Rendering a terrain using heightmap information. More...
#include <rendering/rendering.hh>
Public Member Functions | |
Heightmap (ScenePtr _scene) | |
Constructor. More... | |
virtual | ~Heightmap () |
Destructor. More... | |
double | AvgHeight (const ignition::math::Vector3d &_pos, const double _brushSize) const |
Get the average height around a point. More... | |
bool | Flatten (CameraPtr _camera, const ignition::math::Vector2i &_mousePos, const double _outsideRadius, const double _insideRadius, const double _weight=0.1) |
Flatten the terrain based on a mouse press. More... | |
double | Height (const double _x, const double _y, const double _z=1000) const |
Get the height at a location. More... | |
common::Image | Image () const |
Get the heightmap as an image. More... | |
void | Load () |
Load the heightmap. More... | |
void | LoadFromMsg (ConstVisualPtr &_msg) |
Load the heightmap from a visual message. More... | |
unsigned int | LOD () const |
Get the heightmap Level of Detail (LOD) value. More... | |
bool | Lower (CameraPtr _camera, const ignition::math::Vector2i &_mousePos, const double _outsideRadius, const double _insideRadius, const double _weight=0.1) |
Lower the terrain based on a mouse press. More... | |
std::string | MaterialName () const |
Get the custom material name used for the terrain. More... | |
Ogre::TerrainGroup::RayResult | MouseHit (CameraPtr _camera, const ignition::math::Vector2i &_mousePos) const |
Calculate a mouse ray hit on the terrain. More... | |
Ogre::TerrainGroup * | OgreTerrain () const |
Get a pointer to the OGRE terrain group object. More... | |
bool | Raise (CameraPtr _camera, const ignition::math::Vector2i &_mousePos, const double _outsideRadius, const double _insideRadius, const double _weight=0.1) |
Raise the terrain based on a mouse press. More... | |
void | SetLOD (const unsigned int _value) |
Set the Level Of Detail (LOD) for the heightmap. More... | |
void | SetMaterial (const std::string &_materialName) |
Set custom material for the terrain. More... | |
void | SetWireframe (const bool _show) |
Set the heightmap to render in wireframe mode. More... | |
bool | Smooth (CameraPtr _camera, const ignition::math::Vector2i &_mousePos, const double _outsideRadius, const double _insideRadius, const double _weight=0.1) |
Smooth the terrain based on a mouse press. More... | |
void | SplitHeights (const std::vector< float > &_heightmap, const int _n, std::vector< std::vector< float > > &_v) |
Split a terrain into subterrains. More... | |
unsigned int | TerrainSubdivisionCount () const |
Get the number of subdivision the terrain will be split into. More... | |
Rendering a terrain using heightmap information.
Constructor.
[in] | _scene | Pointer to the scene that will contain the heightmap |
|
virtual |
Destructor.
double AvgHeight | ( | const ignition::math::Vector3d & | _pos, |
const double | _brushSize | ||
) | const |
Get the average height around a point.
[in] | _pos | Position in world coordinates. |
[in] | _brushSize | Controls the radius of effect. |
bool Flatten | ( | CameraPtr | _camera, |
const ignition::math::Vector2i & | _mousePos, | ||
const double | _outsideRadius, | ||
const double | _insideRadius, | ||
const double | _weight = 0.1 |
||
) |
Flatten the terrain based on a mouse press.
[in] | _camera | Camera associated with the mouse press. |
[in] | _mousePos | Position of the mouse in viewport coordinates. |
[in] | _outsideRadius | Controls the radius of effect. |
[in] | _insideRadius | Controls the size of the radius with the maximum effect (value between 0 and 1). |
[in] | _weight | Controls modification magnitude. |
double Height | ( | const double | _x, |
const double | _y, | ||
const double | _z = 1000 |
||
) | const |
Get the height at a location.
[in] | _x | X location |
[in] | _y | Y location |
[in] | _z | Z location |
common::Image Image | ( | ) | const |
Get the heightmap as an image.
void Load | ( | ) |
Load the heightmap.
void LoadFromMsg | ( | ConstVisualPtr & | _msg | ) |
Load the heightmap from a visual message.
[in] | _msg | The visual message containing heightmap info |
unsigned int LOD | ( | ) | const |
Get the heightmap Level of Detail (LOD) value.
bool Lower | ( | CameraPtr | _camera, |
const ignition::math::Vector2i & | _mousePos, | ||
const double | _outsideRadius, | ||
const double | _insideRadius, | ||
const double | _weight = 0.1 |
||
) |
Lower the terrain based on a mouse press.
[in] | _camera | Camera associated with the mouse press. |
[in] | _mousePos | Position of the mouse in viewport coordinates. |
[in] | _outsideRadius | Controls the radius of effect. |
[in] | _insideRadius | Controls the size of the radius with the maximum effect (value between 0 and 1). |
[in] | _weight | Controls modification magnitude. |
std::string MaterialName | ( | ) | const |
Get the custom material name used for the terrain.
Ogre::TerrainGroup::RayResult MouseHit | ( | CameraPtr | _camera, |
const ignition::math::Vector2i & | _mousePos | ||
) | const |
Calculate a mouse ray hit on the terrain.
[in] | _camera | Camera associated with the mouse press. |
[in] | _mousePos | Position of the mouse in viewport coordinates. |
Ogre::TerrainGroup* OgreTerrain | ( | ) | const |
Get a pointer to the OGRE terrain group object.
bool Raise | ( | CameraPtr | _camera, |
const ignition::math::Vector2i & | _mousePos, | ||
const double | _outsideRadius, | ||
const double | _insideRadius, | ||
const double | _weight = 0.1 |
||
) |
Raise the terrain based on a mouse press.
[in] | _camera | Camera associated with the mouse press. |
[in] | _mousePos | Position of the mouse in viewport coordinates. |
[in] | _outsideRadius | Controls the radius of effect. |
[in] | _insideRadius | Controls the size of the radius with the maximum effect (value between 0 and 1). |
[in] | _weight | Controls modification magnitude. |
void SetLOD | ( | const unsigned int | _value | ) |
Set the Level Of Detail (LOD) for the heightmap.
[in] | _value | A render-engine specific value used to compute LOD. In Ogre, this is the max pixel error that should be allowed when rendering the heightmap. Default is 0, i.e. LOD is disabled. Note: enabling LOD means that the rendering engine will be allowed to morph mesh vertices, resulting in a simplified visual that may be different from the collision. |
void SetMaterial | ( | const std::string & | _materialName | ) |
Set custom material for the terrain.
[in] | _materialName | Name of the material |
void SetWireframe | ( | const bool | _show | ) |
Set the heightmap to render in wireframe mode.
[in] | _show | True to render wireframe, false to render solid. |
bool Smooth | ( | CameraPtr | _camera, |
const ignition::math::Vector2i & | _mousePos, | ||
const double | _outsideRadius, | ||
const double | _insideRadius, | ||
const double | _weight = 0.1 |
||
) |
Smooth the terrain based on a mouse press.
[in] | _camera | Camera associated with the mouse press. |
[in] | _mousePos | Position of the mouse in viewport coordinates. |
[in] | _outsideRadius | Controls the radius of effect. |
[in] | _insideRadius | Controls the size of the radius with the maximum effect (value between 0 and 1). |
[in] | _weight | Controls modification magnitude. |
void SplitHeights | ( | const std::vector< float > & | _heightmap, |
const int | _n, | ||
std::vector< std::vector< float > > & | _v | ||
) |
Split a terrain into subterrains.
[in] | _heightmap | Source vector of floats with the heights. |
[in] | _n | Number of subterrains. |
[out] | _v | Destination vector with the subterrains. |
unsigned int TerrainSubdivisionCount | ( | ) | const |
Get the number of subdivision the terrain will be split into.