Simbody physics engine. More...
#include <SimbodyPhysics.hh>
Public Member Functions | |
SimbodyPhysics (WorldPtr _world) | |
Constructor. More... | |
virtual | ~SimbodyPhysics () |
Destructor. More... | |
virtual CollisionPtr | CreateCollision (const std::string &_type, LinkPtr _body) |
Create a collision. More... | |
virtual JointPtr | CreateJoint (const std::string &_type, ModelPtr _parent) |
Create a new joint. More... | |
virtual LinkPtr | CreateLink (ModelPtr _parent) |
Create a new body. More... | |
virtual ModelPtr | CreateModel (BasePtr _parent) |
Create a new model. More... | |
virtual ShapePtr | CreateShape (const std::string &_shapeType, CollisionPtr _collision) |
Create a physics::Shape object. More... | |
virtual void | DebugPrint () const |
Debug print out of the physic engine state. More... | |
virtual void | Fini () |
Finilize the physics engine. More... | |
SimTK::MultibodySystem * | GetDynamicsWorld () const |
Register a joint with the dynamics world. More... | |
virtual boost::any | GetParam (const std::string &_key) const |
Get an parameter of the physics engine. More... | |
virtual std::string | GetType () const |
Return the physics engine type (ode|bullet|dart|simbody). More... | |
virtual void | Init () |
Initialize the physics engine. More... | |
virtual void | InitForThread () |
Init the engine for threads. More... | |
void | InitModel (const physics::ModelPtr _model) |
Add a Model to the Simbody system. More... | |
virtual void | Load (sdf::ElementPtr _sdf) |
Load the physics engine. More... | |
virtual void | Reset () |
Rest the physics engine. More... | |
virtual void | SetGravity (const gazebo::math::Vector3 &_gravity) |
Set the gavity vector. More... | |
virtual bool | SetParam (const std::string &_key, const boost::any &_value) |
Set a parameter of the physics engine. More... | |
virtual void | SetSeed (uint32_t _seed) |
Set the random number seed for the physics engine. More... | |
virtual void | UpdateCollision () |
Update the physics engine collision. More... | |
virtual void | UpdatePhysics () |
Update the physics engine. More... | |
Public Member Functions inherited from gazebo::physics::PhysicsEngine | |
PhysicsEngine (WorldPtr _world) | |
Default constructor. More... | |
virtual | ~PhysicsEngine () |
Destructor. More... | |
CollisionPtr | CreateCollision (const std::string &_shapeType, const std::string &_linkName) |
Create a collision. More... | |
virtual bool | GetAutoDisableFlag () |
: Remove this function, and replace it with a more generic property map More... | |
ContactManager * | GetContactManager () const |
Get a pointer to the contact manger. More... | |
virtual double | GetContactMaxCorrectingVel () |
: Remove this function, and replace it with a more generic property map. More... | |
virtual double | GetContactSurfaceLayer () |
: Remove this function, and replace it with a more generic property map. More... | |
virtual math::Vector3 | GetGravity () const |
Return the gavity vector. More... | |
virtual unsigned int | GetMaxContacts () |
: Remove this function, and replace it with a more generic property map. More... | |
double | GetMaxStepSize () const |
Get max step size. More... | |
boost::recursive_mutex * | GetPhysicsUpdateMutex () const |
returns a pointer to the PhysicsEngine::physicsUpdateMutex. More... | |
double | GetRealTimeUpdateRate () const |
Get real time update rate. More... | |
virtual int | GetSORPGSIters () GAZEBO_DEPRECATED(3.0) |
: Remove this function, and replace it with a more generic property map More... | |
virtual int | GetSORPGSPreconIters () GAZEBO_DEPRECATED(3.0) |
: Remove this function, and replace it with a more generic property map More... | |
virtual double | GetSORPGSW () GAZEBO_DEPRECATED(3.0) |
: Remove this function, and replace it with a more generic property map. More... | |
double | GetTargetRealTimeFactor () const |
Get target real time factor. More... | |
double | GetUpdatePeriod () |
Get the simulation update period. More... | |
virtual double | GetWorldCFM () |
: Remove this function, and replace it with a more generic property map More... | |
virtual double | GetWorldERP () |
: Remove this function, and replace it with a more generic property map More... | |
virtual void | SetAutoDisableFlag (bool _autoDisable) |
: Remove this function, and replace it with a more generic property map More... | |
virtual void | SetContactMaxCorrectingVel (double _vel) |
: Remove this function, and replace it with a more generic property map More... | |
virtual void | SetContactSurfaceLayer (double _layerDepth) |
: Remove this function, and replace it with a more generic property map More... | |
virtual void | SetMaxContacts (unsigned int _maxContacts) |
