Actor Class Reference

Actor class enables GPU based mesh model / skeleton scriptable animation. More...

#include <physics/physics.hh>

Inherits Model.

Public Types

enum  EntityType {
  BASE = 0x00000000, ENTITY = 0x00000001, MODEL = 0x00000002, LINK = 0x00000004,
  COLLISION = 0x00000008, LIGHT = 0x00000010, VISUAL = 0x00000020, JOINT = 0x00000040,
  BALL_JOINT = 0x00000080, HINGE2_JOINT = 0x00000100, HINGE_JOINT = 0x00000200, SLIDER_JOINT = 0x00000400,
  SCREW_JOINT = 0x00000800, UNIVERSAL_JOINT = 0x00001000, GEARBOX_JOINT = 0x00002000, FIXED_JOINT = 0x00004000,
  ACTOR = 0x00008000, SHAPE = 0x00010000, BOX_SHAPE = 0x00020000, CYLINDER_SHAPE = 0x00040000,
  HEIGHTMAP_SHAPE = 0x00080000, MAP_SHAPE = 0x00100000, MULTIRAY_SHAPE = 0x00200000, RAY_SHAPE = 0x00400000,
  PLANE_SHAPE = 0x00800000, SPHERE_SHAPE = 0x01000000, MESH_SHAPE = 0x02000000, POLYLINE_SHAPE = 0x04000000,
  SENSOR_COLLISION = 0x10000000
}
 Unique identifiers for all entity types. More...
 
typedef std::map< std::string,
common::SkeletonAnimation * > 
SkeletonAnimation_M
 Typedef the skeleton animation map. More...
 

Public Member Functions

 Actor (BasePtr _parent)
 Constructor. More...
 
virtual ~Actor ()
 Destructor. More...
 
void AddChild (BasePtr _child)
 Add a child to this entity. More...
 
void AddType (EntityType _type)
 Add a type specifier. More...
 
void AttachStaticModel (ModelPtr &_model, math::Pose _offset)
 Attach a static model to this model. More...
 
gazebo::physics::JointPtr CreateJoint (const std::string &_name, const std::string &_type, physics::LinkPtr _parent, physics::LinkPtr _child)
 Create a joint for this model. More...
 
LinkPtr CreateLink (const std::string &_name)
 Create a new link for this model. More...
 
void DetachStaticModel (const std::string &_model)
 Detach a static model from this model. More...
 
virtual void FillMsg (msgs::Model &_msg)
 Fill a model message. More...
 
virtual void Fini ()
 Finalize the actor. More...
 
bool GetAutoDisable () const
 Return the value of the SDF <allow_auto_disable> element. More...
 
virtual math::Box GetBoundingBox () const
 Get the size of the bounding box. More...
 
BasePtr GetByName (const std::string &_name)
 Get by name. More...
 
BasePtr GetChild (unsigned int _i) const
 Get a child by index. More...
 
BasePtr GetChild (const std::string &_name)
 Get a child by name. More...
 
CollisionPtr GetChildCollision (const std::string &_name)
 Get a child collision entity, if one exists. More...
 
unsigned int GetChildCount () const
 Get the number of children. More...
 
LinkPtr GetChildLink (const std::string &_name)
 Get a child linke entity, if one exists. More...
 
math::Box GetCollisionBoundingBox () const
 Returns collision bounding box. More...
 
const math::PoseGetDirtyPose () const
 Returns Entity::dirtyPose. More...
 
GripperPtr GetGripper (size_t _index) const
 Get a gripper based on an index. More...
 
size_t GetGripperCount () const
 Get the number of grippers in this model. More...
 
uint32_t GetId () const
 Return the ID of this entity. More...
 
math::Pose GetInitialRelativePose () const
 Get the initial relative pose. More...
 
JointPtr GetJoint (const std::string &name)
 Get a joint. More...
 
JointControllerPtr GetJointController ()
 Get a handle to the Controller for the joints in this model. More...
 
unsigned int GetJointCount () const
 Get the number of joints. More...
 
const Joint_VGetJoints () const
 Get the joints. More...
 
LinkPtr GetLink (const std::string &_name="canonical") const
 Get a link by name. More...
 
const Link_VGetLinks () const
 Construct and return a vector of Link's in this model Note this constructs the vector of Link's on the fly, could be costly. More...
 
std::string GetName () const
 Return the name of the entity. More...
 
void GetNearestEntityBelow (double &_distBelow, std::string &_entityName)
 Get the distance to the nearest entity below (along the Z-axis) this entity. More...
 
BasePtr GetParent () const
 Get the parent. More...
 
int GetParentId () const
 Return the ID of the parent. More...
 
ModelPtr GetParentModel ()
 Get the parent model, if one exists. More...
 
unsigned int GetPluginCount () const
 Get the number of plugins this model has. More...
 
virtual math::Vector3 GetRelativeAngularAccel () const
 Get the angular acceleration of the entity. More...
 
virtual math::Vector3 GetRelativeAngularVel () const
 Get the angular velocity of the entity. More...
 
virtual math::Vector3 GetRelativeLinearAccel () const
 Get the linear acceleration of the entity. More...
 
virtual math::Vector3 GetRelativeLinearVel () const
 Get the linear velocity of the entity. More...
 
math::Pose GetRelativePose () const
 Get the pose of the entity relative to its parent. More...
 
bool GetSaveable () const
 Get whether the object should be "saved", when the user selects to save the world to xml. More...
 
std::string GetScopedName (bool _prependWorldName=false) const
 Return the name of this entity with the model scope model1::...::modelN::entityName. More...
 
