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|  | BulletLink (EntityPtr _parent) | 
|  | Constructor.  More... 
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| virtual | ~BulletLink () | 
|  | Destructor.  More... 
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| virtual void | AddForce (const math::Vector3 &_force) | 
|  | Set the relative pose of a child collision.  More... 
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| virtual void | AddForceAtRelativePosition (const math::Vector3 &_force, const math::Vector3 &_relpos) | 
|  | Add a force to the body at position expressed to the body's own frame of reference.  More... 
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| virtual void | AddForceAtWorldPosition (const math::Vector3 &_force, const math::Vector3 &_pos) | 
|  | Add a force to the body using a global position.  More... 
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| virtual void | AddRelativeForce (const math::Vector3 &_force) | 
|  | Add a force to the body, components are relative to the body's own frame of reference.  More... 
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| virtual void | AddRelativeTorque (const math::Vector3 &_torque) | 
|  | Add a torque to the body, components are relative to the body's own frame of reference.  More... 
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| virtual void | AddTorque (const math::Vector3 &_torque) | 
|  | Add a torque to the body.  More... 
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| void | ClearCollisionCache () | 
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| virtual void | Fini () | 
|  | Finalize the entity.  More... 
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| btRigidBody * | GetBulletLink () const | 
|  | Get the bullet rigid body.  More... 
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| virtual bool | GetEnabled () const | 
|  | Get whether this body is enabled in the physics engine.  More... 
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| virtual bool | GetGravityMode () const | 
|  | Get the gravity mode.  More... 
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| virtual math::Vector3 | GetWorldAngularVel () const | 
|  | Get the angular velocity of the entity in the world frame.  More... 
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| virtual math::Vector3 | GetWorldCoGLinearVel () const | 
|  | Get the linear velocity at the body's center of gravity in the world frame.  More... 
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| virtual math::Vector3 | GetWorldForce () const | 
|  | Get the force applied to the body in the world frame.  More... 
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| virtual math::Vector3 | GetWorldLinearVel (const math::Vector3 &_offset) const | 
|  | Get the linear velocity of a point on the body in the world frame, using an offset expressed in a body-fixed frame.  More... 
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| virtual math::Vector3 | GetWorldLinearVel (const math::Vector3 &_offset, const math::Quaternion &_q) const | 
|  | Get the linear velocity of a point on the body in the world frame, using an offset expressed in an arbitrary frame.  More... 
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| virtual math::Vector3 | GetWorldTorque () const | 
|  | Get the torque applied to the body in the world frame.  More... 
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| virtual void | Init () | 
|  | Initialize the body.  More... 
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| virtual void | Load (sdf::ElementPtr _ptr) | 
|  | Load the body based on an SDF element.  More... 
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| virtual void | OnPoseChange () | 
|  | This function is called when the entity's (or one of its parents) pose of the parent has changed.  More... 
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| virtual void | SetAngularDamping (double _damping) | 
|  | Set the angular damping factor.  More... 
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| virtual void | SetAngularVel (const math::Vector3 &_vel) | 
|  | Set the angular velocity of the body.  More... 
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| virtual void | SetAutoDisable (bool _disable) | 
|  | Allow the link to auto disable.  More... 
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| virtual void | SetEnabled (bool _enable) const | 
|  | Set whether this body is enabled.  More... 
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| virtual void | SetForce (const math::Vector3 &_force) | 
|  | Set the force applied to the body.  More... 
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| virtual void | SetGravityMode (bool _mode) | 
|  | Set whether gravity affects this body.  More... 
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| virtual void | SetLinearDamping (double _damping) | 
|  | Set the linear damping factor.  More... 
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| virtual void | SetLinearVel (const math::Vector3 &_vel) | 
|  | Set the linear velocity of the body.  More... 
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| virtual void | SetLinkStatic (bool _static) | 
|  | Freeze link to ground (inertial frame).  More... 
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| virtual void | SetSelfCollide (bool _collide) | 
|  | Set whether this body will collide with others in the model.  More... 
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| virtual void | SetTorque (const math::Vector3 &_torque) | 
|  | Set the torque applied to the body.  More... 
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|  | Link (EntityPtr _parent) | 
|  | Constructor.  More... 
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| virtual | ~Link () | 
|  | Destructor.  More... 
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| void | AddChildJoint (JointPtr _joint) | 
|  | Joints that have this Link as a parent Link.  More... 