: Remove this function, and replace it with a more generic property map More... | |
void | SetMaxStepSize (double _stepSize) |
Set max step size. More... | |
void | SetRealTimeUpdateRate (double _rate) |
Set real time update rate. More... | |
virtual void | SetSORPGSIters (unsigned int _iters) GAZEBO_DEPRECATED(3.0) |
: Remove this function, and replace it with a more generic property map More... | |
virtual void | SetSORPGSPreconIters (unsigned int _iters) GAZEBO_DEPRECATED(3.0) |
: Remove this function, and replace it with a more generic property map More... | |
virtual void | SetSORPGSW (double _w) GAZEBO_DEPRECATED(3.0) |
: Remove this function, and replace it with a more generic property map More... | |
void | SetTargetRealTimeFactor (double _factor) |
Set target real time factor. More... | |
virtual void | SetWorldCFM (double _cfm) |
: Remove this function, and replace it with a more generic property map More... | |
virtual void | SetWorldERP (double _erp) |
: Remove this function, and replace it with a more generic property map More... | |
Static Public Member Functions | |
static SimTK::Transform | GetPose (sdf::ElementPtr _element) |
If the given element contains a <pose> element, return it as a Transform. More... | |
static std::string | GetTypeString (unsigned int _type) |
Convert Base::GetType() to string, this is needed by the MultibodyGraphMaker. More... | |
static std::string | GetTypeString (physics::Base::EntityType _type) |
Convert Base::GetType() to string, this is needed by the MultibodyGraphMaker. More... | |
static SimTK::Transform | Pose2Transform (const math::Pose &_pose) |
Convert the given pose in x,y,z,thetax,thetay,thetaz format to a Simbody Transform. More... | |
static SimTK::Quaternion | QuadToQuad (const math::Quaternion &_q) |
Convert gazebo::math::Quaternion to SimTK::Quaternion. More... | |
static math::Quaternion | QuadToQuad (const SimTK::Quaternion &_q) |
Convert SimTK::Quaternion to gazebo::math::Quaternion. More... | |
static math::Pose | Transform2Pose (const SimTK::Transform &_xAB) |
Convert a Simbody transform to a pose in x,y,z, thetax,thetay,thetaz format. More... | |
static math::Vector3 | Vec3ToVector3 (const SimTK::Vec3 &_v) |
Convert SimTK::Vec3 to gazebo::math::Vector3. More... | |
static SimTK::Vec3 | Vector3ToVec3 (const math::Vector3 &_v) |
Convert gazebo::math::Vector3 to SimTK::Vec3. More... | |
Public Attributes | |
SimTK::CompliantContactSubsystem | contact |
SimTK::Force::DiscreteForces | discreteForces |
SimTK::GeneralForceSubsystem | forces |
SimTK::Force::Gravity | gravity |
SimTK::Integrator * | integ |
SimTK::SimbodyMatterSubsystem | matter |
bool | simbodyPhysicsInitialized |
true if initialized More... | |
bool | simbodyPhysicsStepped |
SimTK::MultibodySystem | system |
SimTK::ContactTrackerSubsystem | tracker |
Protected Member Functions | |
virtual void | OnPhysicsMsg (ConstPhysicsPtr &_msg) |
virtual callback for gztopic "~/physics". More... | |
virtual void | OnRequest (ConstRequestPtr &_msg) |
virtual callback for gztopic "~/request". More... | |
Additional Inherited Members | |
Protected Attributes inherited from gazebo::physics::PhysicsEngine | |
ContactManager * | contactManager |
Class that handles all contacts generated by the physics engine. More... | |
double | maxStepSize |
Real time update rate. More... | |
transport::NodePtr | node |
Node for communication. More... | |
transport::SubscriberPtr | physicsSub |
Subscribe to the physics topic. More... | |
boost::recursive_mutex * | physicsUpdateMutex |
Mutex to protect the update cycle. More... | |
double | realTimeUpdateRate |
Real time update rate. More... | |
transport::SubscriberPtr | requestSub |
Subscribe to the request topic. More... | |
transport::PublisherPtr | responsePub |
Response publisher. More... | |
sdf::ElementPtr | sdf |
Our SDF values. More... | |
double | targetRealTimeFactor |
Target real time factor. More... | |
WorldPtr | world |
Pointer to the world. More... | |
Simbody physics engine.
gazebo::physics::SimbodyPhysics::SimbodyPhysics | ( | WorldPtr | _world) |
Constructor.
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Destructor.
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Create a collision.
[in] | _shapeType | Type of collision to create. |
[in] | _link | Parent link. |
Implements gazebo::physics::PhysicsEngine.
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Create a new joint.
[in] | _type | Type of joint to create. |
[in] | _parent | Model parent. |
Implements gazebo::physics::PhysicsEngine.
Create a new body.
[in] | _parent | Parent model for the link. |
Implements gazebo::physics::PhysicsEngine.
Create a new model.
