Class
List
Hierarchy
Modules
Common
Events
Math
Messages
Physics
Rendering
Sensors
Transport
Links
Gazebo Website
Wiki
Tutorials
Download
Report Documentation Issues
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Friends
Macros
Groups
Pages
gazebo
math
Pose.hh
Go to the documentation of this file.
1
/*
2
* Copyright (C) 2012-2014 Open Source Robotics Foundation
3
*
4
* Licensed under the Apache License, Version 2.0 (the "License");
5
* you may not use this file except in compliance with the License.
6
* You may obtain a copy of the License at
7
*
8
* http://www.apache.org/licenses/LICENSE-2.0
9
*
10
* Unless required by applicable law or agreed to in writing, software
11
* distributed under the License is distributed on an "AS IS" BASIS,
12
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
* See the License for the specific language governing permissions and
14
* limitations under the License.
15
*
16
*/
17
/* Desc: External interfaces for Gazebo
18
* Author: Nate Koenig
19
* Date: 03 Apr 2007
20
*/
21
22
#ifndef _POSE_HH_
23
#define _POSE_HH_
24
25
#include <iostream>
26
27
#include "
gazebo/math/Vector3.hh
"
28
#include "
gazebo/math/Quaternion.hh
"
29
30
namespace
gazebo
31
{
32
namespace
math
33
{
36
39
class
Pose
40
{
42
public
:
static
const
Pose
Zero
;
43
45
public
:
Pose
();
46
50
public
:
Pose
(
const
Vector3
&_pos,
const
Quaternion
&_rot);
51
59
public
:
Pose
(
double
_x,
double
_y,
double
_z,
60
double
_roll,
double
_pitch,
double
_yaw);
61
64
public
:
Pose
(
const
Pose
&_pose);
65
67
public
:
virtual
~Pose
();
68
72
public
:
void
Set
(
const
Vector3
&_pos,
const
Quaternion
&_rot);
73
77
public
:
void
Set
(
const
Vector3
&_pos,
const
Vector3
&_rpy);
78
86
public
:
void
Set
(
double
_x,
double
_y,
double
_z,
87
double
_roll,
double
_pitch,
double
_yaw);
88
90
public
:
bool
IsFinite
()
const
;
91
93
public
:
inline
void
Correct
()
94
{
95
this->
pos
.
Correct
();
96
this->
rot
.
Correct
();
97
}
98
101
public
:
Pose
GetInverse
()
const
;
102
109
public
:
Pose
operator+
(
const
Pose
&_pose)
const
;
110
114
public
:
const
Pose
&
operator+=
(
const
Pose
&_pose);
115
120
public
:
inline
Pose
operator-
()
const
121
{
122
return
Pose
() - *
this
;
123
}
124
131
public
:
inline
Pose
operator-
(
const
Pose
&_pose)
const
132
{
133
return
Pose
(this->
CoordPositionSub
(_pose),
134
this->
CoordRotationSub
(_pose.
rot
));
135
}
136
140
public
:
const
Pose
&
operator-=
(
const
Pose
&_pose);
141
145
public
:
bool
operator ==
(
const
Pose
&_pose)
const
;
146
150
public
:
bool
operator!=
(
const
Pose
&_pose)
const
;
151
155
public
:
Pose
operator*
(
const
Pose
&_pose);
156
159
public
:
Pose
&
operator=
(
const
Pose
&_pose);
160
164
public
:
Vector3
CoordPositionAdd
(
const
Vector3
&_pos)
const
;
165
169
public
:
Vector3
CoordPositionAdd
(
const
Pose
&_pose)
const
;
170
174
public
:
inline
Vector3
CoordPositionSub
(
const
Pose
&_pose)
const
175
{
176
Quaternion
tmp(0.0,
177
this->
pos
.
x
- _pose.
pos
.
x
,
178
this->pos.y - _pose.
pos
.
y
,
179
this->pos.z - _pose.
pos
.
z
);
180
181
tmp = _pose.
rot
.
GetInverse
() * (tmp * _pose.
rot
);
182
return
Vector3
(tmp.
x
, tmp.
y
, tmp.
z
);
183
}
184
188
public
:
Quaternion
CoordRotationAdd
(
const
Quaternion
&_rot)
const
;
189
193
public
:
inline
Quaternion
CoordRotationSub
(
const
Quaternion
&_rot)
const
194
{
195
Quaternion
result(_rot.
GetInverse
() * this->
rot
);
196
result.
Normalize
();
197
return
result;
198
}
199
203
public
:
Pose
CoordPoseSolve
(
const
Pose
&_b)
const
;
204
206
public
:
void
Reset
();
207
211
public
:
Pose
RotatePositionAboutOrigin
(
const
Quaternion
&_rot)
const
;
212
215
public
:
void
Round
(
int
_precision);
216
221
public
:
friend
std::ostream &
operator<<
(std::ostream &_out,
222
const
gazebo::math::Pose
&_pose)
223
{
224
_out << _pose.
pos
<<
" "
<< _pose.
rot
;
225
return
_out;
226
}
227
232
public
:
friend
std::istream &
operator>>
(std::istream &_in,
233
gazebo::math::Pose
&_pose)
234
{
235
// Skip white spaces
236
_in.setf(std::ios_base::skipws);
237
_in >> _pose.
pos
>> _pose.
rot
;
238
return
_in;
239
}
240
242
public
:
Vector3
pos
;
243
245
public
:
Quaternion
rot
;
246
};
248
}
249
}
250
#endif