Dialog for saving the building model. More...
#include <FinishBuildingDialog.hh>


Public Types | |
| enum | FinishMode { MODEL_FINISH, MODEL_SAVE } |
| Unique identifiers for all dialog modes. More... | |
Public Member Functions | |
| FinishBuildingDialog (int _mode=0, QWidget *_parent=0) | |
| Constructor. More... | |
| ~FinishBuildingDialog () | |
| Destructor. More... | |
| std::string | GetModelName () const |
| Get the building model name. More... | |
| std::string | GetSaveLocation () const |
| Get the save location. More... | |
| void | SetModelName (const std::string &_name) |
| Set the building model name. More... | |
| void | SetSaveLocation (const std::string &_location) |
| Set the save location. More... | |
Dialog for saving the building model.
| gazebo::gui::FinishBuildingDialog::FinishBuildingDialog | ( | int | _mode = 0, |
| QWidget * | _parent = 0 |
||
| ) |
Constructor.
| [in] | _mode | Mode of the dialog |
| [in] | _parent | Parent QWidget. |
| gazebo::gui::FinishBuildingDialog::~FinishBuildingDialog | ( | ) |
Destructor.
| std::string gazebo::gui::FinishBuildingDialog::GetModelName | ( | ) | const |
Get the building model name.
| std::string gazebo::gui::FinishBuildingDialog::GetSaveLocation | ( | ) | const |
Get the save location.
| void gazebo::gui::FinishBuildingDialog::SetModelName | ( | const std::string & | _name | ) |
Set the building model name.
| [in] | _name | Name to set the model to. |
| void gazebo::gui::FinishBuildingDialog::SetSaveLocation | ( | const std::string & | _location | ) |
Set the save location.
| [in] | _location | Location to save to. |