This is the complete list of members for Mesh, including all inherited members.
| AddMaterial(Material *_mat) | Mesh | |
| AddSubMesh(SubMesh *_child) | Mesh | |
| Center(const ignition::math::Vector3d &_center=ignition::math::Vector3d::Zero) | Mesh | |
| FillArrays(float **_vertArr, int **_indArr) const | Mesh | |
| GenSphericalTexCoord(const ignition::math::Vector3d &_center) | Mesh | |
| GetAABB(ignition::math::Vector3d &_center, ignition::math::Vector3d &_minXYZ, ignition::math::Vector3d &_maxXYZ) const | Mesh | |
| GetIndexCount() const | Mesh | |
| GetMaterial(int _index) const | Mesh | |
| GetMaterialCount() const | Mesh | |
| GetMaterialIndex(const Material *_mat) const | Mesh | |
| GetName() const | Mesh | |
| GetNormalCount() const | Mesh | |
| GetPath() const | Mesh | |
| GetSkeleton() const | Mesh | |
| GetSubMesh(unsigned int _i) const | Mesh | |
| GetSubMesh(const std::string &_name) const | Mesh | |
| GetSubMeshCount() const | Mesh | |
| GetTexCoordCount() const | Mesh | |
| GetVertexCount() const | Mesh | |
| HasSkeleton() const | Mesh | |
| Max() const | Mesh | |
| Mesh() | Mesh | |
| Min() const | Mesh | |
| RecalculateNormals() | Mesh | |
| Scale(double _factor) | Mesh | |
| SetName(const std::string &_n) | Mesh | |
| SetPath(const std::string &_path) | Mesh | |
| SetScale(const ignition::math::Vector3d &_factor) | Mesh | |
| SetSkeleton(Skeleton *_skel) | Mesh | |
| Translate(const ignition::math::Vector3d &_vec) | Mesh | |
| ~Mesh() | Mesh | virtual |