virtual const sdf::ElementPtr GetSDF ()
 Get the SDF values for the actor. More...
 
virtual bool GetSelfCollide () const
 If true, all links within the model will collide by default. More...
 
unsigned int GetSensorCount () const
 Get the number of sensors attached to this model. More...
 
unsigned int GetType () const
 Get the full type definition. More...
 
const WorldPtrGetWorld () const
 Get the World this object is in. More...
 
virtual math::Vector3 GetWorldAngularAccel () const
 Get the angular acceleration of the entity in the world frame. More...
 
virtual math::Vector3 GetWorldAngularVel () const
 Get the angular velocity of the entity in the world frame. More...
 
double GetWorldEnergy () const
 Returns this model's total energy, or sum of Model::GetWorldEnergyPotential() and Model::GetWorldEnergyKinetic(). More...
 
double GetWorldEnergyKinetic () const
 Returns sum of the kinetic energies of all links in this model. More...
 
double GetWorldEnergyPotential () const
 Returns the potential energy of all links and joint springs in the model. More...
 
virtual math::Vector3 GetWorldLinearAccel () const
 Get the linear acceleration of the entity in the world frame. More...
 
virtual math::Vector3 GetWorldLinearVel () const
 Get the linear velocity of the entity in the world frame. More...
 
virtual const math::PoseGetWorldPose () const
 Get the absolute pose of the entity. More...
 
bool HasType (const EntityType &_t) const
 Returns true if this object's type definition has the given type. More...
 
virtual void Init ()
 Initialize the actor. More...
 
virtual bool IsActive ()
 Returns true when actor is playing animation. More...
 
bool IsCanonicalLink () const
 A helper function that checks if this is a canonical body. More...
 
bool IsSelected () const
 True if the entity is selected by the user. More...
 
bool IsStatic () const
 Return whether this entity is static. More...
 
void Load (sdf::ElementPtr _sdf)
 Load the actor. More...
 
void LoadJoints ()
 Load all the joints. More...
 
void LoadPlugins ()
 Load all plugins. More...
 
ModelPtr NestedModel (const std::string &_name) const
 Get a nested model that is a direct child of this model. More...
 
const Model_VNestedModels () const
 Get all the nested models. More...
 
bool operator== (const Base &_ent) const
 Returns true if the entities are the same. More...
 
void PlaceOnEntity (const std::string &_entityName)
 Move this entity to be ontop of another entity by name. More...
 
void PlaceOnNearestEntityBelow ()
 Move this entity to be ontop of the nearest entity below. More...
 
virtual void Play ()
 Start playing the script. More...
 
void Print (const std::string &_prefix)
 Print this object to screen via gzmsg. More...
 
void ProcessMsg (const msgs::Model &_msg)
 Update parameters from a model message. More...
 
virtual void RemoveChild (EntityPtr _child)
 Remove a child. More...
 
virtual void RemoveChild (unsigned int _id)
 Remove a child from this entity. More...
 
void RemoveChild (const std::string &_name)
 Remove a child by name. More...
 
void RemoveChildren ()
 Remove all children. More...
 
bool RemoveJoint (const std::string &_name)
 Remove a joint for this model. More...
 
void Reset ()
 Reset the model. More...
 
virtual void Reset (Base::EntityType _resetType)
 Calls recursive Reset on one of the Base::EntityType's. More...
 
void ResetCustomTrajectory ()
 Reset custom trajectory of the actor. More...
 
void ResetPhysicsStates ()
 Reset the velocity, acceleration, force and torque of all child links. More...
 
ignition::math::Vector3d Scale () const
 Get the scale of model. More...
 
double ScriptTime () const
 Get the current script time. More...
 
void SetAngularAccel (const math::Vector3 &_vel)
 Set the angular acceleration of the model, and all its links. More...
 
void SetAngularVel (const math::Vector3 &_vel)
 Set the angular velocity of the model, and all its links. More...
 
void SetAnimation (const common::PoseAnimationPtr &_anim, boost::function< void()> _onComplete)
 Set an animation for this entity. More...
 
void SetAnimation (common::PoseAnimationPtr _anim)
 Set an animation for this entity. More...
 
void SetAutoDisable (bool _disable)
 Allow the model the auto disable. More...
 
void SetCanonicalLink (bool _value)
 Set to true if this entity is a canonical link for a model. More...
 
void SetCollideMode (const std::string &_mode)
 This is not implemented in Link, which means this function doesn't do anything. More...
 
void SetCustomTrajectory (TrajectoryInfoPtr &_trajInfo)
 Set a custom trajectory for the actor. More...
 
void SetEnabled (bool _enabled)
 Enable all the links in all the models. More...
 
void SetGravityMode (const bool &_value)
 Set the gravity mode of the model. More...
 
void SetInitialRelativePose (const math::Pose &_pose)
 Set the initial pose. More...
 
void SetJointAnimation (const std::map< std::string, common::NumericAnimationPtr > &_anims, boost::function< void()> _onComplete=NULL)
 Joint Animation. More...
 
void SetJointPosition (const std::string &_jointName, double _position, int _index=0)
 Set the positions of a Joint by name. More...
 
void SetJointPositions (const std::map< std::string, double > &_jointPositions)
 Set the positions of a set of joints. More...
 
void SetLaserRetro (const float _retro)
 Set the laser retro reflectiveness of the model. More...
 
void SetLinearAccel (const math::Vector3 &_vel)
 Set the linear acceleration of the model, and all its links. More...
 
