Information about a trajectory for an Actor. More...
#include <Actor.hh>
| Public Member Functions | |
| TrajectoryInfo () | |
| Constructor.  More... | |
| Public Attributes | |
| double | duration | 
| Duration of this keyframe in seconds.  More... | |
| double | endTime | 
| End time of this keyframe within the trajectory, in seconds.  More... | |
| unsigned int | id | 
| ID of the trajectory.  More... | |
| double | startTime | 
| Start time of this keyframe within the trajectory, in seconds.  More... | |
| bool | translated | 
| True if the trajectory is translated.  More... | |
| std::string | type | 
| Type of trajectory.  More... | |
Information about a trajectory for an Actor.
This doesn't contain the keyframes information, just duration.
| TrajectoryInfo | ( | ) | 
Constructor.
| double duration | 
Duration of this keyframe in seconds.
| double endTime | 
End time of this keyframe within the trajectory, in seconds.
| unsigned int id | 
ID of the trajectory.
| double startTime | 
Start time of this keyframe within the trajectory, in seconds.
| bool translated | 
True if the trajectory is translated.
| std::string type | 
Type of trajectory.
If it matches the name of a skeleton animation, they will be played together.