |
| Protected Attributes | |
| VisualPtr | parent | 
| Parent visual. | |
| ScenePtr | scene | 
| Pointer to the visual's scene. | |
| Ogre::SceneNode * | sceneNode | 
| Pointer to the visual's scene node in Ogre. | |
A renderable object.
| gazebo::rendering::Visual::Visual | ( | const std::string & | _name, | 
| VisualPtr | _parent, | ||
| bool | _useRTShader = true | ||
| ) | 
Constructor.
| [in] | _name | Name of the visual. | 
| [in] | _parent | Parent of the visual. | 
| [in] | _useRTShader | True if the visual should use the real-time shader system (RTShader). | 
| gazebo::rendering::Visual::Visual | ( | const std::string & | _name, | 
| ScenePtr | _scene, | ||
| bool | _useRTShader = true | ||
| ) | 
Constructor.
| [in] | _name | Name of the visual. | 
| [in] | _scene | Scene containing the visual. | 
| [in] | _useRTShader | True if the visual should use the real-time shader system (RTShader). | 
| 
 | virtual | 
Destructor.
| void gazebo::rendering::Visual::AttachAxes | ( | ) | 
Attach visualization axes.
| void gazebo::rendering::Visual::AttachLineVertex | ( | DynamicLines * | _line, | 
| unsigned int | _index | ||
| ) | 
Attach a vertex of a line to the position of the visual.
| [in] | _line | Line to attach to this visual. | 
| [in] | _index | Index of the line vertex to attach. | 
| Ogre::MovableObject* gazebo::rendering::Visual::AttachMesh | ( | const std::string & | _meshName, | 
| const std::string & | _subMesh = "", | ||
| bool | _centerSubmesh = false, | ||
| const std::string & | _objName = "" | ||
| ) | 
Attach a mesh to this visual by name.
| [in] | _meshName | Name of the mesh. | 
| [in] | _subMesh | Name of the submesh. Empty string to use all submeshes. | 
| [in] | _centerSubmesh | True to center a submesh. | 
| [in] | _objName | Name of the attached Object to put the mesh onto. | 
| void gazebo::rendering::Visual::AttachObject | ( | Ogre::MovableObject * | _obj | ) | 
Attach a renerable object to the visual.
| [in] | _obj | A movable object to attach to the visual. | 
| void gazebo::rendering::Visual::AttachVisual | ( | VisualPtr | _vis | ) | 
Attach a visual to this visual.
| [in] | _vis | Visual to attach. | 
| void gazebo::rendering::Visual::ClearParent | ( | ) | 
Clear parents.
| DynamicLines* gazebo::rendering::Visual::CreateDynamicLine | ( | RenderOpType | _type = RENDERING_LINE_STRIP | ) | 
Add a line to the visual.
| [in] | _type | The type of line to make. | 
| void gazebo::rendering::Visual::DeleteDynamicLine | ( | DynamicLines * | _line | ) | 
Delete a dynamic line.
| [in] | _line | Pointer to the line to delete. | 
| void gazebo::rendering::Visual::DetachObjects | ( | ) | 
Detach all objects.
| void gazebo::rendering::Visual::DetachVisual | ( | VisualPtr | _vis | ) | 
Detach a visual.
| [in] | _vis | Visual to detach. | 
| void gazebo::rendering::Visual::DetachVisual | ( | const std::string & | _name | ) | 
Detach a visual.
| [in] | _name | Name of the visual to detach. | 
| void gazebo::rendering::Visual::DisableTrackVisual | ( | ) | 
Disable tracking of a visual.
| void gazebo::rendering::Visual::EnableTrackVisual | ( | VisualPtr | _vis | ) | 
Set one visual to track/follow another.
| [in] | _vis | Visual to track. | 
| void gazebo::rendering::Visual::Fini | ( | ) | 
Helper for the destructor.
| unsigned int gazebo::rendering::Visual::GetAttachedObjectCount | ( | ) | const | 
Return the number of attached movable objects.
| math::Box gazebo::rendering::Visual::GetBoundingBox | ( | ) | const | 
Get the bounding box for the visual.
| VisualPtr gazebo::rendering::Visual::GetChild | ( | unsigned int | _index | ) | 
Get an attached visual based on an index.
Index should be between 0 and Visual::GetChildCount.
| [in] | _index | Index of the child to retreive. | 
| unsigned int gazebo::rendering::Visual::GetChildCount | ( | ) | 
Get the number of attached visuals.
| std::string gazebo::rendering::Visual::GetMaterialName | ( | ) | const | 
Get the name of the material.
| std::string gazebo::rendering::Visual::GetMeshName | ( | ) | const | 
The name of the mesh set in the visual's SDF.
| std::string gazebo::rendering::Visual::GetName | ( | ) | const | 
Get the name of the visual.
| std::string gazebo::rendering::Visual::GetNormalMap | ( | ) | const | 
Get the normal map.
| VisualPtr gazebo::rendering::Visual::GetParent | ( | ) | const | 
Get the parent visual, if one exists.
| math::Pose gazebo::rendering::Visual::GetPose | ( | ) | const | 
Get the pose of the visual.
| math::Vector3 gazebo::rendering::Visual::GetPosition | ( | ) | const | 
Get the position of the visual.
| VisualPtr gazebo::rendering::Visual::GetRootVisual | ( | ) | 
Get the root visual.
| math::Quaternion gazebo::rendering::Visual::GetRotation | ( | ) | const | 
Get the rotation of the visual.
| math::Vector3 gazebo::rendering::Visual::GetScale | ( | ) | 
Get the scale.
| ScenePtr gazebo::rendering::Visual::GetScene | ( | ) | const | 
Get current.
| Ogre::SceneNode* gazebo::rendering::Visual::GetSceneNode | ( | ) | const | 
Return the scene Node of this visual entity.
| std::string gazebo::rendering::Visual::GetShaderType | ( | ) | const | 
Get the shader type.
| std::string gazebo::rendering::Visual::GetSubMeshName | ( | ) | const | 
Get the name of the sub mesh set in the visual's SDF.
| float gazebo::rendering::Visual::GetTransparency | ( | ) | 
Get the transparency.
| uint32_t gazebo::rendering::Visual::GetVisibilityFlags | ( | ) | 
Get visibility flags for this visual and all children.
| bool gazebo::rendering::Visual::GetVisible | ( | ) | const | 
Get whether the visual is visible.
| math::Pose gazebo::rendering::Visual::GetWorldPose | ( | ) | const | 
Get the global pose of the node.
| bool gazebo::rendering::Visual::HasAttachedObject | ( | const std::string & | _name | ) | 
Returns true if an object with _name is attached.
| [in] | _name | Name of an object to find. | 
| void gazebo::rendering::Visual::Init | ( | ) | 
Helper for the contructor.
| void gazebo::rendering::Visual::InsertMesh | ( | const std::string & | _meshName, | 
| const std::string & | _subMesh = "", | ||
| bool | _centerSubmesh = false | ||
| ) | 
Insert a mesh into Ogre.
| [in] | _meshName | Name of the mesh to insert. | 
| [in] | _subMesh | Name of the mesh within _meshName to insert. | 
| [in] | _centerSubmesh | True to center the submesh. | 
| 
 | static | 
Insert a mesh into Ogre.
| [in] | _mesh | Pointer to the mesh to insert. | 
| [in] | _subMesh | Name of the mesh within _meshName to insert. | 
| [in] | _centerSubmesh | True to center the submesh. | 
| bool gazebo::rendering::Visual::IsPlane | ( | ) | const | 
Return true if the visual is a plane.
| bool gazebo::rendering::Visual::IsStatic | ( | ) | const | 
Return true if the visual is a static geometry.
| void gazebo::rendering::Visual::Load | ( | sdf::ElementPtr | _sdf | ) | 
Load the visual with a set of parameters.
| [in] | _sdf | Load from an SDF element. | 
Reimplemented in gazebo::rendering::COMVisual.
| 
 | virtual | 
Load the visual with default parameters.
Reimplemented in gazebo::rendering::ArrowVisual, gazebo::rendering::SonarVisual, and gazebo::rendering::AxisVisual.
| void gazebo::rendering::Visual::LoadFromMsg | ( | ConstVisualPtr & | _msg | ) | 
Load from a message.
| [in] | _msg | A visual message. | 
| void gazebo::rendering::Visual::LoadPlugin | ( | const std::string & | _filename, | 
| const std::string & | _name, | ||
| sdf::ElementPtr | _sdf | ||
| ) | 
Load a plugin.
| _filename | The filename of the plugin | 
| _name | A unique name for the plugin | 
| _sdf | The SDF to pass into the plugin. | 
| void gazebo::rendering::Visual::MakeStatic | ( | ) | 
Make the visual objects static renderables.
| void gazebo::rendering::Visual::MoveToPosition | ( | const math::Pose & | _pose, | 
| double | _time | ||
| ) | 
Move to a pose and over a given time.
| [in] | _pose | Pose the visual will end at. | 
| [in] | _time | Time it takes the visual to move to the pose. | 
| void gazebo::rendering::Visual::MoveToPositions | ( | const std::vector< math::Pose > & | _pts, | 
| double | _time, | ||
| boost::function< void()> | _onComplete = NULL | ||
| ) | 
Move to a series of pose and over a given time.
| [in] | _poses | Series of poses the visual will move to. | 
| [in] | _time | Time it takes the visual to move to the pose. | 
| [in] | _onComplete | Callback used when the move is complete. | 
| void gazebo::rendering::Visual::RemovePlugin | ( | const std::string & | _name | ) | 
Remove a running plugin.
| _name | The unique name of the plugin to remove | 
| void gazebo::rendering::Visual::SetAmbient | ( | const common::Color & | _color | ) | 
Set the ambient color of the visual.
| [in] | _color | The ambient color. | 
| void gazebo::rendering::Visual::SetCastShadows | ( | bool | _shadows | ) | 
Set whether the visual should cast shadows.
| [in] | _shadows | True to enable shadows. | 
| void gazebo::rendering::Visual::SetDiffuse | ( | const common::Color & | _color | ) | 
Set the diffuse color of the visual.
| [in] | _color | Set the diffuse color. | 
| 
 | virtual | 
Set the emissive value.
| [in] | _color | The emissive color. | 
Reimplemented in gazebo::rendering::LaserVisual.
| void gazebo::rendering::Visual::SetHighlighted | ( | bool | _highlighted | ) | 
Set the visual to be visually highlighted.
This is most often used when an object is selected by a user via the GUI.
| [in] | _highlighted | True to enable the highlighting. | 
| void gazebo::rendering::Visual::SetMaterial | ( | const std::string & | _materialName, | 
| bool | _unique = true | ||
| ) | 
Set the material.
| [in] | _materialName | The name of the material. | 
| [in] | _unique | True to make the material unique, which allows the material to change without changing materials that originally had the same name. | 
| void gazebo::rendering::Visual::SetName | ( | const std::string & | _name | ) | 
Set the name of the visual.
| [in] | _name | Name of the visual | 
| void gazebo::rendering::Visual::SetNormalMap | ( | const std::string & | _nmap | ) | 
Set the normal map.
| [in] | _nmap | Name of the normal map material. | 
| void gazebo::rendering::Visual::SetPose | ( | const math::Pose & | _pose | ) | 
Set the pose of the visual.
| [in] | _pose | The new pose of the visual. | 
| void gazebo::rendering::Visual::SetPosition | ( | const math::Vector3 & | _pos | ) | 
Set the position of the visual.
| [in] | _pos | The position to set the visual to. | 
| void gazebo::rendering::Visual::SetRibbonTrail | ( | bool | _value, | 
| const common::Color & | _initialColor, | ||
| const common::Color & | _changeColor | ||
| ) | 
True on or off a ribbon trail.
| [in] | _value | True to enable ribbon trail. | 
| [in] | _initialColor | The initial color of the ribbon trail. | 
| [in] | _changeColor | Color to change too as the trail grows. | 
| void gazebo::rendering::Visual::SetRotation | ( | const math::Quaternion & | _rot | ) | 
Set the rotation of the visual.
| [in] | _rot | The rotation of the visual. | 
| void gazebo::rendering::Visual::SetScale | ( | const math::Vector3 & | _scale | ) | 
Set the scale.
| [in] | _scale | The scaling factor for the visual. | 
| void gazebo::rendering::Visual::SetScene | ( | ScenePtr | _scene | ) | 
Set current scene.
| [in] | _scene | Pointer to the scene. | 
| void gazebo::rendering::Visual::SetShaderType | ( | const std::string & | _type | ) | 
Set the shader type for the visual's material.
| [in] | _type | Shader type string: "vertex", "pixel", "normal_map_object_space", "normal_map_tangent_space". | 
| void gazebo::rendering::Visual::SetSkeletonPose | ( | const msgs::PoseAnimation & | _pose | ) | 
Set animation skeleton pose.
| [in] | _pose | Skelton message | 
| void gazebo::rendering::Visual::SetSpecular | ( | const common::Color & | _color | ) | 
Set the specular color of the visual.
| [in] | _color | Specular color. | 
| void gazebo::rendering::Visual::SetTransparency | ( | float | _trans | ) | 
Set the transparency.
| [in] | _trans | The transparency, between 0 and 1 where 0 is no transparency. | 
| void gazebo::rendering::Visual::SetVisibilityFlags | ( | uint32_t | _flags | ) | 
Set visibility flags for this visual and all children.
| [in] | _flags | The visiblity flags. | 
| void gazebo::rendering::Visual::SetVisible | ( | bool | _visible, | 
| bool | _cascade = true | ||
| ) | 
Set whether the visual is visible.
| [in] | _visible | set this node visible. | 
| [in] | _cascade | setting this parameter in children too. | 
| void gazebo::rendering::Visual::SetWireframe | ( | bool | _show | ) | 
Enable or disable wireframe for this visual.
| [in] | _show | True to enable wireframe for this visual. | 
| void gazebo::rendering::Visual::SetWorldPose | ( | const math::Pose | _pose | ) | 
Set the world pose of the visual.
| [in] | _pose | Pose of the visual in the world coordinate frame. | 
| void gazebo::rendering::Visual::SetWorldPosition | ( | const math::Vector3 & | _pos | ) | 
Set the world linear position of the visual.
| [in] | _pose | Position in the world coordinate frame. | 
| void gazebo::rendering::Visual::SetWorldRotation | ( | const math::Quaternion & | _rot | ) | 
Set the world orientation of the visual.
| [in] | _rot | Rotation in the world coordinate frame. | 
| void gazebo::rendering::Visual::ShowBoundingBox | ( | ) | 
Display the bounding box visual.
| void gazebo::rendering::Visual::ShowCollision | ( | bool | _show | ) | 
Display the collision visuals.
| [in] | _show | True to show visuals labeled as collision objects. | 
| void gazebo::rendering::Visual::ShowCOM | ( | bool | _show | ) | 
Display Center of Mass visuals.
| [in] | _show | True to show center of mass visualizations. | 
| void gazebo::rendering::Visual::ShowJoints | ( | bool | _show | ) | 
Display joint visuals.
| [in] | _show | True to show joint visualizations. | 
| void gazebo::rendering::Visual::ShowSkeleton | ( | bool | _show | ) | 
Display the skeleton visuals.
| [in] | _show | True to show skeleton visuals. | 
| void gazebo::rendering::Visual::ToggleVisible | ( | ) | 
Toggle whether this visual is visible.
| void gazebo::rendering::Visual::Update | ( | ) | 
Update the visual.
| void gazebo::rendering::Visual::UpdateFromMsg | ( | ConstVisualPtr & | _msg | ) | 
Update a visual based on a message.
| [in] | _msg | The visual message. | 
| 
 | protected | 
Parent visual.
| 
 | protected | 
Pointer to the visual's scene.
| 
 | protected | 
Pointer to the visual's scene node in Ogre.