void SetLinearVel (const math::Vector3 &_vel)
 Set the linear velocity of the model, and all its links. More...
 
void SetLinkWorldPose (const math::Pose &_pose, std::string _linkName)
 Set the Pose of the entire Model by specifying desired Pose of a Link within the Model. More...
 
void SetLinkWorldPose (const math::Pose &_pose, const LinkPtr &_link)
 Set the Pose of the entire Model by specifying desired Pose of a Link within the Model. More...
 
virtual void SetName (const std::string &_name)
 Set the name of the entity. More...
 
void SetParent (BasePtr _parent)
 Set the parent. More...
 
void SetRelativePose (const math::Pose &_pose, bool _notify=true, bool _publish=true)
 Set the pose of the entity relative to its parent. More...
 
void SetSaveable (bool _v)
 Set whether the object should be "saved", when the user selects to save the world to xml. More...
 
void SetScale (const math::Vector3 &_scale) GAZEBO_DEPRECATED(7.0)
 Set the scale of model. More...
 
void SetScale (const ignition::math::Vector3d &_scale, const bool _publish=false)
 Set the scale of model. More...
 
void SetScriptTime (const double _time)
 Set the current script time. More...
 
virtual bool SetSelected (bool _show)
 Set whether this entity has been selected by the user through the gui. More...
 
virtual void SetSelfCollide (bool _self_collide)
 Set this model's self_collide property. More...
 
void SetState (const ModelState &_state)
 Set the current model state. More...
 
void SetStatic (const bool &_static)
 Set whether this entity is static: immovable. More...
 
virtual void SetWindMode (const bool _mode)
 Set whether wind affects this body. More...
 
void SetWorld (const WorldPtr &_newWorld)
 Set the world this object belongs to. More...
 
void SetWorldPose (const math::Pose &_pose, bool _notify=true, bool _publish=true)
 Set the world pose of the entity. More...
 
void SetWorldTwist (const math::Vector3 &_linear, const math::Vector3 &_angular, bool _updateChildren=true)
 Set angular and linear rates of an physics::Entity. More...
 
boost::shared_ptr< Modelshared_from_this ()
 Allow Model class to share itself as a boost shared_ptr. More...
 
const SkeletonAnimation_MSkeletonAnimations () const
 Returns a dictionary of all the skeleton animations associated with the actor. More...
 
virtual void Stop ()
 Stop playing the script. More...
 
virtual void StopAnimation ()
 Stop the current animations. More...
 
std::string TypeStr () const
 Get the string name for the entity type. More...
 
virtual const sdf::ElementPtr UnscaledSDF ()
 
void Update ()
 Update the actor. More...
 
virtual void UpdateParameters (sdf::ElementPtr _sdf)
 update the parameters using new sdf values. More...
 
common::URI URI () const
 Return the common::URI of this entity. More...
 
virtual bool WindMode () const
 Get the wind mode. More...
 

Protected Member Functions

void ComputeScopedName ()
 Compute the scoped name of this object based on its parents. More...
 
virtual void OnPoseChange ()
 Callback when the pose of the model has been changed. More...
 

Protected Attributes

bool active
 True if the actor is being updated. More...
 
common::PoseAnimationPtr animation
 Current pose animation. More...
 
event::ConnectionPtr animationConnection
 Connection used to update an animation. More...
 
math::Pose animationStartPose
 Start pose of an animation. More...
 
std::vector< ModelPtrattachedModels
 used by Model::AttachStaticModel More...
 
std::vector< math::PoseattachedModelsOffset
 used by Model::AttachStaticModel More...
 
bool autoStart
 True if the actor should start running automatically. More...
 
transport::PublisherPtr bonePosePub
 Where to send bone info. More...
 
Base_V children
 Children of this entity. More...
 
std::vector< event::ConnectionPtrconnections
 All our event connections. More...
 
math::Pose dirtyPose
 The pose set by a physics engine. More...
 
std::map< std::string, bool > interpolateX
 True to interpolate along x direction. More...
 
transport::PublisherPtr jointPub
 Publisher for joint info. More...
 
ignition::math::Vector3d lastPos
 Last position of the actor. More...
 
unsigned int lastTraj
 THe last trajectory. More...
 
bool loop
 True if the animation should loop. More...
 
LinkPtr mainLink
 Base link. More...
 
const common::Meshmesh
 Pointer to the actor's mesh. More...
 
transport::NodePtr node
 Communication node. More...
 
BasePtr parent
 Parent of this entity. More...
 
EntityPtr parentEntity
 A helper that prevents numerous dynamic_casts. More...
 
double pathLength
 Length of the actor's path. More...
 
common::Time playStartTime
 Time when the animation was started. More...
 
common::Time prevAnimationTime
 Previous time an animation was updated. More...
 
common::Time prevFrameTime
 Time of the previous frame. More...
 
transport::PublisherPtr requestPub
 Request publisher. More...
 
ignition::math::Vector3d scale
 Scale of the entity. More...
 
double scriptLength
 Time length of a scipt. More...
 
sdf::ElementPtr sdf
 The SDF values for this object. More...
 
SkeletonAnimation_M skelAnimation
 Skeleton animations. More...
 
common::Skeletonskeleton
 The actor's skeleton. More...
 
std::map< std::string,
std::map< std::string,
std::string > > 
skelNodesMap
 Skeleton to node map. More...
 
std::string skinFile
 Filename for the skin. More...
 
double skinScale
 Scaling factor to apply to the skin. More...
 
double startDelay
 Amount of time to delay start by. More...
 
std::map< unsigned int,
common::PoseAnimation * > 
trajectories
 All the trajectories. More...
 
std::vector< TrajectoryInfotrajInfo
 Trajectory information. More...
 
transport::PublisherPtr visPub
 Visual publisher. More...
 
uint32_t visualId
 ID for this visual. More...
 
msgs::Visual * visualMsg
 Visual message container. More...
 
std::string visualName
 Name of the visual. More...
 
