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gazebo
math
RotationSpline.hh
Go to the documentation of this file.
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (_c) 2000-2009 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the _"Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef ROTATIONALSPLINE_HH
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#define ROTATIONALSPLINE_HH
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#include <vector>
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#include "
math/Quaternion.hh
"
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namespace
gazebo
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{
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namespace
math
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{
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class
RotationSpline
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{
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public
:
RotationSpline
();
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public
:
~RotationSpline
();
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public
:
void
AddPoint
(
const
Quaternion
&_p);
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public
:
const
Quaternion
&
GetPoint
(
unsigned
int
_index)
const
;
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public
:
unsigned
int
GetNumPoints
()
const
;
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public
:
void
Clear
();
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public
:
void
UpdatePoint
(
unsigned
int
_index,
const
Quaternion
&_value);
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public
:
Quaternion
Interpolate
(
double
_t,
bool
_useShortestPath =
true
);
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public
:
Quaternion
Interpolate
(
unsigned
int
_fromIndex,
double
_t,
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bool
_useShortestPath =
true
);
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public
:
void
SetAutoCalculate
(
bool
_autoCalc);
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public
:
void
RecalcTangents
();
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protected
:
bool
autoCalc
;
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protected
: std::vector<Quaternion>
points
;
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protected
: std::vector<Quaternion>
tangents
;
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};
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}
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}
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#endif