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| void | AddParentJoint (JointPtr _joint) | 
|  | Joints that have this Link as a child Link.  More... 
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| void | AttachStaticModel (ModelPtr &_model, const math::Pose &_offset) | 
|  | Attach a static model to this link.  More... 
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| template<typename T > | 
| event::ConnectionPtr | ConnectEnabled (T _subscriber) | 
|  | Connect to the add entity signal.  More... 
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| void | DetachAllStaticModels () | 
|  | Detach all static models from this link.  More... 
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| void | DetachStaticModel (const std::string &_modelName) | 
|  | Detach a static model from this link.  More... 
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| void | DisconnectEnabled (event::ConnectionPtr &_conn) | 
|  | Disconnect to the add entity signal.  More... 
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| void | FillMsg (msgs::Link &_msg) | 
|  | Fill a link message.  More... 
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| bool | FindAllConnectedLinksHelper (const LinkPtr &_originalParentLink, Link_V &_connectedLinks, bool _fistLink=false) | 
|  | Helper function to find all connected links of a link based on parent/child relations of joints.  More... 
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| void | Fini () | 
|  | Finalize the body.  More... 
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| double | GetAngularDamping () const | 
|  | Get the angular damping factor.  More... 
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| virtual math::Box | GetBoundingBox () const | 
|  | Get the bounding box for the link and all the child elements.  More... 
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| Joint_V | GetChildJoints () const | 
|  | Get the child joints.  More... 
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| Link_V | GetChildJointsLinks () const | 
|  | Returns a vector of children Links connected by joints.  More... 
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| CollisionPtr | GetCollision (const std::string &_name) | 
|  | Get a child collision by name.  More... 
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| CollisionPtr | GetCollision (unsigned int _index) const | 
|  | Get a child collision by index.  More... 
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| Collision_V | GetCollisions () const | 
|  | Get all the child collisions.  More... 
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| InertialPtr | GetInertial () const | 
|  | Get the inertia of the link.  More... 
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| virtual bool | GetKinematic () const | 
|  | Implement this function.  More... 
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| double | GetLinearDamping () const | 
|  | Get the linear damping factor.  More... 
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| ModelPtr | GetModel () const | 
|  | Get the model that this body belongs to.  More... 
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| Joint_V | GetParentJoints () const | 
|  | Get the parent joints.  More... 
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| Link_V | GetParentJointsLinks () const | 
|  | Returns a vector of parent Links connected by joints.  More... 
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| math::Vector3 | GetRelativeAngularAccel () const | 
|  | Get the angular acceleration of the body.  More... 
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| math::Vector3 | GetRelativeAngularVel () const | 
|  | Get the angular velocity of the body.  More... 
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| math::Vector3 | GetRelativeForce () const | 
|  | Get the force applied to the body.  More... 
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| math::Vector3 | GetRelativeLinearAccel () const | 
|  | Get the linear acceleration of the body.  More... 
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| math::Vector3 | GetRelativeLinearVel () const | 
|  | Get the linear velocity of the body.  More... 
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| math::Vector3 | GetRelativeTorque () const | 
|  | Get the torque applied to the body.  More... 
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| bool | GetSelfCollide () const | 
|  | Get Self-Collision Flag, if this is true, this body will collide with other bodies even if they share the same parent.  More... 
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| unsigned int | GetSensorCount () const | 
|  | Get sensor count.  More... 
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| std::string | GetSensorName (unsigned int _index) const | 
|  | Get sensor name.  More... 
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| msgs::Visual | GetVisualMessage (const std::string &_name) const | 
|  | Returns the visual message specified by its name.  More... 
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| math::Vector3 | GetWorldAngularAccel () const | 
|  | Get the angular acceleration of the body in the world frame.  More... 
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| math::Pose | GetWorldCoGPose () const | 
|  | Get the pose of the body's center of gravity in the world coordinate frame.  More... 
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| double | GetWorldEnergy () const | 
|  | Returns this link's total energy, or sum of Link::GetWorldEnergyPotential() and Link::GetWorldEnergyKinetic().  More... 
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| double | GetWorldEnergyKinetic () const | 
|  | Returns this link's kinetic energy computed using link's CoG velocity in the inertial (world) frame.  More... 
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| double | GetWorldEnergyPotential () const | 
|  | Returns this link's potential energy, based on position in world frame and gravity.  More... 