WorldPtr world
 Pointer to the world. More...
 
math::Pose worldPose
 World pose of the entity. More...
 

Detailed Description

Actor class enables GPU based mesh model / skeleton scriptable animation.

Member Typedef Documentation

typedef std::map<std::string, common::SkeletonAnimation*> SkeletonAnimation_M

Typedef the skeleton animation map.

Member Enumeration Documentation

enum EntityType
inherited

Unique identifiers for all entity types.

Enumerator
BASE 

Base type.

ENTITY 

Entity type.

MODEL 

Model type.

LINK 

Link type.

COLLISION 

Collision type.

LIGHT 

Light type.

VISUAL 

Visual type.

JOINT 

Joint type.

BALL_JOINT 

BallJoint type.

HINGE2_JOINT 

Hing2Joint type.

HINGE_JOINT 

HingeJoint type.

SLIDER_JOINT 

SliderJoint type.

SCREW_JOINT 

ScrewJoint type.

UNIVERSAL_JOINT 

UniversalJoint type.

GEARBOX_JOINT 

GearboxJoint type.

FIXED_JOINT 

FixedJoint type.

ACTOR 

Actor type.

SHAPE 

Shape type.

BOX_SHAPE 

BoxShape type.

CYLINDER_SHAPE 

CylinderShape type.

HEIGHTMAP_SHAPE 

HeightmapShape type.

MAP_SHAPE 

MapShape type.

MULTIRAY_SHAPE 

MultiRayShape type.

RAY_SHAPE 

RayShape type.

PLANE_SHAPE 

PlaneShape type.

SPHERE_SHAPE 

SphereShape type.

MESH_SHAPE 

MeshShape type.

POLYLINE_SHAPE 

PolylineShape type.

SENSOR_COLLISION 

Indicates a collision shape used for sensing.

Constructor & Destructor Documentation

Actor ( BasePtr  _parent)
explicit

Constructor.

Parameters
[in]_parentParent object
virtual ~Actor ( )
virtual

Destructor.

Member Function Documentation

void AddChild ( BasePtr  _child)
inherited

Add a child to this entity.

Parameters
[in]_childChild entity.
void AddType ( EntityType  _type)
inherited

Add a type specifier.

Parameters
[in]_typeNew type to append to this objects type definition.
void AttachStaticModel ( ModelPtr _model,
math::Pose  _offset 
)
inherited

Attach a static model to this model.

This function takes as input a static Model, which is a Model that has been marked as static (no physics simulation), and attaches it to this Model with a given offset.

This function is useful when you want to simulate a grasp of a static object, or move a static object around using a dynamic model.

If you are in doubt, do not use this function.

Parameters
[in]_modelPointer to the static model.
[in]_offsetOffset, relative to this Model, to place _model.
void ComputeScopedName ( )
protectedinherited

Compute the scoped name of this object based on its parents.

See Also
Base::GetScopedName
gazebo::physics::JointPtr CreateJoint ( const std::string &  _name,
const std::string &  _type,
physics::LinkPtr  _parent,
physics::LinkPtr  _child 
)
inherited

Create a joint for this model.

Parameters
[in]_namename of joint
[in]_typetype of joint
[in]_parentparent link of joint
[in]_childchild link of joint
Returns
a JointPtr to the new joint created, returns NULL JointPtr() if joint by name _name already exists.
Exceptions
common::ExceptionWhen _type is not recognized
LinkPtr CreateLink ( const std::string &  _name)
inherited

Create a new link for this model.

Parameters
[in]_namename of the new link
Returns
a LinkPtr to the new link created, returns NULL if link _name already exists.
void DetachStaticModel ( const std::string &  _model)
inherited

Detach a static model from this model.

Parameters
[in]_modelName of an attached static model to remove.
See Also
Model::AttachStaticModel.
virtual void FillMsg ( msgs::Model &  _msg)
virtualinherited

Fill a model message.

Parameters
[in]_msgMessage to fill using this model's data.
virtual void Fini ( )
virtual

Finalize the actor.

Reimplemented from Model.

bool GetAutoDisable ( ) const
inherited

Return the value of the SDF <allow_auto_disable> element.

Returns
True if auto disable is allowed for this model.
virtual math::Box GetBoundingBox ( ) const
virtualinherited

Get the size of the bounding box.

Returns
The bounding box.

Reimplemented from Entity.

BasePtr GetByName ( const std::string &  _name)
inherited

Get by name.

Parameters
[in]_nameGet a child (or self) object by name
Returns
A pointer to the object, NULL if not found
BasePtr GetChild ( unsigned int  _i) const
inherited

Get a child by index.

Parameters
[in]_iIndex of the child to retreive.
Returns
A pointer to the object, NULL if the index is invalid.
BasePtr GetChild ( const std::string &  _name)
inherited

Get a child by name.

Parameters
[in]_nameName of the child.
Returns
A pointer to the object, NULL if not found
CollisionPtr GetChildCollision ( const std::string &  _name)
inherited

Get a child collision entity, if one exists.

Parameters
[in]_nameName of the child collision object.
Returns
Pointer to the Collision object, or NULL if not found.
unsigned int GetChildCount ( ) const
inherited

Get the number of children.

Returns
The number of children.
LinkPtr GetChildLink ( const std::string &  _name)
inherited

Get a child linke entity, if one exists.

Parameters
[in]_nameName of the child Link object.
Returns
Pointer to the Link object, or NULL if not found.
math::Box GetCollisionBoundingBox ( ) const
inherited

Returns collision bounding box.

Returns
Collsiion boundin box.
const math::Pose& GetDirtyPose ( ) const
inherited

Returns Entity::dirtyPose.

The dirty pose is the pose set by the physics engine before it's value is propagated to the rest of the simulator.

Returns
The dirty pose of the entity.
GripperPtr GetGripper ( size_t  _index) const
inherited

Get a gripper based on an index.

Returns
A pointer to a Gripper. Null if the _index is invalid.
size_t GetGripperCount ( ) const
inherited

Get the number of grippers in this model.

Returns
Size of this->grippers array.
See Also
Model::GetGripper()
uint32_t GetId ( ) const
inherited

Return the ID of this entity.

This id is unique.

Returns
Integer ID.
math::Pose GetInitialRelativePose ( ) const
inherited

Get the initial relative pose.

Returns
The initial relative pose.
JointPtr GetJoint ( const std::string &  name)
inherited

Get a joint.

Parameters
nameThe name of the joint, specified in the world file
Returns
Pointer to the joint
JointControllerPtr GetJointController ( )
inherited

Get a handle to the Controller for the joints in this model.

Returns
A handle to the Controller for the joints in this model.
unsigned int GetJointCount ( ) const
inherited

Get the number of joints.

Returns
Get the number of joints.
const Joint_V& GetJoints ( ) const
inherited

Get the joints.

Returns
Vector of joints.
LinkPtr GetLink ( const std::string &  _name = "canonical") const
inherited

Get a link by name.

Parameters
[in]_nameName of the link to get.
Returns
Pointer to the link, NULL if the name is invalid.
const Link_V& GetLinks ( ) const
inherited

Construct and return a vector of Link's in this model Note this constructs the vector of Link's on the fly, could be costly.

Returns
a vector of Link's in this model
std::string GetName ( ) const
inherited

Return the name of the entity.

Returns
Name of the entity.
void GetNearestEntityBelow ( double &  _distBelow,
std::string &  _entityName 
)
inherited

Get the distance to the nearest entity below (along the Z-axis) this entity.

Parameters
[out]_distBelowThe distance to the nearest entity below.
[out]_entityNameThe name of the nearest entity below.
BasePtr GetParent ( ) const
inherited

Get the parent.

Returns
Pointer to the parent entity.
int GetParentId ( ) const
inherited

Return the ID of the parent.

Returns
Integer ID.
ModelPtr GetParentModel ( )
inherited

Get the parent model, if one exists.

Returns
Pointer to a model, or NULL if no parent model exists.
unsigned int GetPluginCount ( ) const
inherited

Get the number of plugins this model has.

Returns
Number of plugins associated with this model.
virtual math::Vector3 GetRelativeAngularAccel ( ) const
virtualinherited

Get the angular acceleration of the entity.

Returns
math::Vector3, set to 0, 0, 0 if the model has no body.

Reimplemented from Entity.

virtual math::Vector3 GetRelativeAngularVel ( ) const
virtualinherited

Get the angular velocity of the entity.

Returns
math::Vector3, set to 0, 0, 0 if the model has no body.

Reimplemented from Entity.

virtual math::Vector3 GetRelativeLinearAccel ( ) const
virtualinherited

Get the linear acceleration of the entity.

Returns
math::Vector3, set to 0, 0, 0 if the model has no body.

Reimplemented from Entity.

virtual math::Vector3 GetRelativeLinearVel ( ) const
virtualinherited

Get the linear velocity of the entity.

Returns
math::Vector3, set to 0, 0, 0 if the model has no body.

Reimplemented from Entity.

math::Pose GetRelativePose ( ) const
inherited

Get the pose of the entity relative to its parent.

Returns
The pose of the entity relative to its parent.
bool GetSaveable ( ) const
inherited

Get whether the object should be "saved", when the user selects to save the world to xml.

Returns
True if the object is saveable.
std::string GetScopedName ( bool  _prependWorldName = false) const
inherited

Return the name of this entity with the model scope model1::...::modelN::entityName.

Parameters
[in]_prependWorldNameTrue to prended the returned string with the world name. The result will be world::model1::...::modelN::entityName.
Returns
The scoped name.
virtual const sdf::ElementPtr GetSDF ( )
virtual

Get the SDF values for the actor.

Returns
Pointer to the SDF values.

Reimplemented from Model.

virtual bool GetSelfCollide ( ) const
virtual

If true, all links within the model will collide by default.

Two links within the same model will not collide if both have link.self_collide == false. link 1 and link2 collide = link1.self_collide || link2.self_collide Bodies connected by a joint are exempt from this, and will never collide.

Returns
True if self-collide enabled for this model, false otherwise.

Reimplemented from Model.

unsigned int GetSensorCount ( ) const
inherited

Get the number of sensors attached to this model.

This will count all the sensors attached to all the links.

Returns
Number of sensors.
unsigned int GetType ( ) const
inherited

Get the full type definition.

Returns
The full type definition.
const WorldPtr& GetWorld ( ) const
inherited

Get the World this object is in.

Returns
The World this object is part of.
virtual math::Vector3 GetWorldAngularAccel ( ) const
virtualinherited

Get the angular acceleration of the entity in the world frame.

