SkeletonNode Member List

This is the complete list of members for SkeletonNode, including all inherited members.

AddChild(SkeletonNode *_child)SkeletonNode
AddRawTransform(NodeTransform _t)SkeletonNode
childrenSkeletonNodeprotected
GetChild(unsigned int _index)SkeletonNode
GetChildById(std::string _id)SkeletonNode
GetChildByName(std::string _name)SkeletonNode
GetChildCount()SkeletonNode
GetHandle()SkeletonNode
GetId()SkeletonNode
GetName()SkeletonNode
GetNumRawTrans()SkeletonNode
GetParent()SkeletonNode
GetRawTransform(unsigned int _i)SkeletonNode
GetRawTransforms()SkeletonNode
GetTransforms()SkeletonNode
handleSkeletonNodeprotected
HasInvBindTransform()SkeletonNode
idSkeletonNodeprotected
initialTransformSkeletonNodeprotected
invBindTransformSkeletonNodeprotected
InverseBindTransform()SkeletonNode
IsJoint()SkeletonNode
IsRootNode()SkeletonNode
JOINT enum valueSkeletonNode
ModelTransform() constSkeletonNode
modelTransformSkeletonNodeprotected
Name() constSkeletonNode
nameSkeletonNodeprotected
NODE enum valueSkeletonNode
parentSkeletonNodeprotected
rawTransformsSkeletonNodeprotected
Reset(bool _resetChildren)SkeletonNode
SetHandle(unsigned int _h)SkeletonNode
SetId(std::string _id)SkeletonNode
SetInitialTransform(const ignition::math::Matrix4d &_tras)SkeletonNode
SetInverseBindTransform(const ignition::math::Matrix4d &_invBM)SkeletonNode
SetModelTransform(const ignition::math::Matrix4d &_trans, bool _updateChildren=true)SkeletonNode
SetName(std::string _name)SkeletonNode
SetParent(SkeletonNode *_parent)SkeletonNode
SetTransform(const ignition::math::Matrix4d &_trans, bool _updateChildren=true)SkeletonNode
SetType(SkeletonNodeType _type)SkeletonNode
SkeletonNode(SkeletonNode *_parent)SkeletonNodeexplicit
SkeletonNode(SkeletonNode *_parent, std::string _name, std::string _id, SkeletonNodeType _type=JOINT)SkeletonNode
SkeletonNodeType enum nameSkeletonNode
transformSkeletonNodeprotected
Transform()SkeletonNode
typeSkeletonNodeprotected
UpdateChildrenTransforms()SkeletonNode
~SkeletonNode()SkeletonNodevirtual