gui namespace More...
Namespaces | |
editor | |
model | |
Classes | |
class | AlignWidget |
A gui widget for aligning models. More... | |
class | AlignWidgetPrivate |
Private data for the AlignWidget class. More... | |
class | ApplyWrenchDialog |
Dialog for applying force and torque to a model. More... | |
class | ApplyWrenchDialogPrivate |
Private data for the ApplyWrenchDialog class. More... | |
class | BaseInspectorDialog |
Base Dialog for a specific inspector dialog. More... | |
class | BoxMaker |
to make a box More... | |
class | BuildingEditor |
class | BuildingEditorPalette |
A palette of building items which can be added to the editor. More... | |
class | BuildingEditorPalettePrivate |
class | BuildingEditorWidget |
The parent widget of the building editor, level widget and scale widget. More... | |
class | BuildingItem |
Base class of a items that have building level properties such as the level number and level height. More... | |
class | BuildingMaker |
Create and manage 3D visuals of a building. More... | |
class | BuildingModelManip |
Manipulate a 3D visual associated to a 2D editor item. More... | |
class | CloneWindow |
class | CollisionConfig |
A tab for configuring collision properties of a link. More... | |
class | CollisionConfigData |
A class of widgets used for configuring collision properties. More... | |
class | ConfigChildWidget |
A convenience widget that also holds pointers to a list of its child widgets. More... | |
class | ConfigWidget |
A widget generated from a google protobuf message. More... | |
class | CurrentTimeItem |
Item which represents the current time within the view. More... | |
class | CylinderMaker |
to make a cylinder More... | |
class | DataLogger |
A widget that provides data logging functionality. More... | |
class | DeleteAction |
Custom delete action. More... | |
class | Diagnostics |
Plot diagnostic information. More... | |
class | DirectionalLightMaker |
class | DoorItem |
2D representation of a door More... | |
class | Editor |
Base class for editors, such as BuildingEditor and TerrainEditor. More... | |
class | EditorItem |
Base class of an item in the editor. More... | |
class | EditorView |
Control the editor view and manage contents in the editor scene. More... | |
class | EntityMaker |
to make an entity base class More... | |
class | EnumConfigWidget |
A widget for configuring enum values. More... | |
class | Events |
class | ExtrudeDialog |
Dialog for saving to file. More... | |
class | ExtrudeDialogPrivate |
Private data for the ExtrudeDialog class. More... | |
class | FloorItem |
2D representation of a floor. More... | |
class | GeometryConfigWidget |
A widget for configuring geometry properties. More... | |
class | GLWidget |
class | GrabberHandle |
class | GraphScene |
A scene of 2D graph nodes and edges. More... | |
class | GraphView |
A view for the graph scene. More... | |
class | GridLines |
2D grid lines. More... | |
class | GroupWidget |
A collapsible widget that holds child widgets. More... | |
class | ImageFrame |
Frame that draws an image when a paintevent is received. More... | |
class | ImageFramePrivate |
class | ImagesView |
class | ImagesViewPrivate |
Private data for the ImagesView class. More... | |
class | ImageView |
class | ImageViewPrivate |
Private data for the ImageView class. More... | |
class | ImportDialog |
Dialog for saving to file. More... | |
class | ImportImageDialog |
class | ImportImageView |
Control the import image view and manage contents in the scene. More... | |
class | IncrementalPlot |
A plotting widget that handles incremental addition of data. More... | |
class | InsertModelWidget |
class | InsertModelWidgetPrivate |
Private class attributes for InsertModelWidget. More... | |
class | JointControlWidget |
gui/JointControlWidget.hh More... | |
class | JointData |
Helper class to store joint data. More... | |
class | JointForceControl |
Widget to control joints via application of force. More... | |
class | JointInspector |
A class to inspect and modify joints. More... | |
class | JointMaker |
