Encapsulates a generic heightmap data file.
More...
#include <common/common.hh>
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virtual | ~HeightmapData () |
| Destructor. More...
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virtual void | FillHeightMap (int _subSampling, unsigned int _vertSize, const math::Vector3 &_size, const math::Vector3 &_scale, bool _flipY, std::vector< float > &_heights) GAZEBO_DEPRECATED(6.0)=0 |
| Create a lookup table of the terrain's height. More...
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virtual void | FillHeightMap (int _subSampling, unsigned int _vertSize, const ignition::math::Vector3d &_size, const ignition::math::Vector3d &_scale, bool _flipY, std::vector< float > &_heights)=0 |
| Create a lookup table of the terrain's height. More...
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virtual unsigned int | GetHeight () const =0 |
| Get the terrain's height. More...
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virtual float | GetMaxElevation () const =0 |
| Get the maximum terrain's elevation. More...
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virtual unsigned int | GetWidth () const =0 |
| Get the terrain's width. More...
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Encapsulates a generic heightmap data file.
virtual gazebo::common::HeightmapData::~HeightmapData |
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inlinevirtual |
virtual void gazebo::common::HeightmapData::FillHeightMap |
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int |
_subSampling, |
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unsigned int |
_vertSize, |
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const math::Vector3 & |
_size, |
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const math::Vector3 & |
_scale, |
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bool |
_flipY, |
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std::vector< float > & |
_heights |
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pure virtual |
Create a lookup table of the terrain's height.
- Parameters
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[in] | _subsampling | Multiplier used to increase the resolution. Ex: A subsampling of 2 in a terrain of 129x129 means that the height vector will be 257 * 257. |
[in] | _vertSize | Number of points per row. |
[in] | _size | Real dimmensions of the terrain. |
[in] | _scale | Vector3 used to scale the height. |
[in] | _flipY | If true, it inverts the order in which the vector is filled. |
[out] | _heights | Vector containing the terrain heights. |
- Deprecated:
- See FillHeightMap() that accepts ignition::math::Vector3d objects.
Implemented in gazebo::common::Dem, and gazebo::common::ImageHeightmap.
virtual void gazebo::common::HeightmapData::FillHeightMap |
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int |
_subSampling, |
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unsigned int |
_vertSize, |
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const ignition::math::Vector3d & |
_size, |
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const ignition::math::Vector3d & |
_scale, |
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bool |
_flipY, |
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std::vector< float > & |
_heights |
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pure virtual |
Create a lookup table of the terrain's height.
- Parameters
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[in] | _subsampling | Multiplier used to increase the resolution. Ex: A subsampling of 2 in a terrain of 129x129 means that the height vector will be 257 * 257. |
[in] | _vertSize | Number of points per row. |
[in] | _size | Real dimmensions of the terrain. |
[in] | _scale | Vector3 used to scale the height. |
[in] | _flipY | If true, it inverts the order in which the vector is filled. |
[out] | _heights | Vector containing the terrain heights. |
Implemented in gazebo::common::Dem, and gazebo::common::ImageHeightmap.
virtual unsigned int gazebo::common::HeightmapData::GetHeight |
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const |
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pure virtual |
virtual float gazebo::common::HeightmapData::GetMaxElevation |
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const |
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pure virtual |
virtual unsigned int gazebo::common::HeightmapData::GetWidth |
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const |
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pure virtual |
The documentation for this class was generated from the following file: