56 public:
State(
const std::string &_name,
59 const uint64_t _iterations);
62 public:
virtual ~
State();
68 public:
virtual void Load(
const sdf::ElementPtr _elem);
78 public:
State operator-(
const State &_state)
const;
83 public: std::string GetName()
const;
88 public:
void SetName(
const std::string &_name);
104 public: uint64_t GetIterations()
const;
109 public:
virtual void SetWallTime(
const common::Time &_time);
113 public:
virtual void SetRealTime(
const common::Time &_time);
117 public:
virtual void SetSimTime(
const common::Time &_time);
121 public:
virtual void SetIterations(
const uint64_t _iterations);
131 protected: uint64_t iterations = 0;
std::string name
Name associated with this State.
Definition: State.hh:124
Forward declarations for the common classes.
Definition: Animation.hh:26
common::Time wallTime
Times for the state data.
Definition: State.hh:127
State of an entity.
Definition: State.hh:43
default namespace for gazebo
A Time class, can be used to hold wall- or sim-time.
Definition: Time.hh:47