Bullet collisions. More...
#include <BulletCollision.hh>
Public Member Functions | |
BulletCollision (LinkPtr _parent) | |
Constructor. | |
virtual | ~BulletCollision () |
Destructor. | |
virtual math::Box | GetBoundingBox () const |
Get the bounding box, defined by the physics engine. | |
btCollisionShape * | GetCollisionShape () const |
Get the bullet collision shape. | |
virtual void | Load (sdf::ElementPtr _ptr) |
Load the collision. | |
virtual void | OnPoseChange () |
On pose change. | |
virtual void | SetCategoryBits (unsigned int bits) |
Set the category bits, used during collision detection. | |
virtual void | SetCollideBits (unsigned int bits) |
Set the collide bits, used during collision detection. | |
void | SetCollisionShape (btCollisionShape *shape) |
Set the collision shape. | |
void | SetCompoundShapeIndex (int index) |
Set the index of the compound shape. | |
Public Member Functions inherited from gazebo::physics::Collision | |
Collision (LinkPtr _link) | |
Constructor. | |
virtual | ~Collision () |
Destructor. | |
void | AddContact (const Contact &_contact) |
Add an occurance of a contact to this collision. | |
template<typename T > | |
event::ConnectionPtr | ConnectContact (T _subscriber) |
Setup callback for contact event. | |
void | DisconnectContact (event::ConnectionPtr &_conn) |
Disconnect callback for contact event. | |
void | FillCollisionMsg (msgs::Collision &_msg) GAZEBO_DEPRECATED |
DEPRECATED. | |
void | FillMsg (msgs::Collision &_msg) |
Fill a collision message. | |
void | Fini () |
Finalize the collision. | |
bool | GetContactsEnabled () const |
Return true of contacts are on. | |
float | GetLaserRetro () const |
Get the laser retro reflectiveness. | |
LinkPtr | GetLink () const |
Get the link this collision belongs to. | |
ModelPtr | GetModel () const |
Get the model this collision belongs to. | |
virtual math::Vector3 | GetRelativeAngularAccel () const |
Get the angular acceleration of the collision. | |
virtual math::Vector3 | GetRelativeAngularVel () const |
Get the angular velocity of the collision. | |
virtual math::Vector3 | GetRelativeLinearAccel () const |
Get the linear acceleration of the collision. | |
virtual math::Vector3 | GetRelativeLinearVel () const |
Get the linear velocity of the collision. | |
ShapePtr | GetShape () const |
Get the collision shape. | |
unsigned int | GetShapeType () |
Get the shape type. | |
CollisionState | GetState () |
Get the collision state. | |
SurfaceParamsPtr | GetSurface () const |
Get the surface parameters. | |
virtual math::Vector3 | GetWorldAngularAccel () const |
Get the angular acceleration of the collision in the world frame. | |
virtual math::Vector3 | GetWorldAngularVel () const |
Get the angular velocity of the collision in the world frame. | |
virtual math::Vector3 | GetWorldLinearAccel () const |
Get the linear acceleration of the collision in the world frame. | |
virtual math::Vector3 | GetWorldLinearVel () const |
Get the linear velocity of the collision in the world frame. | |
virtual void | Init () |
Initialize the collision. | |
bool | IsPlaceable () const |
Return whether this collision is movable. | |
void | ProcessMsg (const msgs::Collision &_msg) |
Update parameters from a message. | |
void | SetCollision (bool _placeable) |
Set the encapsulated collsion object. | |
void | SetContactsEnabled (bool _enable) |
Turn contact recording on or off. | |
void | SetLaserRetro (float _retro) |
Set the laser retro reflectiveness. | |
void | SetShape (ShapePtr _shape) |
Set the shape for this collision. | |
void | SetState (const CollisionState &_state) |
Set the current collision state. | |
virtual void | UpdateParameters (sdf::ElementPtr _sdf) |
Update the parameters using new sdf values. | |
Public Member Functions inherited from gazebo::physics::Entity | |
Entity (BasePtr _parent) | |
Constructor. | |
virtual | ~Entity () |
Destructor. | |
CollisionPtr | GetChildCollision (const std::string &_name) |
Get a child collision entity, if one exists. | |
LinkPtr | GetChildLink (const std::string &_name) |
Get a child linke entity, if one exists. | |
math::Box | GetCollisionBoundingBox () const |
Returns collision bounding box. | |
