Conversions.hh
Go to the documentation of this file.
1 /*
2  * Copyright (C) 2012-2015 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16 */
17 #ifndef _CONVERSIONS_HH_
18 #define _CONVERSIONS_HH_
19 
21 
22 #include "gazebo/common/Color.hh"
23 #include "gazebo/math/Vector3.hh"
25 #include "gazebo/util/system.hh"
26 
27 namespace gazebo
28 {
29  namespace rendering
30  {
33 
38  {
42  public: static Ogre::ColourValue Convert(const common::Color &_clr);
43 
47  public: static common::Color Convert(const Ogre::ColourValue &_clr);
48 
52  public: static Ogre::Vector3 Convert(const math::Vector3 &_v);
53 
57  public: static math::Vector3 Convert(const Ogre::Vector3 &_v);
58 
62  public: static Ogre::Quaternion Convert(const math::Quaternion &_v);
63 
67  public: static math::Quaternion Convert(const Ogre::Quaternion &_v);
68  };
70  }
71 }
72 #endif
The Vector3 class represents the generic vector containing 3 elements.
Definition: Vector3.hh:43
GAZEBO_VISIBLE msgs::Vector3d Convert(const math::Vector3 &_v)
Convert a math::Vector3 to a msgs::Vector3d.
Conversions Conversions.hh rendering/Conversions.hh.
Definition: Conversions.hh:37
A quaternion class.
Definition: Quaternion.hh:41
Defines a color.
Definition: Color.hh:39
#define GAZEBO_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system.hh:48