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gazebo
physics
bullet
BulletCollision.hh
Go to the documentation of this file.
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/*
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* Copyright 2011 Nate Koenig
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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/* Desc: Collision class
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* Author: Nate Koenig
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* Date: 13 Feb 2006
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*/
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#ifndef _BULLET_COLLISION_HH_
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#define _BULLET_COLLISION_HH_
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#include <string>
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/*
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#include "common/Param.hh"
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#include "Entity.hh"
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#include "math/Pose.hh"
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#include "math/Vector3.hh"
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#include "physics/Collision.hh"
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*/
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#include "
physics/PhysicsTypes.hh
"
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#include "
physics/Collision.hh
"
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class
btCollisionShape;
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namespace
gazebo
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{
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namespace
physics
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{
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class
BulletCollision
:
public
Collision
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{
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public
:
BulletCollision
(
LinkPtr
_parent);
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public
:
virtual
~BulletCollision
();
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public
:
virtual
void
Load
(
sdf::ElementPtr
_ptr);
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public
:
virtual
void
OnPoseChange
();
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public
:
virtual
void
SetCategoryBits
(
unsigned
int
bits);
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public
:
virtual
void
SetCollideBits
(
unsigned
int
bits);
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public
:
virtual
math::Box
GetBoundingBox
()
const
;
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public
:
void
SetCollisionShape
(btCollisionShape *
shape
);
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public
: btCollisionShape *
GetCollisionShape
()
const
;
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public
:
void
SetCompoundShapeIndex
(
int
index);
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protected
: btCollisionShape *
collisionShape
;
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};
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}
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}
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#endif