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gazebo
physics
PhysicsFactory.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2012-2014 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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/*
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* Desc: Factory for creating physics engine
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* Author: Nate Koenig
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* Date: 21 May 2009
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*/
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#ifndef _PHYSICSFACTORY_HH_
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#define _PHYSICSFACTORY_HH_
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#include <string>
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#include <map>
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#include "
gazebo/physics/PhysicsTypes.hh
"
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#include "
gazebo/util/system.hh
"
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namespace
gazebo
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{
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namespace
physics
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{
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typedef
PhysicsEnginePtr
(*
PhysicsFactoryFn
) (
WorldPtr
world);
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class
GAZEBO_VISIBLE
PhysicsFactory
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{
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public
:
static
void
RegisterAll();
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public
:
static
void
RegisterPhysicsEngine(std::string _className,
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PhysicsFactoryFn
_factoryfn);
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public
:
static
PhysicsEnginePtr
NewPhysicsEngine(
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const
std::string &_className,
WorldPtr
_world);
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public
:
static
bool
IsRegistered(
const
std::string &_name);
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private
:
static
std::map<std::string, PhysicsFactoryFn> engines;
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};
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#define GZ_REGISTER_PHYSICS_ENGINE(name, classname) \
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GAZEBO_VISIBLE PhysicsEnginePtr New##classname(WorldPtr _world) \
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{ \
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return PhysicsEnginePtr(new gazebo::physics::classname(_world)); \
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} \
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GAZEBO_VISIBLE \
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void Register##classname() \
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{\
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PhysicsFactory::RegisterPhysicsEngine(name, New##classname);\
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}
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}
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}
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#endif