Inertial.hh
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17 #ifndef _INERTIAL_HH_
18 #define _INERTIAL_HH_
19 
20 #include <string>
21 
22 #include <sdf/sdf.hh>
23 
24 #include "gazebo/msgs/msgs.hh"
26 #include "gazebo/math/Vector3.hh"
27 #include "gazebo/math/Matrix3.hh"
28 #include "gazebo/util/system.hh"
29 
30 namespace gazebo
31 {
32  namespace physics
33  {
36 
40  {
42  public: Inertial();
43 
46  public: explicit Inertial(double _mass);
47 
50  public: Inertial(const Inertial &_inertial);
51 
53  public: virtual ~Inertial();
54 
57  public: void Load(sdf::ElementPtr _sdf);
58 
61  public: void UpdateParameters(sdf::ElementPtr _sdf);
62 
64  public: void Reset();
65 
67  public: void SetMass(double m);
68 
70  public: double GetMass() const;
71 
79  public: void SetInertiaMatrix(double _ixx, double _iyy, double _izz,
80  double _ixy, double _ixz, double iyz);
81 
86  public: void SetCoG(double _cx, double _cy, double _cz);
87 
90  public: void SetCoG(const math::Vector3 &_center);
91 
100  public: void SetCoG(double _cx, double _cy, double _cz,
101  double _rx, double _ry, double _rz);
102 
105  public: void SetCoG(const math::Pose &_c);
106 
109  public: inline const math::Vector3 &GetCoG() const
110  {
111  return this->cog.pos;
112  }
113 
117  public: inline const math::Pose GetPose() const
118  {
119  return math::Pose(this->cog);
120  }
121 
124  public: math::Vector3 GetPrincipalMoments() const;
125 
128  public: math::Vector3 GetProductsofInertia() const;
129 
132  public: double GetIXX() const;
133 
136  public: double GetIYY() const;
137 
140  public: double GetIZZ() const;
141 
144  public: double GetIXY() const;
145 
148  public: double GetIXZ() const;
149 
152  public: double GetIYZ() const;
153 
156  public: void SetIXX(double _v);
157 
160  public: void SetIYY(double _v);
161 
164  public: void SetIZZ(double _v);
165 
168  public: void SetIXY(double _v);
169 
172  public: void SetIXZ(double _v);
173 
176  public: void SetIYZ(double _v);
177 
180  public: void Rotate(const math::Quaternion &_rot);
181 
185  public: Inertial &operator=(const Inertial &_inertial);
186 
194  public: Inertial operator+(const Inertial &_inertial) const;
195 
199  public: const Inertial &operator+=(const Inertial &_inertial);
200 
203  public: void ProcessMsg(const msgs::Inertial &_msg);
204 
213  public: math::Matrix3 GetMOI(const math::Pose &_pose)
214  const;
215 
221  public: Inertial GetInertial(const math::Pose &_frameOffset) const;
222 
226  public: friend std::ostream &operator<<(std::ostream &_out,
227  const gazebo::physics::Inertial &_inertial)
228  {
229  _out << "Mass[" << _inertial.mass << "] CoG["
230  << _inertial.cog << "]\n";
231  _out << "IXX[" << _inertial.principals.x << "] "
232  << "IYY[" << _inertial.principals.y << "] "
233  << "IZZ[" << _inertial.principals.z << "]\n";
234  _out << "IXY[" << _inertial.products.x << "] "
235  << "IXZ[" << _inertial.products.y << "] "
236  << "IYZ[" << _inertial.products.z << "]\n";
237  return _out;
238  }
239 
242  public: math::Matrix3 GetMOI() const;
243 
246  public: void SetMOI(const math::Matrix3 &_moi);
247 
249  private: double mass;
250 
253  private: math::Pose cog;
254 
257  private: math::Vector3 principals;
258 
262  private: math::Vector3 products;
263 
265  private: sdf::ElementPtr sdf;
266 
269  private: static sdf::ElementPtr sdfInertial;
270  };
272  }
273 }
274 #endif
Encapsulates a position and rotation in three space.
Definition: Pose.hh:40
The Vector3 class represents the generic vector containing 3 elements.
Definition: Vector3.hh:43
double x
X location.
Definition: Vector3.hh:302
double z
Z location.
Definition: Vector3.hh:308
A 3x3 matrix class.
Definition: Matrix3.hh:34
A class for inertial information about a link.
Definition: Inertial.hh:39
const math::Pose GetPose() const
Get the pose about which the mass and inertia matrix is specified in the Link frame.
Definition: Inertial.hh:117
friend std::ostream & operator<<(std::ostream &_out, const gazebo::physics::Inertial &_inertial)
Output operator.
Definition: Inertial.hh:226
A quaternion class.
Definition: Quaternion.hh:41
#define GAZEBO_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system.hh:48
const math::Vector3 & GetCoG() const
Get the center of gravity.
Definition: Inertial.hh:109
double y
Y location.
Definition: Vector3.hh:305