Base class for a ball joint. More...
#include <physics/physics.hh>

Public Member Functions | |
| BallJoint (BasePtr _parent) | |
| Constructor.   | |
| virtual | ~BallJoint () | 
| Destructor.   | |
| virtual unsigned int | GetAngleCount () const | 
| virtual math::Angle | GetHighStop (int) | 
| virtual math::Angle | GetLowStop (int) | 
| void | Load (sdf::ElementPtr _sdf) | 
| Template to ::Load the BallJoint.   | |
| virtual void | SetAxis (int, const math::Vector3 &) | 
| virtual void | SetHighStop (int, math::Angle) | 
| virtual void | SetLowStop (int, math::Angle) | 
Base class for a ball joint.
Each physics engine should implement this class.
      
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  inlineexplicit | 
Constructor.
| [in] | _parent | Pointer to the parent link. | 
References gazebo::physics::Base::BALL_JOINT.
      
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  inlinevirtual | 
Destructor.
      
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  inlinevirtual | 
      
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  inlinevirtual | 
      
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  inlinevirtual | 
      
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  inline | 
Template to ::Load the BallJoint.
| [in] | _sdf | SDF to load the joint from. | 
      
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  inlinevirtual | 
      
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  inlinevirtual | 
      
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  inlinevirtual |