A structure for containing the properties of a material, relevant to GBuffer rendering.
More...
#include <GBufferSchemeHandler.hh>
A structure for containing the properties of a material, relevant to GBuffer rendering.
You might need to expand this class to support more options
| gazebo::rendering::GBufferSchemeHandler::PassProperties::PassProperties |
( |
| ) |
|
|
inline |
| bool gazebo::rendering::GBufferSchemeHandler::PassProperties::hasDiffuseColor |
| bool gazebo::rendering::GBufferSchemeHandler::PassProperties::isDeferred |
| bool gazebo::rendering::GBufferSchemeHandler::PassProperties::isSkinned |
| Ogre::TextureUnitState* gazebo::rendering::GBufferSchemeHandler::PassProperties::normalMap |
| std::vector<Ogre::TextureUnitState*> gazebo::rendering::GBufferSchemeHandler::PassProperties::regularTextures |
The documentation for this struct was generated from the following file: