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| AxisVisual (const std::string &_name, VisualPtr _vis) |
| Constructor. More...
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virtual | ~AxisVisual () |
| Destructor. More...
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virtual void | Load () |
| Load the axis visual. More...
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void | ScaleXAxis (const math::Vector3 &_scale) |
| Scale the X axis. More...
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void | ScaleYAxis (const math::Vector3 &_scale) |
| Scale the Y axis. More...
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void | ScaleZAxis (const math::Vector3 &_scale) |
| Scale the Z axis. More...
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void | SetAxisMaterial (unsigned int _axis, const std::string &_material) |
| Set the material used to render and axis. More...
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void | SetAxisVisible (unsigned int _axis, bool _visible) |
| Set whether the axis will be visible. More...
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void | ShowAxisHead (unsigned int _axis, bool _show) |
| Show the axis arrow head. More...
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void | ShowAxisRotation (unsigned int _axis, bool _show) |
| Show the rotation tube. More...
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void | ShowAxisShaft (unsigned int _axis, bool _show) |
| Show the axis arrow shaft. More...
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| Visual (const std::string &_name, VisualPtr _parent, bool _useRTShader=true) |
| Constructor. More...
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| Visual (const std::string &_name, ScenePtr _scene, bool _useRTShader=true) |
| Constructor. More...
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virtual | ~Visual () |
| Destructor. More...
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void | AttachAxes () |
| Attach visualization axes. More...
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void | AttachLineVertex (DynamicLines *_line, unsigned int _index) |
| Attach a vertex of a line to the position of the visual. More...
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Ogre::MovableObject * | AttachMesh (const std::string &_meshName, const std::string &_subMesh="", bool _centerSubmesh=false, const std::string &_objName="") |
| Attach a mesh to this visual by name. More...
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void | AttachObject (Ogre::MovableObject *_obj) |
| Attach a renerable object to the visual. More...
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void | AttachVisual (VisualPtr _vis) |
| Attach a visual to this visual. More...
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void | ClearParent () |
| Clear parents. More...
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VisualPtr | Clone (const std::string &_name, VisualPtr _newParent) |
| Clone the visual with a new name. More...
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DynamicLines * | CreateDynamicLine (RenderOpType _type=RENDERING_LINE_STRIP) |
| Add a line to the visual. More...
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void | DeleteDynamicLine (DynamicLines *_line) |
| Delete a dynamic line. More...
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void | DetachObjects () |
| Detach all objects. More...
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void | DetachVisual (VisualPtr _vis) |
| Detach a visual. More...
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void | DetachVisual (const std::string &_name) |
| Detach a visual. More...
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void | DisableTrackVisual () |
| Disable tracking of a visual. More...
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void | EnableTrackVisual (VisualPtr _vis) |
| Set one visual to track/follow another. More...
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void | Fini () |
| Helper for the destructor. More...
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unsigned int | GetAttachedObjectCount () const |
| Return the number of attached movable objects. More...
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math::Box | GetBoundingBox () const |
| Get the bounding box for the visual. More...
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VisualPtr | GetChild (unsigned int _index) |
| Get an attached visual based on an index. More...
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unsigned int | GetChildCount () |
| Get the number of attached visuals. More...
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bool | GetHighlighted () const |
| Get whether or not the visual is visually highlighted. More...
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uint32_t | GetId () const |
| Get the id associated with this visual. More...
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std::string | GetMaterialName () const |
| Get the name of the material. More...
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std::string | GetMeshName () const |
| The name of the mesh set in the visual's SDF. More...
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std::string | GetName () const |
| Get the name of the visual. More...
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std::string | GetNormalMap () const |
| Get the normal map. More...
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VisualPtr | GetParent () const |
| Get the parent visual, if one exists. More...
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math::Pose | GetPose () const |
| Get the pose of the visual. More...
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math::Vector3 | GetPosition () const |
| Get the position of the visual. More...
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VisualPtr | GetRootVisual () |
| Get the root visual. More...
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math::Quaternion | GetRotation () const |
| Get the rotation of the visual. More...
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math::Vector3 | GetScale () |
| Get the scale. More...
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ScenePtr | GetScene () const |
| Get current. More...
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Ogre::SceneNode * | GetSceneNode () const |
| Return the scene Node of this visual entity. More...
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std::string | GetShaderType () const |
| Get the shader type. More...
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std::string | GetSubMeshName () const |
| Get the name of the sub mesh set in the visual's SDF. More...
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float | GetTransparency () |
| Get the transparency. More...
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uint32_t | GetVisibilityFlags () |
| Get visibility flags for this visual and all children. More...
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bool | GetVisible () const |
| Get whether the visual is visible. More...
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math::Pose | GetWorldPose () const |
| Get the global pose of the node. More...
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bool | HasAttachedObject (const std::string &_name) |
| Returns true if an object with _name is attached. More...
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void | Init () |
| Helper for the contructor. More...
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void | InsertMesh (const std::string &_meshName, const std::string &_subMesh="", bool _centerSubmesh=false) |
| Insert a mesh into Ogre. More...
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bool | IsPlane () const |
| Return true if the visual is a plane. More...
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bool | IsStatic () const |
| Return true if the visual is a static geometry. More...
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void | Load (sdf::ElementPtr _sdf) |
| Load the visual with a set of parameters. More...
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void | LoadFromMsg (ConstVisualPtr &_msg) |
| Load from a message. More...
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void | LoadPlugin (const std::string &_filename, const std::string &_name, sdf::ElementPtr _sdf) |
| Load a plugin. More...
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void | MakeStatic () |
| Make the visual objects static renderables. More...
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void | MoveToPosition (const math::Pose &_pose, double _time) |
| Move to a pose and over a given time. More...
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void | MoveToPositions (const std::vector< math::Pose > &_pts, double _time, boost::function< void()> _onComplete=NULL) |
| Move to a series of pose and over a given time. More...
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void | RemovePlugin (const std::string &_name) |
| Remove a running plugin. More...
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void | SetAmbient (const common::Color &_color) |
| Set the ambient color of the visual. More...
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void | SetCastShadows (bool _shadows) |
| Set whether the visual should cast shadows. More...
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void | SetDiffuse (const common::Color &_color) |
| Set the diffuse color of the visual. More...
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virtual void | SetEmissive (const common::Color &_color) |
| Set the emissive value. More...
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void | SetHighlighted (bool _highlighted) |
| Set the visual to be visually highlighted. More...
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void | SetId (uint32_t _id) |
| Set the id associated with this visual. More...
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void | SetLighting (bool _lighting) |
| Set whether or not to enable or disable lighting. More...
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void | SetMaterial (const std::string &_materialName, bool _unique=true) |
| Set the material. More...
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void | SetName (const std::string &_name) |
| Set the name of the visual. More...
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void | SetNormalMap (const std::string &_nmap) |
| Set the normal map. More...
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void | SetPose (const math::Pose &_pose) |
| Set the pose of the visual. More...
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void | SetPosition (const math::Vector3 &_pos) |
| Set the position of the visual. More...
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void | SetRibbonTrail (bool _value, const common::Color &_initialColor, const common::Color &_changeColor) |
| True on or off a ribbon trail. More...
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void | SetRotation (const math::Quaternion &_rot) |
| Set the rotation of the visual. More...
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void | SetScale (const math::Vector3 &_scale) |
| Set the scale. More...
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void | SetScene (ScenePtr _scene) |
| Set current scene. More...
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void | SetShaderType (const std::string &_type) |
| Set the shader type for the visual's material. More...
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void | SetSkeletonPose (const msgs::PoseAnimation &_pose) |
| Set animation skeleton pose. More...
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void | SetSpecular (const common::Color &_color) |
| Set the specular color of the visual. More...
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void | SetTransparency (float _trans) |
| Set the transparency. More...
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void | SetVisibilityFlags (uint32_t _flags) |
| Set visibility flags for this visual and all children. More...
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void | SetVisible (bool _visible, bool _cascade=true) |
| Set whether the visual is visible. More...
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void | SetWireframe (bool _show) |
| Enable or disable wireframe for this visual. More...
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void | SetWorldPose (const math::Pose &_pose) |
| Set the world pose of the visual. More...
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void | SetWorldPosition (const math::Vector3 &_pos) |
| Set the world linear position of the visual. More...
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void | SetWorldRotation (const math::Quaternion &_rot) |
| Set the world orientation of the visual. More...
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void | ShowBoundingBox () |
| Display the bounding box visual. More...
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void | ShowCollision (bool _show) |
| Display the collision visuals. More...
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void | ShowCOM (bool _show) |
| Display Center of Mass visuals. More...
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void | ShowJoints (bool _show) |
| Display joint visuals. More...
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void | ShowSkeleton (bool _show) |
| Display the skeleton visuals. More...
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void | ToggleVisible () |
| Toggle whether this visual is visible. More...
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void | Update () |
| Update the visual. More...
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void | UpdateFromMsg (ConstVisualPtr &_msg) |
| Update a visual based on a message. More...
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Basic axis visualization.