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Events

Namespaces

namespace  gazebo::event
 Event namespace.
 

Classes

class  gazebo::event::Connection
 A class that encapsulates a connection. More...
 
class  gazebo::event::Event
 Base class for all events. More...
 
class  gazebo::event::Events
 An Event class to get notifications for simulator events. More...
 
class  gazebo::event::EventT< T >
 A class for event processing. More...
 

Functions

virtual gazebo::event::EventT< T >::~EventT ()
 Destructor. More...
 
ConnectionPtr gazebo::event::EventT< T >::Connect (const boost::function< T > &_subscriber)
 Connect a callback to this event. More...
 
unsigned int gazebo::event::EventT< T >::ConnectionCount () const
 Get the number of connections. More...
 
virtual void gazebo::event::EventT< T >::Disconnect (ConnectionPtr _c)
 Disconnect a callback to this event. More...
 
virtual void gazebo::event::EventT< T >::Disconnect (int _id)
 Disconnect a callback to this event. More...
 

Detailed Description

Function Documentation

template<typename T >
gazebo::event::EventT< T >::~EventT ( )
virtual

Destructor.

Destructor. Deletes all the associated connections.

template<typename T>
ConnectionPtr gazebo::event::EventT< T >::Connect ( const boost::function< T > &  _subscriber)

Connect a callback to this event.

Adds a connection.

Parameters
[in]_subscriberPointer to a callback function
Returns
A Connection object, which will automatically call Disconnect when it goes out of scope
Parameters
[in]_subscriberthe subscriber to connect

Referenced by gazebo::event::Events::ConnectAddEntity(), gazebo::event::Events::ConnectCreateEntity(), gazebo::rendering::Events::ConnectCreateScene(), gazebo::event::Events::ConnectDeleteEntity(), gazebo::event::Events::ConnectDiagTimerStart(), gazebo::event::Events::ConnectDiagTimerStop(), gazebo::physics::Link::ConnectEnabled(), gazebo::physics::Joint::ConnectJointUpdate(), gazebo::rendering::DepthCamera::ConnectNewDepthFrame(), gazebo::rendering::Camera::ConnectNewImageFrame(), gazebo::rendering::GpuLaser::ConnectNewLaserFrame(), gazebo::physics::MultiRayShape::ConnectNewLaserScans(), gazebo::rendering::DepthCamera::ConnectNewRGBPointCloud(), gazebo::event::Events::ConnectPause(), gazebo::event::Events::ConnectPostRender(), gazebo::event::Events::ConnectPreRender(), gazebo::rendering::Events::ConnectRemoveScene(), gazebo::event::Events::ConnectRender(), gazebo::event::Events::ConnectSetSelectedEntity(), gazebo::event::Events::ConnectSigInt(), gazebo::event::Events::ConnectStep(), gazebo::event::Events::ConnectStop(), gazebo::transport::Connection::ConnectToShutdown(), gazebo::sensors::ForceTorqueSensor::ConnectUpdate(), gazebo::sensors::SonarSensor::ConnectUpdate(), gazebo::sensors::Sensor::ConnectUpdated(), gazebo::event::Events::ConnectWorldCreated(), gazebo::event::Events::ConnectWorldUpdateBegin(), and gazebo::event::Events::ConnectWorldUpdateEnd().

template<typename T >
unsigned int gazebo::event::EventT< T >::ConnectionCount ( ) const

Get the number of connections.

Returns
Number of connection to this Event.
template<typename T >
void gazebo::event::EventT< T >::Disconnect ( ConnectionPtr  _c)
virtual

Disconnect a callback to this event.

Removes a connection.

Parameters
[in]_cThe connection to disconnect
[in]_cthe connection

Implements gazebo::event::Event.

References NULL.

Referenced by gazebo::event::Events::DisconnectAddEntity(), gazebo::event::Events::DisconnectCreateEntity(), gazebo::rendering::Events::DisconnectCreateScene(), gazebo::event::Events::DisconnectDeleteEntity(), gazebo::event::Events::DisconnectDiagTimerStart(), gazebo::event::Events::DisconnectDiagTimerStop(), gazebo::physics::Link::DisconnectEnabled(), gazebo::physics::Joint::DisconnectJointUpdate(), gazebo::rendering::DepthCamera::DisconnectNewDepthFrame(), gazebo::rendering::Camera::DisconnectNewImageFrame(), gazebo::rendering::GpuLaser::DisconnectNewLaserFrame(), gazebo::physics::MultiRayShape::DisconnectNewLaserScans(), gazebo::rendering::DepthCamera::DisconnectNewRGBPointCloud(), gazebo::event::Events::DisconnectPause(), gazebo::event::Events::DisconnectPostRender(), gazebo::event::Events::DisconnectPreRender(), gazebo::rendering::Events::DisconnectRemoveScene(), gazebo::event::Events::DisconnectRender(), gazebo::event::Events::DisconnectSetSelectedEntity(), gazebo::transport::Connection::DisconnectShutdown(), gazebo::event::Events::DisconnectSigInt(), gazebo::event::Events::DisconnectStep(), gazebo::event::Events::DisconnectStop(), gazebo::sensors::ForceTorqueSensor::DisconnectUpdate(), gazebo::sensors::SonarSensor::DisconnectUpdate(), gazebo::sensors::Sensor::DisconnectUpdated(), gazebo::event::Events::DisconnectWorldCreated(), and gazebo::event::Events::DisconnectWorldUpdateEnd().

template<typename T >
void gazebo::event::EventT< T >::Disconnect ( int  _id)
virtual

Disconnect a callback to this event.

Removes a connection.

Parameters
[in]_idThe id of the connection to disconnect
[in]_idthe connection index

Implements gazebo::event::Event.