Private data for the GUIOverlay class. More...
#include <GUIOverlayPrivate.hh>
Public Attributes | |
std::vector< event::ConnectionPtr > | connections |
All the connections. More... | |
bool | initialized |
True if initialized. More... | |
std::string | layoutFilename |
The layout file used to create gui elements. More... | |
unsigned int | rttImageSetCount |
Used in the AttachCameraToImage function to create unique names. More... | |
Private data for the GUIOverlay class.
std::vector<event::ConnectionPtr> gazebo::rendering::GUIOverlayPrivate::connections |
All the connections.
bool gazebo::rendering::GUIOverlayPrivate::initialized |
True if initialized.
std::string gazebo::rendering::GUIOverlayPrivate::layoutFilename |
The layout file used to create gui elements.
unsigned int gazebo::rendering::GUIOverlayPrivate::rttImageSetCount |
Used in the AttachCameraToImage function to create unique names.