Material Class Reference

Encapsulates description of a material. More...

#include <common/common.hh>

Public Types

enum  BlendMode { ADD, MODULATE, REPLACE, BLEND_COUNT }
 
enum  ShadeMode {
  FLAT, GOURAUD, PHONG, BLINN,
  SHADE_COUNT
}
 

Public Member Functions

 Material ()
 Constructor. More...
 
 Material (const Color &_clr)
 Create a material with a default color. More...
 
virtual ~Material ()
 Destructor. More...
 
Color GetAmbient () const
 Get the ambient color. More...
 
void GetBlendFactors (double &_srcFactor, double &_dstFactor)
 Get the blend factors. More...
 
BlendMode GetBlendMode () const
 Get the blending mode. More...
 
bool GetDepthWrite () const
 Get depth write. More...
 
Color GetDiffuse () const
 Get the diffuse color. More...
 
Color GetEmissive () const
 Get the emissive color. More...
 
bool GetLighting () const
 Get lighting enabled. More...
 
std::string GetName () const
 Get the name of the material. More...
 
double GetPointSize () const
 Get the point size. More...
 
ShadeMode GetShadeMode () const
 Get the shading mode. More...
 
double GetShininess () const
 Get the shininess. More...
 
Color GetSpecular () const
 Get the specular color. More...
 
std::string GetTextureImage () const
 Get a texture image. More...
 
double GetTransparency () const
 Get the transparency percentage (0..1) More...
 
void SetAmbient (const Color &_clr)
 Set the ambient color. More...
 
void SetBlendFactors (double _srcFactor, double _dstFactor)
 Set the blende factors. More...
 
void SetBlendMode (BlendMode _b)
 Set the blending mode. More...
 
void SetDepthWrite (bool _value)
 Set depth write. More...
 
void SetDiffuse (const Color &_clr)
 Set the diffuse color. More...
 
void SetEmissive (const Color &_clr)
 Set the emissive color. More...
 
void SetLighting (bool _value)
 Set lighting enabled. More...
 
void SetPointSize (double _size)
 Set the point size. More...
 
void SetShadeMode (ShadeMode _b)
 Set the shading mode param[in] the shading mode. More...
 
void SetShininess (double _t)
 Set the shininess. More...
 
void SetSpecular (const Color &_clr)
 Set the specular color. More...
 
void SetTextureImage (const std::string &_tex)
 Set a texture image. More...
 
void SetTextureImage (const std::string &_tex, const std::string &_resourcePath)
 Set a texture image. More...
 
void SetTransparency (double _t)
 Set the transparency percentage (0..1) More...
 

Static Public Attributes

static std::string BlendModeStr [BLEND_COUNT]
 
static std::string ShadeModeStr [SHADE_COUNT]
 

Protected Attributes

Color ambient
 the ambient light color More...
 
BlendMode blendMode
 blend mode More...
 
Color diffuse
 the diffuse ligth color More...
 
Color emissive
 the emissive light color More...
 
std::string name
 the name of the material More...
 
double pointSize
 point size More...
 
ShadeMode shadeMode
 the shade mode More...
 
double shininess
 shininess value (0 to 1) More...
 
Color specular
 the specular light color More...
 
std::string texImage
 the texture image file name More...
 
double transparency
 transparency value in the range 0 to 1 More...
 

Friends

std::ostream & operator<< (std::ostream &_out, const gazebo::common::Material &_m)
 Stream insertion operator param[in] _out the output stream to extract from param[out] _m the material information. More...
 

Detailed Description

Encapsulates description of a material.

Member Enumeration Documentation

enum BlendMode
Enumerator
ADD 
MODULATE 
REPLACE 
BLEND_COUNT 
enum ShadeMode
Enumerator
FLAT 
GOURAUD 
PHONG 
BLINN 
SHADE_COUNT 

Constructor & Destructor Documentation

Material ( )

Constructor.

virtual ~Material ( )
virtual

Destructor.

Material ( const Color _clr)

Create a material with a default color.

Parameters
[in]_clrColor of the material

Member Function Documentation

Color GetAmbient ( ) const

Get the ambient color.