Returns
math::Vector3, set to 0, 0, 0 if the model has no body.

Reimplemented from Entity.

virtual math::Vector3 GetWorldAngularVel ( ) const
virtualinherited

Get the angular velocity of the entity in the world frame.

Returns
math::Vector3, set to 0, 0, 0 if the model has no body.

Reimplemented from Entity.

double GetWorldEnergy ( ) const
inherited

Returns this model's total energy, or sum of Model::GetWorldEnergyPotential() and Model::GetWorldEnergyKinetic().

Returns
this link's total energy
double GetWorldEnergyKinetic ( ) const
inherited

Returns sum of the kinetic energies of all links in this model.

Computed using link's CoG velocity in the inertial (world) frame.

Returns
this link's kinetic energy
double GetWorldEnergyPotential ( ) const
inherited

Returns the potential energy of all links and joint springs in the model.

Returns
this link's potential energy,
virtual math::Vector3 GetWorldLinearAccel ( ) const
virtualinherited

Get the linear acceleration of the entity in the world frame.

Returns
math::Vector3, set to 0, 0, 0 if the model has no body.

Reimplemented from Entity.

virtual math::Vector3 GetWorldLinearVel ( ) const
virtualinherited

Get the linear velocity of the entity in the world frame.

Returns
math::Vector3, set to 0, 0, 0 if the model has no body.

Reimplemented from Entity.

virtual const math::Pose& GetWorldPose ( ) const
inlinevirtualinherited

Get the absolute pose of the entity.

Returns
The absolute pose of the entity.

Reimplemented in Collision.

References Entity::worldPose.

bool HasType ( const EntityType _t) const
inherited

Returns true if this object's type definition has the given type.

Parameters
[in]_tType to check.
Returns
True if this object's type definition has the.
virtual void Init ( )
virtual

Initialize the actor.

Reimplemented from Model.

virtual bool IsActive ( )
virtual

Returns true when actor is playing animation.

bool IsCanonicalLink ( ) const
inlineinherited

A helper function that checks if this is a canonical body.

Returns
True if the link is canonical.
bool IsSelected ( ) const
inherited

True if the entity is selected by the user.

Returns
True if the entity is selected.
bool IsStatic ( ) const
inherited

Return whether this entity is static.

Returns
True if static.
void Load ( sdf::ElementPtr  _sdf)
virtual

Load the actor.

Parameters
[in]_sdfSDF parameters

Reimplemented from Entity.

void LoadJoints ( )
inherited

Load all the joints.

void LoadPlugins ( )
inherited

Load all plugins.

Load all plugins specified in the SDF for the model.

ModelPtr NestedModel ( const std::string &  _name) const
inherited

Get a nested model that is a direct child of this model.

Parameters
[in]_nameName of the child model to get.
Returns
Pointer to the model, NULL if the name is invalid.
const Model_V& NestedModels ( ) const
inherited

Get all the nested models.

Returns
a vector of Model's in this model
virtual void OnPoseChange ( )
protectedvirtualinherited

Callback when the pose of the model has been changed.

Implements Entity.

bool operator== ( const Base _ent) const
inherited

Returns true if the entities are the same.

Checks only the name.

Parameters
[in]_entBase object to compare with.
Returns
True if the entities are the same.
void PlaceOnEntity ( const std::string &  _entityName)
inherited

Move this entity to be ontop of another entity by name.

Parameters
[in]_entityNameName of the Entity this Entity should be ontop of.
void PlaceOnNearestEntityBelow ( )
inherited

Move this entity to be ontop of the nearest entity below.

virtual void Play ( )
virtual

Start playing the script.

void Print ( const std::string &  _prefix)
inherited

Print this object to screen via gzmsg.

Parameters
[in]_prefixUsually a set of spaces.
void ProcessMsg ( const msgs::Model &  _msg)
inherited

Update parameters from a model message.

Parameters
[in]_msgMessage to process.
virtual void RemoveChild ( EntityPtr  _child)
virtualinherited

Remove a child.

Parameters
[in]_childRemove a child entity.
virtual void RemoveChild ( unsigned int  _id)
virtualinherited

Remove a child from this entity.

Parameters
[in]_idID of the child to remove.
void RemoveChild ( const std::string &  _name)
inherited

Remove a child by name.

Parameters
[in]_nameName of the child.
void RemoveChildren ( )
inherited

Remove all children.

bool RemoveJoint ( const std::string &  _name)
inherited

Remove a joint for this model.

Parameters
[in]_namename of joint
Returns
true if successful, false if not.
void Reset ( )
virtualinherited

Reset the model.

Reimplemented from Entity.

virtual void Reset ( Base::EntityType  _resetType)
virtualinherited

Calls recursive Reset on one of the Base::EntityType's.

Parameters
[in]_resetTypeThe type of reset operation
void ResetCustomTrajectory ( )

Reset custom trajectory of the actor.

void ResetPhysicsStates ( )
inherited

Reset the velocity, acceleration, force and torque of all child links.

ignition::math::Vector3d Scale ( ) const
inherited

Get the scale of model.

Returns
Scale of the model.
See Also
void SetScale(const ignition::math::Vector3d &_scale, const bool _publish = false)
double ScriptTime ( ) const

Get the current script time.

Returns
Script time.
void SetAngularAccel ( const math::Vector3 _vel)
inherited

Set the angular acceleration of the model, and all its links.

Parameters
[in]_velThe new angular acceleration
void SetAngularVel ( const math::Vector3 _vel)
inherited

Set the angular velocity of the model, and all its links.