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| math::Pose | GetWorldInertialPose () const | 
|  | Get the world pose of the link inertia (cog position and Moment of Inertia frame).  More... 
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| math::Matrix3 | GetWorldInertiaMatrix () const | 
|  | Get the inertia matrix in the world frame.  More... 
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| math::Vector3 | GetWorldLinearAccel () const | 
|  | Get the linear acceleration of the body in the world frame.  More... 
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| virtual math::Vector3 | GetWorldLinearVel () const | 
|  | Get the linear velocity of the origin of the link frame, expressed in the world frame.  More... 
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| void | MoveFrame (const math::Pose &_worldReferenceFrameSrc, const math::Pose &_worldReferenceFrameDst) | 
|  | Move Link given source and target frames specified in world coordinates.  More... 
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| void | ProcessMsg (const msgs::Link &_msg) | 
|  | Update parameters from a message.  More... 
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| virtual void | RemoveChild (EntityPtr _child) | 
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| void | RemoveChildJoint (const std::string &_jointName) | 
|  | Remove Joints that have this Link as a parent Link.  More... 
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| void | RemoveCollision (const std::string &_name) | 
|  | Remove a collision from the link.  More... 
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| void | RemoveParentJoint (const std::string &_jointName) | 
|  | Remove Joints that have this Link as a child Link.  More... 
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| void | Reset () | 
|  | Reset the link.  More... 
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| void | ResetPhysicsStates () | 
|  | Reset the velocity, acceleration, force and torque of link.  More... 
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| void | SetAngularAccel (const math::Vector3 &_accel) | 
|  | Set the angular acceleration of the body.  More... 
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| void | SetCollideMode (const std::string &_mode) | 
|  | Set the collide mode of the body.  More... 
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| void | SetInertial (const InertialPtr &_inertial) | 
|  | Set the mass of the link.  More... 
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| virtual void | SetKinematic (const bool &_kinematic) | 
|  | Implement this function.  More... 
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| void | SetLaserRetro (float _retro) | 
|  | Set the laser retro reflectiveness.  More... 
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| void | SetLinearAccel (const math::Vector3 &_accel) | 
|  | Set the linear acceleration of the body.  More... 
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| void | SetPublishData (bool _enable) | 
|  | Enable/Disable link data publishing.  More... 
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| void | SetScale (const math::Vector3 &_scale) | 
|  | Set the scale of the link.  More... 
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| virtual bool | SetSelected (bool _set) | 
|  | Set whether this entity has been selected by the user through the gui.  More... 
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| void | SetState (const LinkState &_state) | 
|  | Set the current link state.  More... 
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| void | Update (const common::UpdateInfo &_info) | 
|  | Update the collision.  More... 
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| virtual void | UpdateMass () | 
|  | Update the mass matrix.  More... 
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| virtual void | UpdateParameters (sdf::ElementPtr _sdf) | 
|  | Update the parameters using new sdf values.  More... 
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| virtual void | UpdateSurface () | 
|  | Update surface parameters.  More... 
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|  | Entity (BasePtr _parent) | 
|  | Constructor.  More... 
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| virtual | ~Entity () | 
|  | Destructor.  More... 
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| CollisionPtr | GetChildCollision (const std::string &_name) | 
|  | Get a child collision entity, if one exists.  More... 
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| LinkPtr | GetChildLink (const std::string &_name) | 
|  | Get a child linke entity, if one exists.  More... 
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| math::Box | GetCollisionBoundingBox () const | 
|  | Returns collision bounding box.  More... 
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| const math::Pose & | GetDirtyPose () const | 
|  | Returns Entity::dirtyPose.  More... 
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| math::Pose | GetInitialRelativePose () const | 
|  | Get the initial relative pose.  More... 
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| void | GetNearestEntityBelow (double &_distBelow, std::string &_entityName) | 
|  | Get the distance to the nearest entity below (along the Z-axis) this entity.  More... 
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| ModelPtr | GetParentModel () | 
|  | Get the parent model, if one exists.  More... 
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| math::Pose | GetRelativePose () const | 
|  | Get the pose of the entity relative to its parent.  More... 
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| virtual const math::Pose & | GetWorldPose () const | 
|  | Get the absolute pose of the entity.  More... 
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| bool | IsCanonicalLink () const | 
|  | A helper function that checks if this is a canonical body.  More... 
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| bool | IsStatic () const | 
|  | Return whether this entity is static.  More... 
