#include <boost/shared_ptr.hpp>

Go to the source code of this file.
Namespaces | |
| namespace | gazebo |
| Forward declarations for the common classes. | |
| namespace | gazebo::rendering |
| Rendering namespace. | |
Macros | |
| #define | GZ_VISIBILITY_ALL 0x0FFFFFFF |
| Render everything visibility mask. | |
| #define | GZ_VISIBILITY_GUI 0x00000001 |
| Render GUI visuals mask. | |
| #define | GZ_VISIBILITY_NOT_SELECTABLE 0x00000002 |
| Render visuals that are not selectable mask. | |
| #define | GZ_VISIBILITY_SELECTION 0x10000000 |
| Renders only objects that can be selected. | |
Typedefs | |
| typedef ArrowVisual * | gazebo::rendering::ArrowVisualPtr |
| typedef AxisVisual * | gazebo::rendering::AxisVisualPtr |
| typedef Camera * | gazebo::rendering::CameraPtr |
| typedef CameraVisual * | gazebo::rendering::CameraVisualPtr |
| typedef COMVisual * | gazebo::rendering::COMVisualPtr |
| typedef ContactVisual * | gazebo::rendering::ContactVisualPtr |
| typedef DepthCamera * | gazebo::rendering::DepthCameraPtr |
| typedef DynamicLines * | gazebo::rendering::DynamicLinesPtr |
| typedef GpuLaser * | gazebo::rendering::GpuLaserPtr |
| typedef JointVisual * | gazebo::rendering::JointVisualPtr |
| typedef LaserVisual * | gazebo::rendering::LaserVisualPtr |
| typedef Light * | gazebo::rendering::LightPtr |
| typedef RFIDTagVisual * | gazebo::rendering::RFIDTagVisualPtr |
| typedef RFIDVisual * | gazebo::rendering::RFIDVisualPtr |
| typedef Scene * | gazebo::rendering::ScenePtr |
| typedef UserCamera * | gazebo::rendering::UserCameraPtr |
| typedef Visual * | gazebo::rendering::VisualPtr |
Enumerations | |
| enum | gazebo::rendering::RenderOpType { gazebo::rendering::RENDERING_POINT_LIST = 0, gazebo::rendering::RENDERING_LINE_LIST = 1, gazebo::rendering::RENDERING_LINE_STRIP = 2, gazebo::rendering::RENDERING_TRIANGLE_LIST = 3, gazebo::rendering::RENDERING_TRIANGLE_STRIP = 4, gazebo::rendering::RENDERING_TRIANGLE_FAN = 5, gazebo::rendering::RENDERING_MESH_RESOURCE = 6 } |
| Type of render operation for a drawable. More... | |
| #define GZ_VISIBILITY_ALL 0x0FFFFFFF |
Render everything visibility mask.
| #define GZ_VISIBILITY_GUI 0x00000001 |
Render GUI visuals mask.
| #define GZ_VISIBILITY_NOT_SELECTABLE 0x00000002 |
Render visuals that are not selectable mask.
| #define GZ_VISIBILITY_SELECTION 0x10000000 |
Renders only objects that can be selected.