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gazebo::physics Namespace Reference

namespace for physics More...

Classes

class  Actor
 Actor class enables GPU based mesh model / skeleton scriptable animation. More...
 
class  BallJoint
 Base class for a ball joint. More...
 
class  Base
 Base class for most physics classes. More...
 
class  BoxShape
 Box geometry primitive. More...
 
class  Collision
 Base class for all collision entities. More...
 
class  CollisionState
 Store state information of a physics::Collision object. More...
 
class  Contact
 A contact between two collisions. More...
 
class  CylinderShape
 Cylinder collision. More...
 
class  Entity
 Base class for all physics objects in Gazebo. More...
 
class  Gripper
 A gripper abstraction. More...
 
class  HeightmapShape
 HeightmapShape collision shape builds a heightmap from an image. More...
 
class  Hinge2Joint
 A two axis hinge joint. More...
 
class  HingeJoint
 A single axis hinge joint. More...
 
class  Inertial
 A class for inertial information about a link. More...
 
class  Joint
 Base class for all joints. More...
 
class  JointController
 A class for manipulating physics::Joint. More...
 
class  JointFeedback
 Feedback information from a joint. More...
 
class  JointState
 keeps track of state of a physics::Joint More...
 
class  Link
 Link class defines a rigid body entity, containing information on inertia, visual and collision properties of a rigid body. More...
 
class  LinkState
 Store state information of a physics::Link object. More...
 
class  Model
 A model is a collection of links, joints, and plugins. More...
 
class  ModelState
 Store state information of a physics::Model object. More...
 
class  MultiRayShape
 Laser collision contains a set of ray-collisions, structured to simulate a laser range scanner. More...
 
class  PhysicsEngine
 Base class for a physics engine. More...
 
class  PhysicsFactory
 The physics factory instantiates different physics engines. More...
 
class  PlaneShape
 Collision for an infinite plane. More...
 
class  RayShape
 Base class for Ray collision geometry. More...
 
class  Road
 for building a Road from SDF More...
 
class  ScrewJoint
 A screw joint, which has both prismatic and rotational DOFs. More...
 
class  Shape
 Base class for all shapes. More...
 
class  SliderJoint
 A slider joint. More...
 
class  SphereShape
 Sphere collision shape. More...
 
class  State
 State of an entity. More...
 
class  SurfaceParams
 SurfaceParams defines various Surface contact parameters. More...
 
struct  TrajectoryInfo
 
class  TrimeshShape
 Triangle mesh collision shape. More...
 
class  UniversalJoint
 A universal joint. More...
 
class  World
 The world provides access to all other object within a simulated environment. More...
 
class  WorldState
 Store state information of a physics::World object. More...
 

Typedefs

typedef std::vector< ActorPtr > Actor_V
 
typedef Actor * ActorPtr
 
typedef std::vector< BasePtr > Base_V
 
typedef Base * BasePtr
 
typedef BoxShape * BoxShapePtr
 
typedef std::vector< CollisionPtr > Collision_V
 
typedef Collision * CollisionPtr
 
typedef Contact * ContactPtr
 
typedef CylinderShape * CylinderShapePtr
 
typedef Entity * EntityPtr
 
typedef HeightmapShape * HeightmapShapePtr
 
typedef Inertial * InertialPtr
 
typedef std::vector< JointPtr > Joint_V
 
typedef Joint * JointPtr
 
typedef std::vector< LinkPtr > Link_V
 
typedef Link * LinkPtr
 
typedef MeshShape * MeshShapePtr
 
typedef std::vector< ModelPtr > Model_V
 
typedef Model * ModelPtr
 
typedef MultiRayShape * MultiRayShapePtr
 
typedef PhysicsEngine * PhysicsEnginePtr
 
typedef PhysicsEnginePtr(* PhysicsFactoryFn )(WorldPtr world)
 
typedef RayShape * RayShapePtr
 
typedef Road * RoadPtr
 
typedef Shape * ShapePtr
 
typedef SphereShape * SphereShapePtr
 
typedef SurfaceParams * SurfaceParamsPtr
 
typedef World * WorldPtr
 

Functions

WorldPtr create_world (const std::string &_name="")
 Create a world given a name.
 
bool fini ()
 Finalize transport by calling gazebo::transport::fini.
 
WorldPtr get_world (const std::string &_name="")
 Returns a pointer to a world by name.
 
void init_world (WorldPtr _world)
 Init world given a pointer to it.
 
void init_worlds ()
 initialize multiple worlds stored in static variable gazebo::g_worlds
 
bool load ()
 Setup gazebo::SystemPlugin's and call gazebo::transport::init.
 
void load_world (WorldPtr _world, sdf::ElementPtr _sdf)
 Load world from sdf::Element pointer.
 
void load_worlds (sdf::ElementPtr _sdf)
 load multiple worlds from single sdf::Element pointer
 
void pause_world (WorldPtr _world, bool _pause)
 Pause world by calling World::SetPaused.
 
void pause_worlds (bool pause)
 pause multiple worlds stored in static variable gazebo::g_worlds
 
void remove_worlds ()
 remove multiple worlds stored in static variable gazebo::g_worlds
 
void run_world (WorldPtr _world)
 Run world by calling World::Run() given a pointer to it.
 
void run_worlds ()
 run multiple worlds stored in static variable gazebo::g_worlds
 
void stop_world (WorldPtr _world)
 Stop world by calling World::Stop() given a pointer to it.
 
void stop_worlds ()
 stop multiple worlds stored in static variable gazebo::g_worlds
 

Variables

static std::string EntityTypename []
 String names for the different entity types.
 

Detailed Description

namespace for physics

Physics forward declarations and type defines.

physics namespace

Typedef Documentation

typedef std::vector<ActorPtr> gazebo::physics::Actor_V
typedef std::vector<BasePtr> gazebo::physics::Base_V
typedef std::vector<JointPtr> gazebo::physics::Joint_V
typedef std::vector<LinkPtr> gazebo::physics::Link_V
typedef MeshShape* gazebo::physics::MeshShapePtr
typedef std::vector<ModelPtr> gazebo::physics::Model_V