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Public Attributes | Static Public Attributes | List of all members
gazebo::rendering::VisualPrivate Class Reference

Private data for the Visual class. More...

#include <VisualPrivate.hh>

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Public Attributes

Ogre::AnimationState * animState
 Used to animate the visual. More...
 
WireBoxboundingBox
 A wire frame bounding box. More...
 
std::vector< VisualPtrchildren
 Children visuals. More...
 
uint32_t id
 Unique id of this visual. More...
 
bool initialized
 True if initialized. More...
 
bool isStatic
 True if the visual is static, which allows Ogre to improve performance. More...
 
bool lighting
 True if lighting will be applied to this visual. More...
 
std::list< DynamicLines * > lines
 List of all the lines created. More...
 
std::list< std::pair
< DynamicLines *, unsigned int > > 
lineVertices
 Lines and their vertices connected to this visual. More...
 
std::string myMaterialName
 The unique name for the visual's material. More...
 
std::string name
 Name of the visual. More...
 
boost::function< void()> onAnimationComplete
 Callback for the animation complete event. More...
 
std::string origMaterialName
 The original name for the visual's material. More...
 
VisualPtr parent
 Parent visual. More...
 
std::vector< VisualPluginPtrplugins
 A list of visual plugins. More...
 
event::ConnectionPtr preRenderConnection
 Connection for the pre render event. More...
 
common::Time prevAnimTime
 Time of the previous animation step. More...
 
Ogre::RibbonTrail * ribbonTrail
 The ribbon train created by the visual. More...
 
math::Vector3 scale
 Scale of visual. More...
 
ScenePtr scene
 Pointer to the visual's scene. More...
 
Ogre::SceneNode * sceneNode
 Pointer to the visual's scene node in Ogre. More...
 
sdf::ElementPtr sdf
 The SDF element for the visual. More...
 
Ogre::SkeletonInstance * skeleton
 The visual's skeleton, used only for person simulation. More...
 
Ogre::StaticGeometry * staticGeom
 Pointer to the static geometry. More...
 
float transparency
 Transparency value. More...
 
bool useRTShader
 True to use RT shader system. More...
 
bool visible
 True if rendered. More...
 

Static Public Attributes

static uint32_t visualIdCount
 Counter used to create unique ids. More...
 

Detailed Description

Private data for the Visual class.

Member Data Documentation

Ogre::AnimationState* gazebo::rendering::VisualPrivate::animState

Used to animate the visual.

WireBox* gazebo::rendering::VisualPrivate::boundingBox

A wire frame bounding box.

std::vector<VisualPtr> gazebo::rendering::VisualPrivate::children

Children visuals.

uint32_t gazebo::rendering::VisualPrivate::id

Unique id of this visual.

bool gazebo::rendering::VisualPrivate::initialized

True if initialized.

bool gazebo::rendering::VisualPrivate::isStatic

True if the visual is static, which allows Ogre to improve performance.

bool gazebo::rendering::VisualPrivate::lighting

True if lighting will be applied to this visual.

std::list<DynamicLines*> gazebo::rendering::VisualPrivate::lines

List of all the lines created.

std::list< std::pair<DynamicLines*, unsigned int> > gazebo::rendering::VisualPrivate::lineVertices

Lines and their vertices connected to this visual.

std::string gazebo::rendering::VisualPrivate::myMaterialName

The unique name for the visual's material.

std::string gazebo::rendering::VisualPrivate::name

Name of the visual.

boost::function<void()> gazebo::rendering::VisualPrivate::onAnimationComplete

Callback for the animation complete event.

std::string gazebo::rendering::VisualPrivate::origMaterialName

The original name for the visual's material.

VisualPtr gazebo::rendering::VisualPrivate::parent

Parent visual.

std::vector<VisualPluginPtr> gazebo::rendering::VisualPrivate::plugins

A list of visual plugins.

event::ConnectionPtr gazebo::rendering::VisualPrivate::preRenderConnection

Connection for the pre render event.

common::Time gazebo::rendering::VisualPrivate::prevAnimTime

Time of the previous animation step.

Ogre::RibbonTrail* gazebo::rendering::VisualPrivate::ribbonTrail

The ribbon train created by the visual.

math::Vector3 gazebo::rendering::VisualPrivate::scale

Scale of visual.

ScenePtr gazebo::rendering::VisualPrivate::scene

Pointer to the visual's scene.

Ogre::SceneNode* gazebo::rendering::VisualPrivate::sceneNode

Pointer to the visual's scene node in Ogre.

sdf::ElementPtr gazebo::rendering::VisualPrivate::sdf

The SDF element for the visual.

Ogre::SkeletonInstance* gazebo::rendering::VisualPrivate::skeleton

The visual's skeleton, used only for person simulation.

Ogre::StaticGeometry* gazebo::rendering::VisualPrivate::staticGeom

Pointer to the static geometry.

float gazebo::rendering::VisualPrivate::transparency

Transparency value.

bool gazebo::rendering::VisualPrivate::useRTShader

True to use RT shader system.

bool gazebo::rendering::VisualPrivate::visible

True if rendered.

uint32_t gazebo::rendering::VisualPrivate::visualIdCount
static

Counter used to create unique ids.


The documentation for this class was generated from the following file: