Base class for a physics engine. More...
#include <physics/physics.hh>
Public Member Functions | |
PhysicsEngine (WorldPtr _world) | |
Default constructor. More... | |
virtual | ~PhysicsEngine () |
Destructor. More... | |
virtual CollisionPtr | CreateCollision (const std::string &_shapeType, LinkPtr _link)=0 |
Create a collision. More... | |
CollisionPtr | CreateCollision (const std::string &_shapeType, const std::string &_linkName) |
Create a collision. More... | |
virtual JointPtr | CreateJoint (const std::string &_type, ModelPtr _parent=ModelPtr())=0 |
Create a new joint. More... | |
virtual LinkPtr | CreateLink (ModelPtr _parent)=0 |
Create a new body. More... | |
virtual ModelPtr | CreateModel (BasePtr _base) |
Create a new model. More... | |
virtual ShapePtr | CreateShape (const std::string &_shapeType, CollisionPtr _collision)=0 |
Create a physics::Shape object. More... | |
virtual void | DebugPrint () const =0 |
Debug print out of the physic engine state. More... | |
virtual void | Fini () |
Finilize the physics engine. More... | |
virtual bool | GetAutoDisableFlag () |
: Remove this function, and replace it with a more generic property map More... | |
ContactManager * | GetContactManager () const |
Get a pointer to the contact manger. More... | |
virtual double | GetContactMaxCorrectingVel () |
: Remove this function, and replace it with a more generic property map. More... | |
virtual double | GetContactSurfaceLayer () |
: Remove this function, and replace it with a more generic property map. More... | |
virtual math::Vector3 | GetGravity () const |
Return the gavity vector. More... | |
virtual unsigned int | GetMaxContacts () |
: Remove this function, and replace it with a more generic property map. More... | |
double | GetMaxStepSize () const |
Get max step size. More... | |
virtual boost::any | GetParam (const std::string &_key) const |
Get an parameter of the physics engine. More... | |
boost::recursive_mutex * | GetPhysicsUpdateMutex () const |
returns a pointer to the PhysicsEngine::physicsUpdateMutex. More... | |
double | GetRealTimeUpdateRate () const |
Get real time update rate. More... | |
double | GetTargetRealTimeFactor () const |
Get target real time factor. More... | |
virtual std::string | GetType () const =0 |
Return the physics engine type (ode|bullet|dart|simbody). More... | |
double | GetUpdatePeriod () |
Get the simulation update period. More... | |
virtual double | GetWorldCFM () |
: Remove this function, and replace it with a more generic property map More... | |
virtual double | GetWorldERP () |
: Remove this function, and replace it with a more generic property map More... | |
virtual void | Init ()=0 |
Initialize the physics engine. More... | |
virtual void | InitForThread ()=0 |
Init the engine for threads. More... | |
virtual void | Load (sdf::ElementPtr _sdf) |
Load the physics engine. More... | |
virtual void | Reset () |
Rest the physics engine. More... | |
virtual void | SetAutoDisableFlag (bool _autoDisable) |
: Remove this function, and replace it with a more generic property map More... | |
virtual void | SetContactMaxCorrectingVel (double _vel) |
: Remove this function, and replace it with a more generic property map More... | |
virtual void | SetContactSurfaceLayer (double _layerDepth) |
: Remove this function, and replace it with a more generic property map More... | |
virtual void | SetGravity (const gazebo::math::Vector3 &_gravity)=0 |
Set the gavity vector. More... | |
virtual void | SetMaxContacts (unsigned int _maxContacts) |
: Remove this function, and replace it with a more generic property map More... | |
void | SetMaxStepSize (double _stepSize) |
Set max step size. More... | |
virtual bool | SetParam (const std::string &_key, const boost::any &_value) |
Set a parameter of the physics engine. More... | |
void | SetRealTimeUpdateRate (double _rate) |
Set real time update rate. More... | |
virtual void | SetSeed (uint32_t _seed)=0 |
Set the random number seed for the physics engine. More... | |
void | SetTargetRealTimeFactor (double _factor) |
Set target real time factor. More... | |
virtual void | SetWorldCFM (double _cfm) |
: Remove this function, and replace it with a more generic property map More... | |
virtual void | SetWorldERP (double _erp) |
: Remove this function, and replace it with a more generic property map More... | |
virtual void | UpdateCollision ()=0 |
Update the physics engine collision. More... | |
virtual void | UpdatePhysics () |
Update the physics engine. More... | |
Protected Member Functions | |
virtual void | OnPhysicsMsg (ConstPhysicsPtr &_msg) |
virtual callback for gztopic "~/physics". More... | |
virtual void | OnRequest (ConstRequestPtr &_msg) |
virtual callback for gztopic "~/request". More... | |
Protected Attributes | |
ContactManager * | contactManager |
Class that handles all contacts generated by the physics engine. More... | |
double | maxStepSize |
Real time update rate. More... | |
transport::NodePtr | node |
Node for communication. More... | |
transport::SubscriberPtr | physicsSub |
Subscribe to the physics topic. More... | |
boost::recursive_mutex * | physicsUpdateMutex |
Mutex to protect the update cycle. More... | |
double | realTimeUpdateRate |
Real time update rate. More... | |
transport::SubscriberPtr | requestSub |
Subscribe to the request topic. More... | |
transport::PublisherPtr | responsePub |
Response publisher. More... | |
sdf::ElementPtr | sdf |
Our SDF values. More... | |
double | targetRealTimeFactor |
Target real time factor. More... | |
WorldPtr | world |
Pointer to the world. More... | |
Base class for a physics engine.
|
explicit |
Default constructor.
[in] | _world | Pointer to the world. |
|
virtual |
Destructor.
|
pure virtual |
Create a collision.
[in] | _shapeType | Type of collision to create. |
[in] | _link | Parent link. |
Implemented in gazebo::physics::ODEPhysics, gazebo::physics::BulletPhysics, gazebo::physics::DARTPhysics, and gazebo::physics::SimbodyPhysics.
CollisionPtr gazebo::physics::PhysicsEngine::CreateCollision | ( | const std::string & | _shapeType, |
const std::string & | _linkName | ||
) |
Create a collision.
[in] | _shapeType | Type of collision to create. |
[in] | _linkName | Name of the parent link. |
|
pure virtual |
Create a new joint.
[in] | _type | Type of joint to create. |
[in] | _parent | Model parent. |
Implemented in gazebo::physics::ODEPhysics, gazebo::physics::BulletPhysics, gazebo::physics::DARTPhysics, and gazebo::physics::SimbodyPhysics.
Create a new body.
[in] | _parent | Parent model for the link. |
Implemented in gazebo::physics::ODEPhysics, gazebo::physics::BulletPhysics, gazebo::physics::DARTPhysics, and gazebo::physics::SimbodyPhysics.
Create a new model.
[in] | _base | Boost shared pointer to a new model. |
Reimplemented in gazebo::physics::DARTPhysics, and gazebo::physics::SimbodyPhysics.
|
pure virtual |
Create a physics::Shape object.
[in] | _shapeType | Type of shape to create. |
[in] | _collision | Collision parent. |
Implemented in gazebo::physics::ODEPhysics, gazebo::physics::BulletPhysics, gazebo::physics::DARTPhysics, and gazebo::physics::SimbodyPhysics.
|
pure virtual |
Debug print out of the physic engine state.
Implemented in gazebo::physics::ODEPhysics, gazebo::physics::BulletPhysics, gazebo::physics::DARTPhysics, and gazebo::physics::SimbodyPhysics.
|
virtual |
Finilize the physics engine.
Reimplemented in gazebo::physics::ODEPhysics, gazebo::physics::BulletPhysics, gazebo::physics::DARTPhysics, and gazebo::physics::SimbodyPhysics.
|
inlinevirtual |
: Remove this function, and replace it with a more generic property map
access functions to set ODE parameters..
ContactManager* gazebo::physics::PhysicsEngine::GetContactManager | ( | ) | const |
Get a pointer to the contact manger.
|
inlinevirtual |
: Remove this function, and replace it with a more generic property map.
access functions to set ODE parameters.
Reimplemented in gazebo::physics::ODEPhysics.
|
inlinevirtual |
: Remove this function, and replace it with a more generic property map.
access functions to set ODE parameters.
Reimplemented in gazebo::physics::ODEPhysics.
|
virtual |
Return the gavity vector.
|
inlinevirtual |
: Remove this function, and replace it with a more generic property map.
access functions to set ODE parameters.
Reimplemented in gazebo::physics::ODEPhysics.
double gazebo::physics::PhysicsEngine::GetMaxStepSize | ( | ) | const |
Get max step size.
|
virtual |
Get an parameter of the physics engine.
[in] | _attr | String key |
Reimplemented in gazebo::physics::SimbodyPhysics, gazebo::physics::ODEPhysics, gazebo::physics::BulletPhysics, and gazebo::physics::DARTPhysics.
|
inline |
returns a pointer to the PhysicsEngine::physicsUpdateMutex.
double gazebo::physics::PhysicsEngine::GetRealTimeUpdateRate | ( | ) | const |
Get real time update rate.
double gazebo::physics::PhysicsEngine::GetTargetRealTimeFactor | ( | ) | const |
Get target real time factor.
|
pure virtual |
Return the physics engine type (ode|bullet|dart|simbody).
Implemented in gazebo::physics::ODEPhysics, gazebo::physics::BulletPhysics, gazebo::physics::DARTPhysics, and gazebo::physics::SimbodyPhysics.
double gazebo::physics::PhysicsEngine::GetUpdatePeriod | ( | ) |
Get the simulation update period.
|
inlinevirtual |
: Remove this function, and replace it with a more generic property map
Get World CFM.
Reimplemented in gazebo::physics::ODEPhysics, and gazebo::physics::BulletPhysics.
|
inlinevirtual |
: Remove this function, and replace it with a more generic property map
Get World ERP.
Reimplemented in gazebo::physics::ODEPhysics.
|
pure virtual |
Initialize the physics engine.
