18 #ifndef _GUI_ACTIONS_HH_
19 #define _GUI_ACTIONS_HH_
135 : QAction(_text, _parent) {}
139 public:
void Signal(
const std::string &_modelName)
140 { emit DeleteSignal(_modelName); }
144 Q_SIGNALS:
void DeleteSignal(
const std::string &_modelName);
GZ_GUI_VISIBLE QAction * g_spotLghtCreateAct
GZ_GUI_VISIBLE QAction * g_overlayAct
GZ_GUI_VISIBLE QAction * g_topicVisAct
GZ_GUI_VISIBLE QAction * g_meshCreateAct
GZ_GUI_VISIBLE QAction * g_stepAct
void Signal(const std::string &_modelName)
Emit the delete signal.
Definition: Actions.hh:139
GZ_GUI_VISIBLE QAction * g_fullScreenAct
GZ_GUI_VISIBLE QAction * g_showInertiaAct
Action to show/hide inertia visuals for all models.
GZ_GUI_VISIBLE QAction * g_aboutAct
GZ_GUI_VISIBLE QAction * g_arrowAct
GZ_GUI_VISIBLE DeleteAction * g_deleteAct
Action used to delete a model.
#define GZ_GUI_VISIBLE
Definition: system.hh:368
GZ_GUI_VISIBLE QAction * g_resetAct
GZ_GUI_VISIBLE QAction * g_pointLghtCreateAct
GZ_GUI_VISIBLE QAction * g_showJointsAct
Action to show/hide joint visuals for all models.
GZ_GUI_VISIBLE QAction * g_cylinderCreateAct
GZ_GUI_VISIBLE QAction * g_pasteAct
GZ_GUI_VISIBLE QAction * g_cameraOrthoAct
Enable orthographic projection action.
GZ_GUI_VISIBLE QAction * g_showOriginAct
Action to show/hide the world origin indicator.
GZ_GUI_VISIBLE QAction * g_boxCreateAct
GZ_GUI_VISIBLE QAction * g_importAct
GZ_GUI_VISIBLE QWidgetAction * g_viewAngleAct
Action to open the view angle widget.
GZ_GUI_VISIBLE QAction * g_editBuildingAct
GZ_GUI_VISIBLE QAction * g_saveAct
GZ_GUI_VISIBLE QAction * g_transparentAct
GZ_GUI_VISIBLE QAction * g_orbitAct
GZ_GUI_VISIBLE QAction * g_dirLghtCreateAct
GZ_GUI_VISIBLE QAction * g_newAct
GZ_GUI_VISIBLE QAction * g_copyAct
GZ_GUI_VISIBLE QAction * g_showToolbarsAct
GZ_GUI_VISIBLE QAction * g_diagnosticsAct
GZ_GUI_VISIBLE QAction * g_quitAct
GZ_GUI_VISIBLE QAction * g_alignButtonAct
GZ_GUI_VISIBLE QAction * g_playAct
GZ_GUI_VISIBLE QAction * g_editTerrainAct
GZ_GUI_VISIBLE QAction * g_openAct
GZ_GUI_VISIBLE QAction * g_saveAsAct
GZ_GUI_VISIBLE QAction * g_viewAngleButtonAct
Action attached to the view angle button.
GZ_GUI_VISIBLE QAction * g_cameraPerspectiveAct
Enable perspective projection action.
Custom delete action.
Definition: Actions.hh:128
GZ_GUI_VISIBLE QAction * g_fpsAct
GZ_GUI_VISIBLE QAction * g_screenshotAct
GZ_GUI_VISIBLE QWidgetAction * g_alignAct
GZ_GUI_VISIBLE QAction * g_saveCfgAct
GZ_GUI_VISIBLE QAction * g_viewWireframeAct
GZ_GUI_VISIBLE QAction * g_resetModelsAct
GZ_GUI_VISIBLE QAction * g_cloneAct
GZ_GUI_VISIBLE QAction * g_pauseAct
GZ_GUI_VISIBLE QAction * g_dataLoggerAct
GZ_GUI_VISIBLE QAction * g_snapAct
GZ_GUI_VISIBLE QAction * g_showCOMAct
Action to show/hide CoM visuals for all models.
GZ_GUI_VISIBLE QAction * g_showContactsAct
Action to show/hide contact visuals for all models.
GZ_GUI_VISIBLE QAction * g_translateAct
GZ_GUI_VISIBLE QAction * g_viewOculusAct
GZ_GUI_VISIBLE QAction * g_showGridAct
Action to show/hide the grid over the ground plane.
GZ_GUI_VISIBLE QAction * g_sphereCreateAct
GZ_GUI_VISIBLE QAction * g_editModelAct
GZ_GUI_VISIBLE QAction * g_showLinkFrameAct
Action to show/hide link frame visuals for all models.
GZ_GUI_VISIBLE QAction * g_rotateAct
#define GAZEBO_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system.hh:66
GZ_GUI_VISIBLE QAction * g_showCollisionsAct
Action to show/hide collision visuals for all models.
GZ_GUI_VISIBLE QAction * g_scaleAct
GZ_GUI_VISIBLE QAction * g_resetWorldAct
DeleteAction(const QString &_text, QObject *_parent)
Constructor.
Definition: Actions.hh:134