22 #ifndef _BULLETSPHERESHAPE_HH_ 
   23 #define _BULLETSPHERESHAPE_HH_ 
   55                   gzerr << 
"Sphere shape does not support negative radius\n";
 
   63                   gzwarn << 
"Setting sphere shape's radius to zero \n";
 
   70                     this->collisionParent);
 
   76                   bParent->SetCollisionShape(
new btSphereShape(_radius));
 
   80                   btVector3 sphereScale;
 
   81                   sphereScale.setX(_radius / this->initialSize.x);
 
   82                   sphereScale.setY(_radius / this->initialSize.y);
 
   83                   sphereScale.setZ(_radius / this->initialSize.z);
 
   85                   shape->setLocalScaling(sphereScale);
 
   95                   if (bLink->GetBulletLink()->getCollisionShape()->isCompound())
 
   97                     btCompoundShape *compoundShape =
 
   98                         dynamic_cast<btCompoundShape *
>(
 
   99                         bLink->GetBulletLink()->getCollisionShape());
 
  101                     compoundShape->removeChildShape(shape);
 
  103                         this->collisionParent->GetRelativePose();
 
  104                     relativePose.
pos -= bLink->GetInertial()->GetCoG();
 
  105                     compoundShape->addChildShape(
 
Bullet collisions. 
Definition: BulletCollision.hh:53
boost::shared_ptr< BulletLink > BulletLinkPtr
Definition: BulletTypes.hh:44
Bullet Link class. 
Definition: BulletLink.hh:44
#define GZ_PHYSICS_VISIBLE
Definition: system.hh:318
Encapsulates a position and rotation in three space. 
Definition: Pose.hh:37
The Vector3 class represents the generic vector containing 3 elements. 
Definition: Vector3.hh:39
void SetRadius(double _radius)
Set the radius. 
Definition: BulletSphereShape.hh:51
btCollisionShape * GetCollisionShape() const 
Get the bullet collision shape. 
#define gzwarn
Output a warning message. 
Definition: Console.hh:46
BulletSphereShape(CollisionPtr _parent)
Constructor. 
Definition: BulletSphereShape.hh:44
#define gzerr
Output an error message. 
Definition: Console.hh:49
bool equal(const T &_a, const T &_b, const T &_epsilon=1e-6)
check if two values are equal, within a tolerance 
Definition: Helpers.hh:171
boost::shared_ptr< Collision > CollisionPtr
Definition: PhysicsTypes.hh:96
virtual ~BulletSphereShape()
Destructor. 
Definition: BulletSphereShape.hh:47
static math::Pose ConvertPose(const btTransform &_bt)
Convert a bullet transform to a gazebo pose. 
Definition: BulletTypes.hh:93
Vector3 pos
The position. 
Definition: Pose.hh:252
void ClearCollisionCache()
boost::shared_ptr< BulletCollision > BulletCollisionPtr
Definition: BulletTypes.hh:41
Bullet sphere collision. 
Definition: BulletSphereShape.hh:41
virtual void SetRadius(double _radius)
Set the size. 
Sphere collision shape. 
Definition: SphereShape.hh:44