const math::Pose & | GetDirtyPose () const |
Returns Entity::dirtyPose. | |
void | GetNearestEntityBelow (double &_distBelow, std::string &_entityName) |
Get the distance to the nearest entity below (along the Z-axis) this entity. | |
ModelPtr | GetParentModel () |
Get the parent model, if one exists. | |
math::Pose | GetRelativePose () const |
Get the pose of the entity relative to its parent. | |
const math::Pose & | GetWorldPose () const |
Get the absolute pose of the entity. | |
bool | IsCanonicalLink () const |
A helper function that checks if this is a canonical body. | |
bool | IsStatic () const |
Return whether this entity is static. | |
void | PlaceOnEntity (const std::string &_entityName) |
Move this entity to be ontop of another entity by name. | |
void | PlaceOnNearestEntityBelow () |
Move this entity to be ontop of the nearest entity below. | |
virtual void | Reset () |
Reset the entity. | |
void | SetAnimation (const common::PoseAnimationPtr &_anim, boost::function< void()> _onComplete) |
Set an animation for this entity. | |
void | SetAnimation (common::PoseAnimationPtr _anim) |
Set an animation for this entity. | |
void | SetCanonicalLink (bool _value) |
Set to true if this entity is a canonical link for a model. | |
void | SetInitialRelativePose (const math::Pose &_pose) |
Set the initial pose. | |
virtual void | SetName (const std::string &_name) |
Set the name of the entity. | |
void | SetRelativePose (const math::Pose &_pose, bool _notify=true, bool _publish=true) |
Set the pose of the entity relative to its parent. | |
void | SetStatic (const bool &_static) |
Set whether this entity is static: immovable. | |
void | SetWorldPose (const math::Pose &_pose, bool _notify=true, bool _publish=true) |
Set the world pose of the entity. | |
void | SetWorldTwist (const math::Vector3 &_linear, const math::Vector3 &_angular, bool _updateChildren=true) |
Set angular and linear rates of an physics::Entity. | |
virtual void | StopAnimation () |
Stop the current animation, if any. | |
Public Member Functions inherited from gazebo::physics::Base | |
Base (BasePtr parent) | |
Constructor. | |
virtual | ~Base () |
Destructor. | |
void | AddChild (BasePtr _child) |
Add a child to this entity. | |
void | AddType (EntityType _type) |
Add a type specifier. | |
BasePtr | GetById (unsigned int _id) const |
Get a child or self by id. | |
BasePtr | GetByName (const std::string &_name) |
Get by name. | |
BasePtr | GetChild (unsigned int _i) const |
Get a child by index. | |
BasePtr | GetChild (const std::string &_name) |
Get a child by name. | |
unsigned int | GetChildCount () const |
Get the number of children. | |
unsigned int | GetId () const |
Return the ID of this entity. | |
std::string | GetName () const |
Return the name of the entity. | |
BasePtr | GetParent () const |
Get the parent. | |
int | GetParentId () const |
Return the ID of the parent. | |
bool | GetSaveable () const |
Get whether the object should be "saved", when the user selects to save the world to xml. | |
std::string | GetScopedName () const |
Return the name of this entity with the model scope world::model1::...::modelN::entityName. | |
virtual const sdf::ElementPtr | GetSDF () |
Get the SDF values for the object. | |
unsigned int | GetType () const |
Get the full type definition. | |
const WorldPtr & | GetWorld () const |
Get the World this object is in. | |
bool | HasType (const EntityType &_t) const |
Returns true if this object's type definition has the given type. | |
bool | IsSelected () const |
True if the entity is selected by the user. | |
bool | operator== (const Base &_ent) const |
Returns true if the entities are the same. | |
void | Print (const std::string &_prefix) |
Print this object to screen via gzmsg. | |
virtual void | RemoveChild (unsigned int _id) |
Remove a child from this entity. | |
void | RemoveChild (const std::string &_name) |
Remove a child by name. | |
void | RemoveChildren () |
Remove all children. | |
virtual void | Reset (Base::EntityType _resetType) |
Calls recursive Reset on one of the Base::EntityType's. | |
void | SetParent (BasePtr _parent) |
Set the parent. | |
void | SetSaveable (bool _v) |
