Scene Member List

This is the complete list of members for Scene, including all inherited members.

AddLight(LightPtr _light)Scene
AddVisual(VisualPtr _vis)Scene
AmbientColor() const Scene
BackgroundColor() const Scene
CameraCount() const Scene
Clear()Scene
CreateCamera(const std::string &_name, const bool _autoRender=true)Scene
CreateDepthCamera(const std::string &_name, const bool _autoRender=true)Scene
CreateGpuLaser(const std::string &_name, const bool _autoRender=true)Scene
CreateGrid(const uint32_t _cellCount, const float _cellLength, const float _lineWidth, const common::Color &_color) GAZEBO_DEPRECATED(9.0)Scene
CreateGrid(const uint32_t _cellCount, const float _cellLength, const ignition::math::Color &_color)Scene
CreateUserCamera(const std::string &_name, const bool _stereoEnabled=false)Scene
CreateWideAngleCamera(const std::string &_name, const bool _autoRender=true)Scene
DrawLine(const ignition::math::Vector3d &_start, const ignition::math::Vector3d &_end, const std::string &_name)Scene
EnableVisualizations(const bool _enable)Scene
EnableVisualizations() const Scene
FirstContact(CameraPtr _camera, const ignition::math::Vector2i &_mousePos, ignition::math::Vector3d &_position)Scene
GetCamera(const uint32_t _index) const Scene
GetCamera(const std::string &_name) const Scene
GetGrid(uint32_t _index) const Scene
GetHeightmap() const Scene
GetLight(const std::string &_name) const Scene
GetLight(const uint32_t _index) const Scene
GetSkyX() const Scene
GetUserCamera(const uint32_t _index) const Scene
GetVisual(const std::string &_name) const Scene
GetVisual(const uint32_t _id) const Scene
GridCount() const Scene
GZ_SKYX_ALL enum valueScene
GZ_SKYX_CLOUDS enum valueScene
GZ_SKYX_MOON enum valueScene
GZ_SKYX_NONE enum valueScene
HasLayer(const int32_t _layer) const Scene
HeightBelowPoint(const ignition::math::Vector3d &_pt)Scene
HeightmapLOD() const Scene
Id() const Scene
IdString() const Scene
Init()Scene
Initialized() const Scene
LayerState(const int32_t _layer) const Scene
LightCount() const Scene
Load(sdf::ElementPtr _scene)Scene
Load()Scene
ModelVisualAt(CameraPtr _camera, const ignition::math::Vector2i &_mousePos)Scene
Name() const Scene
OgreSceneManager() const Scene
PreRender()Scene
PrintSceneGraph()Scene
RemoveCamera(const std::string &_name)Scene
RemoveLight(LightPtr _light)Scene
RemoveProjectors()Scene
RemoveVisual(VisualPtr _vis)Scene
RemoveVisual(const uint32_t _id)Scene
Scene(const std::string &_name, const bool _enableVisualizations=false, const bool _isServer=false)Scene
SelectedVisual() const Scene
SelectVisual(const std::string &_name, const std::string &_mode)Scene
SetAmbientColor(const common::Color &_color) GAZEBO_DEPRECATED(9.0)Scene
SetAmbientColor(const ignition::math::Color &_color)Scene
SetBackgroundColor(const common::Color &_color) GAZEBO_DEPRECATED(9.0)Scene
SetBackgroundColor(const ignition::math::Color &_color)Scene
SetFog(const std::string &_type, const common::Color &_color, const double _density, const double _start, const double _end) GAZEBO_DEPRECATED(9.0)Scene
SetFog(const std::string &_type, const ignition::math::Color &_color, const double _density, const double _start, const double _end)Scene
SetGrid(const bool _enabled)Scene
SetHeightmapLOD(const unsigned int _value)Scene
SetShadowsEnabled(const bool _value)Scene
SetShadowTextureSize(const unsigned int _size)Scene
SetSkyXMode(const unsigned int _mode)Scene
SetTransparent(const bool _show)Scene
SetVisible(const std::string &_name, const bool _visible)Scene
SetVisualId(VisualPtr _vis, const uint32_t _id)Scene
SetWireframe(const bool _show)Scene
ShadowsEnabled() const Scene
ShadowTextureSize() const Scene
ShowClouds(const bool _show)Scene
ShowClouds() const Scene
ShowCollisions(const bool _show)Scene
ShowCOMs(const bool _show)Scene
ShowContacts(const bool _show)Scene
ShowInertias(const bool _show)Scene
ShowJoints(const bool _show)Scene
ShowLinkFrames(const bool _show)Scene
ShowOrigin(const bool _show)Scene
ShowSkeleton(const bool _show)Scene
SimTime() const Scene
SkyXMode enum nameScene
SnapVisualToNearestBelow(const std::string &_visualName)Scene
StripSceneName(const std::string &_name) const Scene
ToggleLayer(const int32_t _layer)Scene
UserCameraCount() const Scene
VisualAt(CameraPtr _camera, const ignition::math::Vector2i &_mousePos, std::string &_mod)Scene
VisualAt(CameraPtr _camera, const ignition::math::Vector2i &_mousePos)Scene
VisualBelow(const std::string &_visualName)Scene
VisualCount() const Scene
VisualsBelowPoint(const ignition::math::Vector3d &_pt, std::vector< VisualPtr > &_visuals)Scene
Wireframe() const Scene
WorldVisual() const Scene
~Scene()Scenevirtual