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gazebo
physics
bullet
BulletCylinderShape.hh
Go to the documentation of this file.
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/*
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* Copyright 2011 Nate Koenig
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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/* Desc: Cylinder shape
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* Author: Nate Koenig
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* Date: 14 Oct 2009
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*/
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#ifndef _BULLETCYLINDERSHAPE_HH_
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#define _BULLETCYLINDERSHAPE_HH_
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#include "
physics/bullet/BulletPhysics.hh
"
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#include "
physics/CylinderShape.hh
"
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namespace
gazebo
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{
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namespace
physics
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{
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class
BulletCylinderShape
:
public
CylinderShape
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{
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public
:
BulletCylinderShape
(
CollisionPtr
_parent)
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:
CylinderShape
(_parent) {}
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public
:
virtual
~BulletCylinderShape
() {}
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public
:
void
SetSize
(
const
double
&_radius,
const
double
&_length)
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{
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CylinderShape::SetSize
(_radius, _length);
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BulletCollisionPtr
bParent;
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bParent = boost::shared_dynamic_cast<
BulletCollision
>(
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this->
collisionParent
);
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bParent->
SetCollisionShape
(
new
btCylinderShapeZ(
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btVector3(_radius, _radius, _length * 0.5)));
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}
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};
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}
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}
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#endif