[in] | _base | Boost shared pointer to a new model. |
Reimplemented from gazebo::physics::PhysicsEngine.
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Create a physics::Shape object.
[in] | _shapeType | Type of shape to create. |
[in] | _collision | Collision parent. |
Implements gazebo::physics::PhysicsEngine.
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Debug print out of the physic engine state.
Implements gazebo::physics::PhysicsEngine.
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Finilize the physics engine.
Reimplemented from gazebo::physics::PhysicsEngine.
SimTK::MultibodySystem* gazebo::physics::SimbodyPhysics::GetDynamicsWorld | ( | ) | const |
Register a joint with the dynamics world.
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Get an parameter of the physics engine.
[in] | _attr | String key |
Reimplemented from gazebo::physics::PhysicsEngine.
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If the given element contains a <pose> element, return it as a Transform.
Otherwise return the identity Transform. If there is more than one <pose> element, only the first one is processed.
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Return the physics engine type (ode|bullet|dart|simbody).
Implements gazebo::physics::PhysicsEngine.
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Convert Base::GetType() to string, this is needed by the MultibodyGraphMaker.
[in] | _type | Joint type returned by Joint::GetType(). |
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Convert Base::GetType() to string, this is needed by the MultibodyGraphMaker.
[in] | _type | Joint type returned by Joint::GetType(). |
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Initialize the physics engine.
Implements gazebo::physics::PhysicsEngine.
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Init the engine for threads.
Implements gazebo::physics::PhysicsEngine.
void gazebo::physics::SimbodyPhysics::InitModel | ( | const physics::ModelPtr | _model) |
Add a Model to the Simbody system.
[in] | _model | Pointer to the model to add into Simbody. |
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Load the physics engine.
[in] | _sdf | Pointer to the SDF parameters. |
Reimplemented from gazebo::physics::PhysicsEngine.
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virtual callback for gztopic "~/physics".
[in] | _msg | Physics message. |
Reimplemented from gazebo::physics::PhysicsEngine.
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virtual callback for gztopic "~/request".
[in] | _msg | Request message. |
Reimplemented from gazebo::physics::PhysicsEngine.
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Convert the given pose in x,y,z,thetax,thetay,thetaz format to a Simbody Transform.
The rotation angles are interpreted as a body-fixed sequence, meaning we rotation about x, then about the new y, then about the now twice-rotated z.
[in] | _pose | Gazeb's math::Pose object |
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Convert gazebo::math::Quaternion to SimTK::Quaternion.
[in] | _q | Gazeb's math::Quaternion object |
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Convert SimTK::Quaternion to gazebo::math::Quaternion.
[in] | _q | Simbody's SimTK::Quaternion object |
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Rest the physics engine.
Reimplemented from gazebo::physics::PhysicsEngine.
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Set the gavity vector.
[in] | _gravity | New gravity vector. |
Implements gazebo::physics::PhysicsEngine.
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Set a parameter of the physics engine.
See SetParam documentation for descriptions of duplicate parameters.
[in] | _key | String key Below is a list of _key parameter definitions:
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[in] | _value | The value to set to |
Reimplemented from gazebo::physics::PhysicsEngine.
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Set the random number seed for the physics engine.
[in] | _seed | The random number seed. |
Implements gazebo::physics::PhysicsEngine.
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Convert a Simbody transform to a pose in x,y,z, thetax,thetay,thetaz format.
[in] | _xAB | Simbody's SimTK::Transform object |
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Update the physics engine collision.
Implements gazebo::physics::PhysicsEngine.
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Update the physics engine.
Reimplemented from gazebo::physics::PhysicsEngine.
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Convert SimTK::Vec3 to gazebo::math::Vector3.
[in] | _v | Simbody's SimTK::Vec3 object |
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Convert gazebo::math::Vector3 to SimTK::Vec3.
[in] | _v | Gazeb's math::Vector3 object |
SimTK::CompliantContactSubsystem gazebo::physics::SimbodyPhysics::contact |
SimTK::Force::DiscreteForces gazebo::physics::SimbodyPhysics::discreteForces |
SimTK::GeneralForceSubsystem gazebo::physics::SimbodyPhysics::forces |
SimTK::Force::Gravity gazebo::physics::SimbodyPhysics::gravity |
SimTK:: Integrator* gazebo::physics::SimbodyPhysics::integ |
SimTK::SimbodyMatterSubsystem gazebo::physics::SimbodyPhysics::matter |
bool gazebo::physics::SimbodyPhysics::simbodyPhysicsInitialized |
true if initialized
bool gazebo::physics::SimbodyPhysics::simbodyPhysicsStepped |
SimTK::MultibodySystem gazebo::physics::SimbodyPhysics::system |
SimTK::ContactTrackerSubsystem gazebo::physics::SimbodyPhysics::tracker |