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BulletCollision.hh
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1 /*
2  * Copyright 2011 Nate Koenig
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16 */
17 /* Desc: Collision class
18  * Author: Nate Koenig
19  * Date: 13 Feb 2006
20  */
21 
22 #ifndef _BULLET_COLLISION_HH_
23 #define _BULLET_COLLISION_HH_
24 
25 #include <string>
26 
27 /*
28 
29 #include "common/Param.hh"
30 #include "Entity.hh"
31 #include "math/Pose.hh"
32 #include "math/Vector3.hh"
33 #include "physics/Collision.hh"
34 */
35 
36 #include "physics/PhysicsTypes.hh"
37 #include "physics/Collision.hh"
38 
39 class btCollisionShape;
40 
41 namespace gazebo
42 {
43  namespace physics
44  {
48 
50  class BulletCollision : public Collision
51  {
53  public: BulletCollision(LinkPtr _parent);
54 
56  public: virtual ~BulletCollision();
57 
59  public: virtual void Load(sdf::ElementPtr _ptr);
60 
62  public: virtual void OnPoseChange();
63 
66  public: virtual void SetCategoryBits(unsigned int bits);
67 
70  public: virtual void SetCollideBits(unsigned int bits);
71 
73  public: virtual math::Box GetBoundingBox() const;
74 
76  public: void SetCollisionShape(btCollisionShape *shape);
77 
79  public: btCollisionShape *GetCollisionShape() const;
80 
82  public: void SetCompoundShapeIndex(int index);
83 
84  protected: btCollisionShape *collisionShape;
85  };
87  }
88 }
89 #endif