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| void | PlaceOnEntity (const std::string &_entityName) | 
|  | Move this entity to be ontop of another entity by name.  More... 
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| void | PlaceOnNearestEntityBelow () | 
|  | Move this entity to be ontop of the nearest entity below.  More... 
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| void | SetAnimation (const common::PoseAnimationPtr &_anim, boost::function< void()> _onComplete) | 
|  | Set an animation for this entity.  More... 
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| void | SetAnimation (common::PoseAnimationPtr _anim) | 
|  | Set an animation for this entity.  More... 
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| void | SetCanonicalLink (bool _value) | 
|  | Set to true if this entity is a canonical link for a model.  More... 
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| void | SetInitialRelativePose (const math::Pose &_pose) | 
|  | Set the initial pose.  More... 
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| virtual void | SetName (const std::string &_name) | 
|  | Set the name of the entity.  More... 
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| void | SetRelativePose (const math::Pose &_pose, bool _notify=true, bool _publish=true) | 
|  | Set the pose of the entity relative to its parent.  More... 
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| void | SetStatic (const bool &_static) | 
|  | Set whether this entity is static: immovable.  More... 
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| void | SetWorldPose (const math::Pose &_pose, bool _notify=true, bool _publish=true) | 
|  | Set the world pose of the entity.  More... 
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| void | SetWorldTwist (const math::Vector3 &_linear, const math::Vector3 &_angular, bool _updateChildren=true) | 
|  | Set angular and linear rates of an physics::Entity.  More... 
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| virtual void | StopAnimation () | 
|  | Stop the current animation, if any.  More... 
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|  | Base (BasePtr _parent) | 
|  | Constructor.  More... 
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| virtual | ~Base () | 
|  | Destructor.  More... 
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| void | AddChild (BasePtr _child) | 
|  | Add a child to this entity.  More... 
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| void | AddType (EntityType _type) | 
|  | Add a type specifier.  More... 
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| BasePtr | GetByName (const std::string &_name) | 
|  | Get by name.  More... 
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| BasePtr | GetChild (unsigned int _i) const | 
|  | Get a child by index.  More... 
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| BasePtr | GetChild (const std::string &_name) | 
|  | Get a child by name.  More... 
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| unsigned int | GetChildCount () const | 
|  | Get the number of children.  More... 
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| uint32_t | GetId () const | 
|  | Return the ID of this entity.  More... 
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| std::string | GetName () const | 
|  | Return the name of the entity.  More... 
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| BasePtr | GetParent () const | 
|  | Get the parent.  More... 
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| int | GetParentId () const | 
|  | Return the ID of the parent.  More... 
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| bool | GetSaveable () const | 
|  | Get whether the object should be "saved", when the user selects to save the world to xml.  More... 
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| std::string | GetScopedName (bool _prependWorldName=false) const | 
|  | Return the name of this entity with the model scope model1::...::modelN::entityName.  More... 
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| virtual const sdf::ElementPtr | GetSDF () | 
|  | Get the SDF values for the object.  More... 
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| unsigned int | GetType () const | 
|  | Get the full type definition.  More... 
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| const WorldPtr & | GetWorld () const | 
|  | Get the World this object is in.  More... 
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| bool | HasType (const EntityType &_t) const | 
|  | Returns true if this object's type definition has the given type.  More... 
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| bool | IsSelected () const | 
|  | True if the entity is selected by the user.  More... 
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| bool | operator== (const Base &_ent) const | 
|  | Returns true if the entities are the same.  More... 
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| void | Print (const std::string &_prefix) | 
|  | Print this object to screen via gzmsg.  More... 
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| virtual void | RemoveChild (unsigned int _id) | 
|  | Remove a child from this entity.  More... 
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| void | RemoveChild (const std::string &_name) | 
|  | Remove a child by name.  More... 
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| void | RemoveChildren () | 
|  | Remove all children.  More... 
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| virtual void | Reset (Base::EntityType _resetType) | 
|  | Calls recursive Reset on one of the Base::EntityType's.  More... 
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| void | SetParent (BasePtr _parent) | 
|  | Set the parent.  More... 
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| void | SetSaveable (bool _v) | 
|  | Set whether the object should be "saved", when the user selects to save the world to xml.  More... 
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| void | SetWorld (const WorldPtr &_newWorld) | 
|  | Set the world this object belongs to.  More... 
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| virtual void | Update () | 
|  | Update the object.  More... 
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