Set whether the object should be "saved", when the user selects to save the world to xml. | |
virtual bool | SetSelected (bool _show) |
Set whether this entity has been selected by the user through the gui. | |
void | SetWorld (const WorldPtr &_newWorld) |
Set the world this object belongs to. | |
virtual void | Update () |
Update the object. | |
Protected Attributes | |
btCollisionShape * | collisionShape |
Protected Attributes inherited from gazebo::physics::Collision | |
LinkPtr | link |
The link this collision belongs to. | |
bool | placeable |
Flag for placeable. | |
ShapePtr | shape |
Pointer to physics::Shape. | |
Protected Attributes inherited from gazebo::physics::Entity | |
common::PoseAnimationPtr | animation |
Current pose animation. | |
event::ConnectionPtr | animationConnection |
Connection used to update an animation. | |
math::Pose | animationStartPose |
Start pose of an animation. | |
std::vector< event::ConnectionPtr > | connections |
All our event connections. | |
math::Pose | dirtyPose |
The pose set by a physics engine. | |
transport::NodePtr | node |
Communication node. | |
EntityPtr | parentEntity |
A helper that prevents numerous dynamic_casts. | |
msgs::Pose * | poseMsg |
Pose message containr. | |
common::Time | prevAnimationTime |
Previous time an animation was updated. | |
transport::PublisherPtr | requestPub |
Request publisher. | |
transport::PublisherPtr | visPub |
Visual publisher. | |
msgs::Visual * | visualMsg |
Visual message container. | |
Protected Attributes inherited from gazebo::physics::Base | |
Base_V | children |
Children of this entity. | |
Base_V::iterator | childrenEnd |
End of the children vector. | |
BasePtr | parent |
Parent of this entity. | |
sdf::ElementPtr | sdf |
The SDF values for this object. | |
WorldPtr | world |
Pointer to the world. | |
Additional Inherited Members | |
Public Types inherited from gazebo::physics::Base | |
enum | EntityType { BASE = 0x00000000, ENTITY = 0x00000001, MODEL = 0x00000002, LINK = 0x00000004, COLLISION = 0x00000008, ACTOR = 0x00000016, LIGHT = 0x00000010, VISUAL = 0x00000020, JOINT = 0x00000040, BALL_JOINT = 0x00000080, HINGE2_JOINT = 0x00000100, HINGE_JOINT = 0x00000200, SLIDER_JOINT = 0x00000400, SCREW_JOINT = 0x00000800, UNIVERSAL_JOINT = 0x00001000, SHAPE = 0x00002000, BOX_SHAPE = 0x00004000, CYLINDER_SHAPE = 0x00008000, HEIGHTMAP_SHAPE = 0x00010000, MAP_SHAPE = 0x00020000, MULTIRAY_SHAPE = 0x00040000, RAY_SHAPE = 0x00080000, PLANE_SHAPE = 0x00100000, SPHERE_SHAPE = 0x00200000, TRIMESH_SHAPE = 0x00400000 } |
Unique identifiers for all entity types. More... | |
Bullet collisions.
gazebo::physics::BulletCollision::BulletCollision | ( | LinkPtr | _parent | ) |
Constructor.
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virtual |
Destructor.
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virtual |
Get the bounding box, defined by the physics engine.
Implements gazebo::physics::Collision.
btCollisionShape* gazebo::physics::BulletCollision::GetCollisionShape | ( | ) | const |
Get the bullet collision shape.
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virtual |
Load the collision.
Reimplemented from gazebo::physics::Collision.
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On pose change.
Implements gazebo::physics::Entity.
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virtual |
Set the category bits, used during collision detection.
bits | The bits |
Implements gazebo::physics::Collision.
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virtual |
Set the collide bits, used during collision detection.
bits | The bits |
Implements gazebo::physics::Collision.
void gazebo::physics::BulletCollision::SetCollisionShape | ( | btCollisionShape * | shape | ) |
Set the collision shape.
Referenced by gazebo::physics::BulletPlaneShape::CreatePlane(), gazebo::physics::BulletSphereShape::SetRadius(), gazebo::physics::BulletBoxShape::SetSize(), and gazebo::physics::BulletCylinderShape::SetSize().
void gazebo::physics::BulletCollision::SetCompoundShapeIndex | ( | int | index | ) |
Set the index of the compound shape.
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protected |