Parameters
[in]_velThe new angular velocity.
void SetAnimation ( const common::PoseAnimationPtr _anim,
boost::function< void()>  _onComplete 
)
inherited

Set an animation for this entity.

Parameters
[in]_animPose animation.
[in]_onCompleteCallback for when the animation completes.
void SetAnimation ( common::PoseAnimationPtr  _anim)
inherited

Set an animation for this entity.

Parameters
[in]_animPose animation.
void SetAutoDisable ( bool  _disable)
inherited

Allow the model the auto disable.

This is ignored if the model has joints.

Parameters
[in]_disableIf true, the model is allowed to auto disable.
void SetCanonicalLink ( bool  _value)
inherited

Set to true if this entity is a canonical link for a model.

Parameters
[in]_valueTrue if the link is canonical.
void SetCollideMode ( const std::string &  _mode)
inherited

This is not implemented in Link, which means this function doesn't do anything.

Set the collide mode of the model.

Parameters
[in]_modeThe collision mode
void SetCustomTrajectory ( TrajectoryInfoPtr _trajInfo)

Set a custom trajectory for the actor.

Parameters
[in]_trajInfoInformation about custom trajectory.
void SetEnabled ( bool  _enabled)
inherited

Enable all the links in all the models.

Parameters
[in]_enabledTrue to enable all the links.
void SetGravityMode ( const bool &  _value)
inherited

Set the gravity mode of the model.

Parameters
[in]_valueFalse to turn gravity on for the model.
void SetInitialRelativePose ( const math::Pose _pose)
inherited

Set the initial pose.

Parameters
[in]_poseThe initial pose.
void SetJointAnimation ( const std::map< std::string, common::NumericAnimationPtr > &  _anims,
boost::function< void()>  _onComplete = NULL 
)
inherited

Joint Animation.

Parameters
[in]_animMap of joint names to their position animation.
[in]_onCompleteCallback function for when the animation completes.
void SetJointPosition ( const std::string &  _jointName,
double  _position,
int  _index = 0 
)
inherited

Set the positions of a Joint by name.

See Also
JointController::SetJointPosition
Parameters
[in]_jointNameName of the joint to set.
[in]_positionPosition to set the joint to.
void SetJointPositions ( const std::map< std::string, double > &  _jointPositions)
inherited

Set the positions of a set of joints.

See Also
JointController::SetJointPositions.
Parameters
[in]_jointPositionsMap of joint names to their positions.
void SetLaserRetro ( const float  _retro)
inherited

Set the laser retro reflectiveness of the model.

Parameters
[in]_retroRetro reflectance value.
void SetLinearAccel ( const math::Vector3 _vel)
inherited

Set the linear acceleration of the model, and all its links.

Parameters
[in]_velThe new linear acceleration.
void SetLinearVel ( const math::Vector3 _vel)
inherited

Set the linear velocity of the model, and all its links.

Parameters
[in]_velThe new linear velocity.
void SetLinkWorldPose ( const math::Pose _pose,
std::string  _linkName 
)
inherited

Set the Pose of the entire Model by specifying desired Pose of a Link within the Model.

Doing so, keeps the configuration of the Model unchanged, i.e. all Joint angles are unchanged.

Parameters
[in]_posePose to set the link to.
[in]_linkNameName of the link to set.
void SetLinkWorldPose ( const math::Pose _pose,
const LinkPtr _link 
)
inherited

Set the Pose of the entire Model by specifying desired Pose of a Link within the Model.

Doing so, keeps the configuration of the Model unchanged, i.e. all Joint angles are unchanged.

Parameters
[in]_posePose to set the link to.
[in]_linkPointer to the link to set.
virtual void SetName ( const std::string &  _name)
virtualinherited

Set the name of the entity.

Parameters
[in]_nameThe new name.

Reimplemented from Base.

void SetParent ( BasePtr  _parent)
inherited

Set the parent.

Parameters
[in]_parentParent object.
void SetRelativePose ( const math::Pose _pose,
bool  _notify = true,
bool  _publish = true 
)
inherited

Set the pose of the entity relative to its parent.

Parameters
[in]_poseThe new pose.
[in]_notifyTrue = tell children of the pose change.
[in]_publishTrue to publish the pose.
void SetSaveable ( bool  _v)
inherited

Set whether the object should be "saved", when the user selects to save the world to xml.

Parameters
[in]_vSet to True if the object should be saved.
void SetScale ( const math::Vector3 _scale)
inherited

Set the scale of model.

Parameters
[in]_scaleScale to set the model to.
Deprecated:
See function that accepts ignition::math parameters
void SetScale ( const ignition::math::Vector3d &  _scale,
const bool  _publish = false 
)
inherited

Set the scale of model.

Parameters
[in]_scaleScale to set the model to.
[in]_publishTrue to publish a message for the client with the new scale.
See Also
ignition::math::Vector3d Scale() const
void SetScriptTime ( const double  _time)

Set the current script time.

Parameters
[in]_timeCurrent script time.
virtual bool SetSelected ( bool  _show)
virtualinherited

Set whether this entity has been selected by the user through the gui.

Parameters
[in]_showTrue to set this entity as selected.

Reimplemented in Link.

virtual void SetSelfCollide ( bool  _self_collide)
virtual

Set this model's self_collide property.

See Also
GetSelfCollide
Parameters
[in]_self_collideTrue if self-collisions enabled by default.

Reimplemented from Model.

void SetState ( const ModelState _state)
inherited

Set the current model state.