Joint visualization. More... | |
class | JointPIDPosControl |
Widget to control joints via application of position PID controller. More... | |
class | JointPIDVelControl |
Widget to control joints via application of a velocity PID controller. More... | |
class | LaserView |
class | LayersWidget |
A widget that manages visualization layers. More... | |
class | LayersWidgetPrivate |
class | Level |
A convenient structure for storing level information. More... | |
class | LevelInspectorDialog |
Dialog for configuring a building level. More... | |
class | LevelWidget |
class | LightMaker |
class | LinkConfig |
A tab for configuring properties of a link. More... | |
class | LinkData |
Helper class to store link data. More... | |
class | LinkInspector |
class | LogPlayView |
View for the timeline. More... | |
class | LogPlayViewPrivate |
Private data for the LogPlayView class. More... | |
class | LogPlayWidget |
Widget which displays log playback options. More... | |
class | LogPlayWidgetPrivate |
class | MainWindow |
class | MeasureItem |
Measurement lines and values. More... | |
class | MeshMaker |
class | ModelAlign |
A gui tool for aligning models. More... | |
class | ModelAlignPrivate |
Private data for the ModelAlign class. More... | |
class | ModelBuilderWidget |
class | ModelCreator |
Create and manage 3D visuals of a model with links and joints. More... | |
class | ModelData |
class | ModelEditor |
Interface to the terrain editor. More... | |
class | ModelEditorPalette |
A palette of model items which can be added to the editor. More... | |
class | ModelEditorPrivate |
class | ModelEditWidget |
class | ModelListSheetDelegate |
class | ModelListWidget |
class | ModelMaker |
class | ModelManipulator |
Manipulator tool for translating/rotating/scaling models and links. More... | |
class | ModelManipulatorPrivate |
Private data for the ModelManipulator class. More... | |
class | ModelPropertyWidget |
class | ModelRightMenu |
Displays a menu when the right mouse button has been pressed. More... | |
class | ModelSnap |
A gui tool for snapping one model to another. More... | |
class | ModelSnapPrivate |
class | OculusWindow |
A widget that renders a camera view suitable for the Oculus Rift. More... | |
class | PointLightMaker |
class | RectItem |
2D rectangle. More... | |
class | RenderWidget |
class | RestUiLoginDialog |
Provides a means to login to a webservice. More... | |
class | RestUiLogoutDialog |
Provides a means to logout from a webservice. More... | |
class | RotateHandle |
Handle for rotating an editor item. More... | |
class | SaveDialog |
Dialog for saving to file. More... | |
class | SaveDialogPrivate |
Private data for the SaveDialog class. More... | |
class | ScaleWidget |
Widget that displays the scale (zoom level) of the editor. More... | |
class | SchematicViewWidget |
The parent widget of the CML editor. More... | |
class | SegmentItem |
2D line segment. More... | |
class | SpaceNav |
Interface to the space navigator joystick. More... | |
class | SpaceNavPrivate |
Private data for the SpaceNav class. More... | |
class | SphereMaker |
class | SplashScreen |
Splash screen that displays an icon and a message. More... | |
class | SplashScreenPrivate |
class | SpotLightMaker |
class | StairsInspectorDialog |
Dialog for configuring a staircase item. More... | |
class | StairsItem |
2D representation of a staircase. More... | |
class | TerrainEditor |
Interface to the terrain editor. More... | |
class | TerrainEditorPalette |
A palette of building items which can be added to the editor. More... | |
class | TextView |
class | TimePanel |
class | TimePanelPrivate |
class | TimeWidget |
class | TimeWidgetPrivate |
class | ToolsWidget |
A widget that manages all the tools on the right side of the render widget. More... | |
class | TopicSelector |
A widget that provides a list of topics to select from. More... | |
class | TopicView |
Base class for widgets that display topic data. More... | |
class | ViewAngleWidget |
A gui widget for changing the camera view angle. More... | |
class | ViewAngleWidgetPrivate |
class | ViewFactory |
The view factory creates GUI widgets to visualize data on a topic. More... | |
class | ViewState |
A class for managing view visualization states. More... | |
class | VisualConfig |
A tab for configuring visual properties of a link. More... | |
class | VisualConfigData |
A class of widgets used for configuring visual properties. More... | |
class | WallInspectorDialog |
Dialog for configuring a wall item. More... | |
class | WallSegmentItem |
2D representation of a wall. More... | |
class | WindowDoorInspectorDialog |
class | WindowItem |
2D representation of a window. More... | |
Typedefs | |
typedef boost::shared_ptr < ImageView > | ImageViewPtr |
typedef boost::shared_ptr < LaserView > | LaserViewPtr |
typedef boost::shared_ptr < TextView > | TextViewPtr |
typedef boost::shared_ptr < TopicView > | TopicViewPtr |
typedef TopicView *(* | ViewFactoryFn )(QWidget *_parent) |
Functions | |
GAZEBO_VISIBLE void | clear_active_camera () |
GAZEBO_VISIBLE rendering::UserCameraPtr | get_active_camera () |
GAZEBO_VISIBLE unsigned int | get_entity_id (const std::string &_name) |
GAZEBO_VISIBLE MainWindow * | get_main_window () |
Return a pointer to the main graphical window. More... | |
GAZEBO_VISIBLE std::string | get_world () |
template<typename T > | |
GAZEBO_VISIBLE T | getINIProperty (const std::string &_key, const T &_default) |
Get a property from the GUI INI file. More... | |
GAZEBO_VISIBLE bool | has_entity_name (const std::string &_name) |
GAZEBO_VISIBLE void | init () |
GAZEBO_VISIBLE bool | load () |
Load the graphical interface. More... | |
GAZEBO_VISIBLE bool | loadINI (boost::filesystem::path _file="") |
Locate and load the INI configuration file. More... | |
GAZEBO_VISIBLE bool | run (int _argc, char **_argv) |
GAZEBO_VISIBLE bool | saveINI (const boost::filesystem::path &_file) |
Save the configuration parameters to file. More... | |
GAZEBO_VISIBLE void | set_active_camera (rendering::UserCameraPtr _cam) |
GAZEBO_VISIBLE void | set_world (const std::string &_name) |
template<typename T > | |
GAZEBO_VISIBLE bool | setINIProperty (const std::string &_key, const T &_value) |
Set a value in the INI property tree. More... | |
GAZEBO_VISIBLE void | stop () |
gui namespace
GUI forward declarations and type defines.
typedef boost::shared_ptr<ImageView> gazebo::gui::ImageViewPtr |
typedef boost::shared_ptr<LaserView> gazebo::gui::LaserViewPtr |
typedef boost::shared_ptr<TextView> gazebo::gui::TextViewPtr |
typedef boost::shared_ptr<TopicView> gazebo::gui::TopicViewPtr |
typedef TopicView*(* gazebo::gui::ViewFactoryFn)(QWidget *_parent) |
GAZEBO_VISIBLE void gazebo::gui::clear_active_camera | ( | ) |
GAZEBO_VISIBLE rendering::UserCameraPtr gazebo::gui::get_active_camera | ( | ) |
GAZEBO_VISIBLE unsigned int gazebo::gui::get_entity_id | ( | const std::string & | _name | ) |
GAZEBO_VISIBLE MainWindow* gazebo::gui::get_main_window | ( | ) |
Return a pointer to the main graphical window.
GAZEBO_VISIBLE std::string gazebo::gui::get_world | ( | ) |
GAZEBO_VISIBLE T gazebo::gui::getINIProperty | ( | const std::string & | _key, |
const T & | _default | ||
) |
Get a property from the GUI INI file.
[in] | _key | String based key[ SECTION.VALUE ] |
[in] | _default | Default value to use if property is not found. |
References g_propTree.
GAZEBO_VISIBLE bool gazebo::gui::has_entity_name | ( | const std::string & | _name | ) |
GAZEBO_VISIBLE void gazebo::gui::init | ( | ) |
GAZEBO_VISIBLE bool gazebo::gui::load | ( | ) |
Load the graphical interface.
GAZEBO_VISIBLE bool gazebo::gui::loadINI | ( | boost::filesystem::path | _file = "" | ) |
Locate and load the INI configuration file.
If the GAZEBO_GUI_INI_FILE environment variable is set and contains valid content, load and return true. If GAZEBO_GUI_INI_FILE is not set, load from ~/.gazebo/gui.ini (a gui.ini file will be created if it doesn't exist) and return true. If GAZEBO_GUI_INI_FILE is set but the path does not exist, or if it exists and contains invalid content, do not load, and return false.
[in] | _file | Path to a gui.ini file. This will override the environment variables. |
GAZEBO_VISIBLE bool gazebo::gui::run | ( | int | _argc, |
char ** | _argv | ||
) |
GAZEBO_VISIBLE bool gazebo::gui::saveINI | ( | const boost::filesystem::path & | _file | ) |
Save the configuration parameters to file.
[in] | _file | Filename in which to write the values. |
GAZEBO_VISIBLE void gazebo::gui::set_active_camera | ( | rendering::UserCameraPtr | _cam | ) |
GAZEBO_VISIBLE void gazebo::gui::set_world | ( | const std::string & | _name | ) |
GAZEBO_VISIBLE bool gazebo::gui::setINIProperty | ( | const std::string & | _key, |
const T & | _value | ||
) |
Set a value in the INI property tree.
Note, this doesn't save properties to disk.
[in] | _key | Key for the value, such as "geometry.x" |
[in] | _value | Value for the key |
References g_propTree.
GAZEBO_VISIBLE void gazebo::gui::stop | ( | ) |
Referenced by gazebo::event::Events::ConnectStop(), and gazebo::event::Events::DisconnectStop().
GZ_GUI_VISIBLE QAction* gazebo::gui::g_aboutAct |
GZ_GUI_VISIBLE QWidgetAction* gazebo::gui::g_alignAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_alignButtonAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_arrowAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_boxCreateAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_cameraOrthoAct |
Enable orthographic projection action.
GZ_GUI_VISIBLE QAction* gazebo::gui::g_cameraPerspectiveAct |
Enable perspective projection action.
GZ_GUI_VISIBLE QAction* gazebo::gui::g_cloneAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_copyAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_cylinderCreateAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_dataLoggerAct |
GZ_GUI_VISIBLE DeleteAction* gazebo::gui::g_deleteAct |
Action used to delete a model.
GZ_GUI_VISIBLE QAction* gazebo::gui::g_diagnosticsAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_dirLghtCreateAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_editBuildingAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_editModelAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_editTerrainAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_fpsAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_fullScreenAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_importAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_meshCreateAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_newAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_openAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_orbitAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_overlayAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_pasteAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_pauseAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_playAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_pointLghtCreateAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_quitAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_resetAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_resetModelsAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_resetWorldAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_rotateAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_saveAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_saveAsAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_saveCfgAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_scaleAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_screenshotAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_showCollisionsAct |
Action to show/hide collision visuals for all models.
GZ_GUI_VISIBLE QAction* gazebo::gui::g_showCOMAct |
Action to show/hide CoM visuals for all models.
GZ_GUI_VISIBLE QAction* gazebo::gui::g_showContactsAct |
Action to show/hide contact visuals for all models.
GZ_GUI_VISIBLE QAction* gazebo::gui::g_showGridAct |
Action to show/hide the grid over the ground plane.
GZ_GUI_VISIBLE QAction* gazebo::gui::g_showInertiaAct |
Action to show/hide inertia visuals for all models.
GZ_GUI_VISIBLE QAction* gazebo::gui::g_showJointsAct |
Action to show/hide joint visuals for all models.
GZ_GUI_VISIBLE QAction* gazebo::gui::g_showLinkFrameAct |
Action to show/hide link frame visuals for all models.
GZ_GUI_VISIBLE QAction* gazebo::gui::g_showOriginAct |
Action to show/hide the world origin indicator.
GZ_GUI_VISIBLE QAction* gazebo::gui::g_showToolbarsAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_snapAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_sphereCreateAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_spotLghtCreateAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_stepAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_topicVisAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_translateAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_transparentAct |
GZ_GUI_VISIBLE QWidgetAction* gazebo::gui::g_viewAngleAct |
Action to open the view angle widget.
GZ_GUI_VISIBLE QAction* gazebo::gui::g_viewAngleButtonAct |
Action attached to the view angle button.
GZ_GUI_VISIBLE QAction* gazebo::gui::g_viewOculusAct |
GZ_GUI_VISIBLE QAction* gazebo::gui::g_viewWireframeAct |