Implemented in gazebo::physics::ODEPhysics, gazebo::physics::BulletPhysics, gazebo::physics::DARTPhysics, and gazebo::physics::SimbodyPhysics.
|
pure virtual |
Init the engine for threads.
Implemented in gazebo::physics::ODEPhysics, gazebo::physics::BulletPhysics, gazebo::physics::DARTPhysics, and gazebo::physics::SimbodyPhysics.
|
virtual |
Load the physics engine.
[in] | _sdf | Pointer to the SDF parameters. |
Reimplemented in gazebo::physics::ODEPhysics, gazebo::physics::BulletPhysics, gazebo::physics::DARTPhysics, and gazebo::physics::SimbodyPhysics.
|
protectedvirtual |
virtual callback for gztopic "~/physics".
[in] | _msg | Physics message. |
Reimplemented in gazebo::physics::ODEPhysics, gazebo::physics::SimbodyPhysics, gazebo::physics::DARTPhysics, and gazebo::physics::BulletPhysics.
|
protectedvirtual |
virtual callback for gztopic "~/request".
[in] | _msg | Request message. |
Reimplemented in gazebo::physics::ODEPhysics, gazebo::physics::SimbodyPhysics, gazebo::physics::DARTPhysics, and gazebo::physics::BulletPhysics.
|
inlinevirtual |
Rest the physics engine.
Reimplemented in gazebo::physics::ODEPhysics, gazebo::physics::BulletPhysics, gazebo::physics::DARTPhysics, and gazebo::physics::SimbodyPhysics.
|
virtual |
: Remove this function, and replace it with a more generic property map
Access functions to set ODE parameters.
[in] | _autoDisable | True to enable auto disabling of bodies. |
|
virtual |
: Remove this function, and replace it with a more generic property map
Access functions to set ODE parameters.
[in] | _vel | Max correcting velocity. |
Reimplemented in gazebo::physics::ODEPhysics.
|
virtual |
: Remove this function, and replace it with a more generic property map
Access functions to set ODE parameters.
[in] | _layerDepth | Surface layer depth |
Reimplemented in gazebo::physics::ODEPhysics.
|
pure virtual |
Set the gavity vector.
[in] | _gravity | New gravity vector. |
Implemented in gazebo::physics::BulletPhysics, gazebo::physics::ODEPhysics, gazebo::physics::DARTPhysics, and gazebo::physics::SimbodyPhysics.
|
virtual |
: Remove this function, and replace it with a more generic property map
access functions to set ODE parameters
[in] | _maxContacts | Maximum number of contacts. |
Reimplemented in gazebo::physics::ODEPhysics.
void gazebo::physics::PhysicsEngine::SetMaxStepSize | ( | double | _stepSize | ) |
Set max step size.
[in] | _stepSize | Max step size. |
|
virtual |
Set a parameter of the physics engine.
See SetParam documentation for descriptions of duplicate parameters.
[in] | _key | String key Below is a list of _key parameter definitions:
|
[in] | _value | The value to set to |
Reimplemented in gazebo::physics::SimbodyPhysics, gazebo::physics::ODEPhysics, gazebo::physics::BulletPhysics, and gazebo::physics::DARTPhysics.
void gazebo::physics::PhysicsEngine::SetRealTimeUpdateRate | ( | double | _rate | ) |
Set real time update rate.
[in] | _rate | Update rate |
|
pure virtual |
Set the random number seed for the physics engine.
[in] | _seed | The random number seed. |
Implemented in gazebo::physics::ODEPhysics, gazebo::physics::BulletPhysics, gazebo::physics::DARTPhysics, and gazebo::physics::SimbodyPhysics.
void gazebo::physics::PhysicsEngine::SetTargetRealTimeFactor | ( | double | _factor | ) |
Set target real time factor.
[in] | _factor | Target real time factor |
|
virtual |
: Remove this function, and replace it with a more generic property map
Access functions to set ODE parameters.
[in] | _cfm | Constraint force mixing. |
Reimplemented in gazebo::physics::BulletPhysics, and gazebo::physics::ODEPhysics.
|
virtual |
: Remove this function, and replace it with a more generic property map
Access functions to set ODE parameters.
[in] | _erp | Error reduction parameter. |
Reimplemented in gazebo::physics::ODEPhysics.
|
pure virtual |
Update the physics engine collision.
Implemented in gazebo::physics::ODEPhysics, gazebo::physics::BulletPhysics, gazebo::physics::DARTPhysics, and gazebo::physics::SimbodyPhysics.
|
inlinevirtual |
Update the physics engine.
Reimplemented in gazebo::physics::ODEPhysics, gazebo::physics::BulletPhysics, gazebo::physics::DARTPhysics, and gazebo::physics::SimbodyPhysics.
|
protected |
Class that handles all contacts generated by the physics engine.
|
protected |
Real time update rate.
|
protected |
Node for communication.
|
protected |
Subscribe to the physics topic.
|
protected |
Mutex to protect the update cycle.
|
protected |
Real time update rate.
|
protected |
Subscribe to the request topic.
|
protected |
Response publisher.
|
protected |
Our SDF values.
|
protected |
Target real time factor.
|
protected |
Pointer to the world.