Private data for the COM Visual class. More...
#include <COMVisualPrivate.hh>

Public Attributes | |
| Ogre::SceneNode * | boxNode | 
| Box that make the cross marking the center of mass.  More... | |
| DynamicLines * | crossLines | 
| Lines that make the cross marking the center of mass.  More... | |
  Public Attributes inherited from gazebo::rendering::VisualPrivate | |
| Ogre::AnimationState * | animState | 
| Used to animate the visual.  More... | |
| WireBox * | boundingBox | 
| A wire frame bounding box.  More... | |
| std::vector< VisualPtr > | children | 
| Children visuals.  More... | |
| uint32_t | id | 
| Unique id of this visual.  More... | |
| bool | initialized | 
| True if initialized.  More... | |
| bool | isStatic | 
| True if the visual is static, which allows Ogre to improve performance.  More... | |
| bool | lighting | 
| True if lighting will be applied to this visual.  More... | |
| std::list< DynamicLines * > | lines | 
| List of all the lines created.  More... | |
| std::list< std::pair < DynamicLines *, unsigned int > >  | lineVertices | 
| Lines and their vertices connected to this visual.  More... | |
| std::string | myMaterialName | 
| The unique name for the visual's material.  More... | |
| std::string | name | 
| Name of the visual.  More... | |
| boost::function< void()> | onAnimationComplete | 
| Callback for the animation complete event.  More... | |
| std::string | origMaterialName | 
| The original name for the visual's material.  More... | |
| VisualPtr | parent | 
| Parent visual.  More... | |
| std::vector< VisualPluginPtr > | plugins | 
| A list of visual plugins.  More... | |
| event::ConnectionPtr | preRenderConnection | 
| Connection for the pre render event.  More... | |
| common::Time | prevAnimTime | 
| Time of the previous animation step.  More... | |
| Ogre::RibbonTrail * | ribbonTrail | 
| The ribbon train created by the visual.  More... | |
| math::Vector3 | scale | 
| Scale of visual.  More... | |
| ScenePtr | scene | 
| Pointer to the visual's scene.  More... | |
| Ogre::SceneNode * | sceneNode | 
| Pointer to the visual's scene node in Ogre.  More... | |
| sdf::ElementPtr | sdf | 
| The SDF element for the visual.  More... | |
| Ogre::SkeletonInstance * | skeleton | 
| The visual's skeleton, used only for person simulation.  More... | |
| Ogre::StaticGeometry * | staticGeom | 
| Pointer to the static geometry.  More... | |
| float | transparency | 
| Transparency value.  More... | |
| bool | useRTShader | 
| True to use RT shader system.  More... | |
| bool | visible | 
| True if rendered.  More... | |
Additional Inherited Members | |
  Static Public Attributes inherited from gazebo::rendering::VisualPrivate | |
| static uint32_t | visualIdCount | 
| Counter used to create unique ids.  More... | |
Private data for the COM Visual class.
| Ogre::SceneNode* gazebo::rendering::COMVisualPrivate::boxNode | 
Box that make the cross marking the center of mass.
| DynamicLines* gazebo::rendering::COMVisualPrivate::crossLines | 
Lines that make the cross marking the center of mass.