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BulletCylinderShape.hh
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1 /*
2  * Copyright 2011 Nate Koenig
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16 */
17 /* Desc: Cylinder shape
18  * Author: Nate Koenig
19  * Date: 14 Oct 2009
20  */
21 
22 #ifndef _BULLETCYLINDERSHAPE_HH_
23 #define _BULLETCYLINDERSHAPE_HH_
24 
26 #include "physics/CylinderShape.hh"
27 
28 namespace gazebo
29 {
30  namespace physics
31  {
35 
38  {
41  : CylinderShape(_parent) {}
42 
44  public: virtual ~BulletCylinderShape() {}
45 
47  public: void SetSize(const double &_radius, const double &_length)
48  {
49  CylinderShape::SetSize(_radius, _length);
50  BulletCollisionPtr bParent;
51  bParent = boost::shared_dynamic_cast<BulletCollision>(
52  this->collisionParent);
53 
54  bParent->SetCollisionShape(new btCylinderShapeZ(
55  btVector3(_radius, _radius, _length * 0.5)));
56  }
57  };
59  }
60 }
61 #endif