Triangle mesh collision helper class. More...
#include <BulletMesh.hh>
| Public Member Functions | |
| BulletMesh () | |
| Constructor.  More... | |
| virtual | ~BulletMesh () | 
| Destructor.  More... | |
| void | Init (const common::SubMesh *_subMesh, BulletCollisionPtr _collision, const math::Vector3 &_scale) | 
| Create a mesh collision shape using a submesh.  More... | |
| void | Init (const common::Mesh *_mesh, BulletCollisionPtr _collision, const math::Vector3 &_scale) | 
| Create a mesh collision shape using a mesh.  More... | |
Triangle mesh collision helper class.
| gazebo::physics::BulletMesh::BulletMesh | ( | ) | 
Constructor.
| 
 | virtual | 
Destructor.
| void gazebo::physics::BulletMesh::Init | ( | const common::SubMesh * | _subMesh, | 
| BulletCollisionPtr | _collision, | ||
| const math::Vector3 & | _scale | ||
| ) | 
Create a mesh collision shape using a submesh.
| [in] | _subMesh | Pointer to the submesh. | 
| [in] | _collision | Pointer to the collsion object. | 
| [in] | _scale | Scaling factor. | 
| void gazebo::physics::BulletMesh::Init | ( | const common::Mesh * | _mesh, | 
| BulletCollisionPtr | _collision, | ||
| const math::Vector3 & | _scale | ||
| ) | 
Create a mesh collision shape using a mesh.
| [in] | _mesh | Pointer to the mesh. | 
| [in] | _collision | Pointer to the collsion object. | 
| [in] | _scale | Scaling factor. |