Parameters
[in]_stateState to set the model to.
void SetStatic ( const bool &  _static)
inherited

Set whether this entity is static: immovable.

Parameters
[in]_staticTrue = static.
virtual void SetWindMode ( const bool  _mode)
virtualinherited

Set whether wind affects this body.

Parameters
[in]_modeTrue to enable wind.
void SetWorld ( const WorldPtr _newWorld)
inherited

Set the world this object belongs to.

This will also set the world for all children.

Parameters
[in]_newWorldThe new World this object is part of.
void SetWorldPose ( const math::Pose _pose,
bool  _notify = true,
bool  _publish = true 
)
inherited

Set the world pose of the entity.

Parameters
[in]_poseThe new world pose.
[in]_notifyTrue = tell children of the pose change.
[in]_publishTrue to publish the pose.
void SetWorldTwist ( const math::Vector3 _linear,
const math::Vector3 _angular,
bool  _updateChildren = true 
)
inherited

Set angular and linear rates of an physics::Entity.

Parameters
[in]_linearLinear twist.
[in]_angularAngular twist.
[in]_updateChildrenTrue to pass this update to child entities.
boost::shared_ptr<Model> shared_from_this ( )
inherited

Allow Model class to share itself as a boost shared_ptr.

Returns
a shared pointer to itself
const SkeletonAnimation_M& SkeletonAnimations ( ) const

Returns a dictionary of all the skeleton animations associated with the actor.

Returns
a map of SkeletonAnimation, indexed by their name.
virtual void Stop ( )
virtual

Stop playing the script.

virtual void StopAnimation ( )
virtualinherited

Stop the current animations.

Reimplemented from Entity.

std::string TypeStr ( ) const
inherited

Get the string name for the entity type.

Returns
The string name for this entity.
virtual const sdf::ElementPtr UnscaledSDF ( )
virtualinherited
void Update ( )
virtual

Update the actor.

Reimplemented from Base.

virtual void UpdateParameters ( sdf::ElementPtr  _sdf)
virtual

update the parameters using new sdf values.

Parameters
[in]_sdfSDF values to update from.

Reimplemented from Model.

common::URI URI ( ) const
inherited

Return the common::URI of this entity.

The URI includes the world where the entity is contained and all the hierarchy of sub-entities that can compose this entity. E.g.: A link entity contains the name of the link and the model where the link is contained.

Returns
The URI of this entity.
virtual bool WindMode ( ) const
virtualinherited

Get the wind mode.

Returns
True if wind is enabled.

Member Data Documentation

bool active
protected

True if the actor is being updated.

common::PoseAnimationPtr animation
protectedinherited

Current pose animation.

event::ConnectionPtr animationConnection
protectedinherited

Connection used to update an animation.

math::Pose animationStartPose
protectedinherited

Start pose of an animation.

std::vector<ModelPtr> attachedModels
protectedinherited
std::vector<math::Pose> attachedModelsOffset
protectedinherited
bool autoStart
protected

True if the actor should start running automatically.

transport::PublisherPtr bonePosePub
protected

Where to send bone info.

Base_V children
protectedinherited

Children of this entity.

std::vector<event::ConnectionPtr> connections
protectedinherited

All our event connections.

math::Pose dirtyPose
protectedinherited

The pose set by a physics engine.

std::map<std::string, bool> interpolateX
protected

True to interpolate along x direction.

transport::PublisherPtr jointPub
protectedinherited

Publisher for joint info.

ignition::math::Vector3d lastPos
protected

Last position of the actor.

unsigned int lastTraj
protected

THe last trajectory.

bool loop
protected

True if the animation should loop.

LinkPtr mainLink
protected

Base link.

const common::Mesh* mesh
protected

Pointer to the actor's mesh.

transport::NodePtr node
protectedinherited

Communication node.

BasePtr parent
protectedinherited

Parent of this entity.

EntityPtr parentEntity
protectedinherited

A helper that prevents numerous dynamic_casts.

double pathLength
protected

Length of the actor's path.

common::Time playStartTime
protected

Time when the animation was started.

common::Time prevAnimationTime
protectedinherited

Previous time an animation was updated.

common::Time prevFrameTime
protected

Time of the previous frame.

transport::PublisherPtr requestPub
protectedinherited

Request publisher.

ignition::math::Vector3d scale
protectedinherited

Scale of the entity.

double scriptLength
protected

Time length of a scipt.

sdf::ElementPtr sdf
protectedinherited

The SDF values for this object.

SkeletonAnimation_M skelAnimation
protected

Skeleton animations.

common::Skeleton* skeleton
protected

The actor's skeleton.

std::map<std::string, std::map<std::string, std::string> > skelNodesMap
protected

Skeleton to node map.

std::string skinFile
protected

Filename for the skin.

double skinScale
protected

Scaling factor to apply to the skin.

double startDelay
protected

Amount of time to delay start by.

std::map<unsigned int, common::PoseAnimation*> trajectories
protected

All the trajectories.

std::vector<TrajectoryInfo> trajInfo
protected

Trajectory information.

transport::PublisherPtr visPub
protectedinherited

Visual publisher.

uint32_t visualId
protected

ID for this visual.

msgs::Visual* visualMsg
protectedinherited

Visual message container.

std::string visualName
protected

Name of the visual.

WorldPtr world
protectedinherited

Pointer to the world.

math::Pose worldPose
mutableprotectedinherited

World pose of the entity.

Referenced by Entity::GetWorldPose().


The documentation for this class was generated from the following file: