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RenderingIface.hh
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1 /*
2  * Copyright (C) 2012-2014 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16 */
17 #ifndef _RENDERINGIFACE_HH_
18 #define _RENDERINGIFACE_HH_
19 
20 #include <string>
22 #include "gazebo/util/system.hh"
23 
24 namespace gazebo
25 {
26  namespace rendering
27  {
30 
33  bool load();
34 
37  bool init();
38 
41  bool fini();
42 
46  rendering::ScenePtr get_scene(const std::string &_name = "");
47 
53  rendering::ScenePtr create_scene(const std::string &_name,
54  bool _enableVisualizations,
55  bool _isServer = false);
56 
60  void remove_scene(const std::string &_name);
61 
63  }
64 }
65 #endif
GAZEBO_VISIBLE bool fini()
teardown rendering engine.
GAZEBO_VISIBLE bool init()
init rendering engine.
GAZEBO_VISIBLE rendering::ScenePtr create_scene(const std::string &_name, bool _enableVisualizations, bool _isServer=false)
create rendering::Scene by name.
GAZEBO_VISIBLE rendering::ScenePtr get_scene(const std::string &_name="")
get pointer to rendering::Scene by name.
GAZEBO_VISIBLE bool load()
load rendering engine.
GAZEBO_VISIBLE void remove_scene(const std::string &_name)
remove a rendering::Scene by name
boost::shared_ptr< Scene > ScenePtr
Definition: RenderTypes.hh:72
#define GAZEBO_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system.hh:48