Returns
The ambient color
void GetBlendFactors ( double &  _srcFactor,
double &  _dstFactor 
)

Get the blend factors.

Parameters
[in]_srcFactorSource factor is returned in this variable
[in]_dstFactorDestination factor is returned in this variable
BlendMode GetBlendMode ( ) const

Get the blending mode.

Returns
the blend mode
bool GetDepthWrite ( ) const

Get depth write.

Returns
the depth write enabled state
Color GetDiffuse ( ) const

Get the diffuse color.

Returns
The diffuse color
Color GetEmissive ( ) const

Get the emissive color.

Returns
The emissive color
bool GetLighting ( ) const

Get lighting enabled.

Returns
the lighting enabled state
std::string GetName ( ) const

Get the name of the material.

Returns
The name of the material
double GetPointSize ( ) const

Get the point size.

Returns
the point size
ShadeMode GetShadeMode ( ) const

Get the shading mode.

Returns
the shading mode
double GetShininess ( ) const

Get the shininess.

Returns
The shininess value
Color GetSpecular ( ) const

Get the specular color.

Returns
The specular color
std::string GetTextureImage ( ) const

Get a texture image.

Returns
The name of the texture image (if one exists) or an empty string
double GetTransparency ( ) const

Get the transparency percentage (0..1)

Returns
The transparency percentage
void SetAmbient ( const Color _clr)

Set the ambient color.

Parameters
[in]_clrThe ambient color
void SetBlendFactors ( double  _srcFactor,
double  _dstFactor 
)

Set the blende factors.

Will be interpreted as: (texture * _srcFactor) + (scene_pixel * _dstFactor)

Parameters
[in]_srcFactorThe source factor
[in]_dstFactorThe destination factor
void SetBlendMode ( BlendMode  _b)

Set the blending mode.

Parameters
[in]_bthe blend mode
void SetDepthWrite ( bool  _value)

Set depth write.

Parameters
[in]_valuethe depth write enabled state
void SetDiffuse ( const Color _clr)

Set the diffuse color.

Parameters
[in]_clrThe diffuse color
void SetEmissive ( const Color _clr)

Set the emissive color.

Parameters
[in]_clrThe emissive color
void SetLighting ( bool  _value)

Set lighting enabled.

Parameters
[in]_valuethe lighting enabled state
void SetPointSize ( double  _size)

Set the point size.

Parameters
[in]_sizethe size
void SetShadeMode ( ShadeMode  _b)

Set the shading mode param[in] the shading mode.

void SetShininess ( double  _t)

Set the shininess.

Parameters
[in]_tThe shininess value
void SetSpecular ( const Color _clr)

Set the specular color.

Parameters
[in]_clrThe specular color
void SetTextureImage ( const std::string &  _tex)

Set a texture image.

Parameters
[in]_texThe name of the texture, which must be in Gazebo's resource path
void SetTextureImage ( const std::string &  _tex,
const std::string &  _resourcePath 
)

Set a texture image.

Parameters
[in]_texThe name of the texture
[in]_resourcePathPath which contains _tex
void SetTransparency ( double  _t)

Set the transparency percentage (0..1)

Parameters
[in]_tThe amount of transparency (0..1)

Friends And Related Function Documentation

std::ostream& operator<< ( std::ostream &  _out,
const gazebo::common::Material _m 
)
friend

Stream insertion operator param[in] _out the output stream to extract from param[out] _m the material information.

Member Data Documentation

Color ambient
protected

the ambient light color

BlendMode blendMode
protected

blend mode

std::string BlendModeStr[BLEND_COUNT]
static
Color diffuse
protected

the diffuse ligth color

Color emissive
protected

the emissive light color

std::string name
protected

the name of the material

double pointSize
protected

point size

ShadeMode shadeMode
protected

the shade mode

std::string ShadeModeStr[SHADE_COUNT]
static
double shininess
protected

shininess value (0 to 1)

Color specular
protected

the specular light color

std::string texImage
protected

the texture image file name

double transparency
protected

transparency value in the range 0 to 1


The documentation for this class was generated from the following file: