Encapsulates an image that will be interpreted as a heightmap.
More...
#include <common/common.hh>
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| ImageHeightmap () |
| Constructor. More...
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void | FillHeightMap (int _subSampling, unsigned int _vertSize, const math::Vector3 &_size, const math::Vector3 &_scale, bool _flipY, std::vector< float > &_heights) |
| Create a lookup table of the terrain's height. More...
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void | FillHeightMap (int _subSampling, unsigned int _vertSize, const ignition::math::Vector3d &_size, const ignition::math::Vector3d &_scale, bool _flipY, std::vector< float > &_heights) |
| Create a lookup table of the terrain's height. More...
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std::string | GetFilename () const |
| Get the full filename of the image. More...
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unsigned int | GetHeight () const |
| Get the terrain's height. More...
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float | GetMaxElevation () const |
| Get the maximum terrain's elevation. More...
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unsigned int | GetWidth () const |
| Get the terrain's width. More...
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int | Load (const std::string &_filename="") |
| Load an image file as a heightmap. More...
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virtual | ~HeightmapData () |
| Destructor. More...
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Encapsulates an image that will be interpreted as a heightmap.
gazebo::common::ImageHeightmap::ImageHeightmap |
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Constructor.
- Parameters
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[in] | _filename | the path to the image |
void gazebo::common::ImageHeightmap::FillHeightMap |
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int |
_subSampling, |
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unsigned int |
_vertSize, |
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const math::Vector3 & |
_size, |
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const math::Vector3 & |
_scale, |
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bool |
_flipY, |
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std::vector< float > & |
_heights |
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virtual |
Create a lookup table of the terrain's height.
- Parameters
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[in] | _subsampling | Multiplier used to increase the resolution. Ex: A subsampling of 2 in a terrain of 129x129 means that the height vector will be 257 * 257. |
[in] | _vertSize | Number of points per row. |
[in] | _size | Real dimmensions of the terrain. |
[in] | _scale | Vector3 used to scale the height. |
[in] | _flipY | If true, it inverts the order in which the vector is filled. |
[out] | _heights | Vector containing the terrain heights. |
- Deprecated:
- See FillHeightMap() that accepts ignition::math::Vector3d objects.
Implements gazebo::common::HeightmapData.
void gazebo::common::ImageHeightmap::FillHeightMap |
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int |
_subSampling, |
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unsigned int |
_vertSize, |
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const ignition::math::Vector3d & |
_size, |
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const ignition::math::Vector3d & |
_scale, |
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bool |
_flipY, |
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std::vector< float > & |
_heights |
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virtual |
Create a lookup table of the terrain's height.
- Parameters
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[in] | _subsampling | Multiplier used to increase the resolution. Ex: A subsampling of 2 in a terrain of 129x129 means that the height vector will be 257 * 257. |
[in] | _vertSize | Number of points per row. |
[in] | _size | Real dimmensions of the terrain. |
[in] | _scale | Vector3 used to scale the height. |
[in] | _flipY | If true, it inverts the order in which the vector is filled. |
[out] | _heights | Vector containing the terrain heights. |
Implements gazebo::common::HeightmapData.
std::string gazebo::common::ImageHeightmap::GetFilename |
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const |
Get the full filename of the image.
- Returns
- The filename used to load the image
unsigned int gazebo::common::ImageHeightmap::GetHeight |
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const |
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virtual |
float gazebo::common::ImageHeightmap::GetMaxElevation |
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const |
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virtual |
unsigned int gazebo::common::ImageHeightmap::GetWidth |
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const |
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virtual |
int gazebo::common::ImageHeightmap::Load |
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const std::string & |
_filename = "" | ) |
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Load an image file as a heightmap.
- Parameters
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[in] | _filename | the path to the image file. |
- Returns
- True when the operation succeeds to open a file.
The documentation for this class was generated from the following file: