Base class for all collision entities. More...
#include <Collision.hh>
Public Member Functions | |
Collision (LinkPtr _link) | |
Constructor. More... | |
virtual | ~Collision () |
Destructor. More... | |
void | FillMsg (msgs::Collision &_msg) |
Fill a collision message. More... | |
virtual void | Fini () |
Finalize the collision. More... | |
virtual math::Box | GetBoundingBox () const =0 |
Get the bounding box for this collision. More... | |
float | GetLaserRetro () const |
Get the laser retro reflectiveness. More... | |
LinkPtr | GetLink () const |
Get the link this collision belongs to. More... | |
virtual unsigned int | GetMaxContacts () |
returns number of contacts allowed for this collision. More... | |
ModelPtr | GetModel () const |
Get the model this collision belongs to. More... | |
virtual math::Vector3 | GetRelativeAngularAccel () const |
Get the angular acceleration of the collision. More... | |
virtual math::Vector3 | GetRelativeAngularVel () const |
Get the angular velocity of the collision. More... | |
virtual math::Vector3 | GetRelativeLinearAccel () const |
Get the linear acceleration of the collision. More... | |
virtual math::Vector3 | GetRelativeLinearVel () const |
Get the linear velocity of the collision. More... | |
ShapePtr | GetShape () const |
Get the collision shape. More... | |
unsigned int | GetShapeType () const |
Get the shape type. More... | |
CollisionState | GetState () |
Get the collision state. More... | |
SurfaceParamsPtr | GetSurface () const |
Get the surface parameters. More... | |
virtual math::Vector3 | GetWorldAngularAccel () const |
Get the angular acceleration of the collision in the world frame. More... | |
virtual math::Vector3 | GetWorldAngularVel () const |
Get the angular velocity of the collision in the world frame. More... | |
virtual math::Vector3 | GetWorldLinearAccel () const |
Get the linear acceleration of the collision in the world frame. More... | |
virtual math::Vector3 | GetWorldLinearVel () const |
Get the linear velocity of the collision in the world frame. More... | |
virtual const math::Pose & | GetWorldPose () const |
Get the absolute pose of the entity. More... | |
virtual void | Init () |
Initialize the collision. More... | |
bool | IsPlaceable () const |
Return whether this collision is movable. More... | |
virtual void | Load (sdf::ElementPtr _sdf) |
Load the collision. More... | |
void | ProcessMsg (const msgs::Collision &_msg) |
Update parameters from a message. More... | |
virtual void | SetCategoryBits (unsigned int _bits)=0 |
Set the category bits, used during collision detection. More... | |
virtual void | SetCollideBits (unsigned int _bits)=0 |
Set the collide bits, used during collision detection. More... | |
void | SetCollision (bool _placeable) |
Set the encapsulated collsion object. More... | |
void | SetLaserRetro (float _retro) |
Set the laser retro reflectiveness. More... | |
virtual void | SetMaxContacts (unsigned int _maxContacts) |
Number of contacts allowed for this collision. More... | |
void | SetScale (const math::Vector3 &_scale) |
Set the scale of the collision. More... | |
void | SetShape (ShapePtr _shape) |
Set the shape for this collision. More... | |
void | SetState (const CollisionState &_state) |
Set the current collision state. More... | |
void | SetWorldPoseDirty () |
Indicate that the world pose should be recalculated. More... | |
virtual void | UpdateParameters (sdf::ElementPtr _sdf) |
Update the parameters using new sdf values. More... | |
Public Member Functions inherited from gazebo::physics::Entity | |
Entity (BasePtr _parent) | |
Constructor. More... | |
virtual | ~Entity () |
Destructor. More... | |
CollisionPtr | GetChildCollision (const std::string &_name) |
Get a child collision entity, if one exists. More... | |
LinkPtr | GetChildLink (const std::string &_name) |
Get a child linke entity, if one exists. More... | |
math::Box | GetCollisionBoundingBox () const |
Returns collision bounding box. More... | |
const math::Pose & | GetDirtyPose () const |
Returns Entity::dirtyPose. More... | |
math::Pose | GetInitialRelativePose () const |
Get the initial relative pose. More... | |
void | GetNearestEntityBelow (double &_distBelow, std::string &_entityName) |
Get the distance to the nearest entity below (along the Z-axis) this entity. More... | |
ModelPtr | GetParentModel () |
Get the parent model, if one exists. More... | |
math::Pose | GetRelativePose () const |
Get the pose of the entity relative to its parent. More... | |
bool | IsCanonicalLink () const |
A helper function that checks if this is a canonical body. More... | |
bool | IsStatic () const |
Return whether this entity is static. More... | |
void | PlaceOnEntity (const std::string &_entityName) |
Move this entity to be ontop of another entity by name. More... | |
void | PlaceOnNearestEntityBelow () |
Move this entity to be ontop of the nearest entity below. More... | |
virtual void | Reset () |
Reset the entity. More... | |
void | SetAnimation (const common::PoseAnimationPtr &_anim, boost::function< void()> _onComplete) |
Set an animation for this entity. More... | |
void | SetAnimation (common::PoseAnimationPtr _anim) |
Set an animation for this entity. More... | |
void | SetCanonicalLink (bool _value) |
Set to true if this entity is a canonical link for a model. More... | |
void | SetInitialRelativePose (const math::Pose &_pose) |
Set the initial pose. More... | |
virtual void | SetName (const std::string &_name) |
Set the name of the entity. More... | |
void | SetRelativePose (const math::Pose &_pose, bool _notify=true, bool _publish=true) |
Set the pose of the entity relative to its parent. More... | |
void | SetStatic (const bool &_static) |
Set whether this entity is static: immovable. More... | |
void | SetWorldPose (const math::Pose &_pose, bool _notify=true, bool _publish=true) |
Set the world pose of the entity. More... | |
void | SetWorldTwist (const math::Vector3 &_linear, const math::Vector3 &_angular, bool _updateChildren=true) |
Set angular and linear rates of an physics::Entity. More... | |
virtual void | StopAnimation () |
Stop the current animation, if any. More... | |
Public Member Functions inherited from gazebo::physics::Base | |
Base (BasePtr _parent) | |
Constructor. More... | |
virtual | ~Base () |
Destructor. More... | |
void | AddChild (BasePtr _child) |
Add a child to this entity. More... | |
void | AddType (EntityType _type) |
Add a type specifier. More... | |
BasePtr | GetByName (const std::string &_name) |
Get by name. More... | |
BasePtr | GetChild (unsigned int _i) const |
Get a child by index. More... | |
BasePtr | GetChild (const std::string &_name) |
Get a child by name. More... | |
unsigned int | GetChildCount () const |
Get the number of children. More... | |
uint32_t | GetId () const |
Return the ID of this entity. More... | |
std::string | GetName () const |
Return the name of the entity. More... | |
BasePtr | GetParent () const |
Get the parent. More... | |
int | GetParentId () const |
Return the ID of the parent. More... | |
bool | GetSaveable () const |
Get whether the object should be "saved", when the user selects to save the world to xml. More... | |
std::string | GetScopedName (bool _prependWorldName=false) const |
Return the name of this entity with the model scope model1::...::modelN::entityName. More... | |
virtual const sdf::ElementPtr | GetSDF () |
Get the SDF values for the object. More... | |
unsigned int | GetType () const |
Get the full type definition. More... | |
const WorldPtr & | GetWorld () const |
Get the World this object is in. More... | |
bool | HasType (const EntityType &_t) const |
Returns true if this object's type definition has the given type. More... | |
bool | IsSelected () const |
True if the entity is selected by the user. More... | |
bool | operator== (const Base &_ent) const |
Returns true if the entities are the same. More... | |
void | Print (const std::string &_prefix) |
Print this object to screen via gzmsg. More... | |
virtual void | RemoveChild (unsigned int _id) |
Remove a child from this entity. More... | |
void | RemoveChild (const std::string &_name) |
Remove a child by name. More... | |
void | RemoveChildren () |
Remove all children. More... | |
virtual void | Reset (Base::EntityType _resetType) |
Calls recursive Reset on one of the Base::EntityType's. More... | |
void | SetParent (BasePtr _parent) |
Set the parent. More... | |
void | SetSaveable (bool _v) |
Set whether the object should be "saved", when the user selects to save the world to xml. More... | |
virtual bool | SetSelected (bool _show) |
Set whether this entity has been selected by the user through the gui. More... | |
void | SetWorld (const WorldPtr &_newWorld) |
Set the world this object belongs to. More... | |
virtual void | Update () |
Update the object. More... | |
Protected Attributes | |
LinkPtr | link |
The link this collision belongs to. More... | |
bool | placeable |
Flag for placeable. More... | |
ShapePtr | shape |
Pointer to physics::Shape. More... | |
SurfaceParamsPtr | surface |
The surface parameters. More... | |
Protected Attributes inherited from gazebo::physics::Entity | |
common::PoseAnimationPtr | animation |
Current pose animation. More... | |
event::ConnectionPtr | animationConnection |
Connection used to update an animation. More... | |
math::Pose | animationStartPose |
Start pose of an animation. More... | |
std::vector< event::ConnectionPtr > | connections |
All our event connections. More... | |
math::Pose | dirtyPose |
The pose set by a physics engine. More... | |
transport::NodePtr | node |
Communication node. More... | |
EntityPtr | parentEntity |
A helper that prevents numerous dynamic_casts. More... | |
common::Time | prevAnimationTime |
Previous time an animation was updated. More... | |
transport::PublisherPtr | requestPub |
Request publisher. More... | |
math::Vector3 | scale |
Scale of the entity. More... | |
transport::PublisherPtr | visPub |
Visual publisher. More... | |
msgs::Visual * | visualMsg |
Visual message container. More... | |
math::Pose | worldPose |
World pose of the entity. More... | |
Protected Attributes inherited from gazebo::physics::Base | |
Base_V | children |
Children of this entity. More... | |
BasePtr | parent |
Parent of this entity. More... | |
sdf::ElementPtr | sdf |
The SDF values for this object. More... | |
WorldPtr | world |
Pointer to the world. More... | |
Additional Inherited Members | |
Public Types inherited from gazebo::physics::Base | |
enum | EntityType { BASE = 0x00000000, ENTITY = 0x00000001, MODEL = 0x00000002, LINK = 0x00000004, COLLISION = 0x00000008, ACTOR = 0x00000016, LIGHT = 0x00000010, VISUAL = 0x00000020, JOINT = 0x00000040, BALL_JOINT = 0x00000080, HINGE2_JOINT = 0x00000100, HINGE_JOINT = 0x00000200, SLIDER_JOINT = 0x00000400, SCREW_JOINT = 0x00000800, UNIVERSAL_JOINT = 0x00001000, GEARBOX_JOINT = 0x00002000, FIXED_JOINT = 0x00004000, SHAPE = 0x00010000, BOX_SHAPE = 0x00020000, CYLINDER_SHAPE = 0x00040000, HEIGHTMAP_SHAPE = 0x00080000, MAP_SHAPE = 0x00100000, MULTIRAY_SHAPE = 0x00200000, RAY_SHAPE = 0x00400000, PLANE_SHAPE = 0x00800000, SPHERE_SHAPE = 0x01000000, MESH_SHAPE = 0x02000000, POLYLINE_SHAPE = 0x04000000, SENSOR_COLLISION = 0x10000000 } |
Unique identifiers for all entity types. More... | |
Protected Member Functions inherited from gazebo::physics::Entity | |
virtual void | OnPoseChange ()=0 |
This function is called when the entity's (or one of its parents) pose of the parent has changed. More... | |
Protected Member Functions inherited from gazebo::physics::Base | |
void | ComputeScopedName () |
Compute the scoped name of this object based on its parents. More... | |
Base class for all collision entities.
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explicit |
Constructor.
[in] | _link | Link that contains this collision object. |
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virtual |
Destructor.
void gazebo::physics::Collision::FillMsg | ( | msgs::Collision & | _msg | ) |
Fill a collision message.
[out] | _msg | The message to fill with this collision's data. |
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virtual |
Finalize the collision.
Reimplemented from gazebo::physics::Entity.
Reimplemented in gazebo::physics::DARTCollision, and gazebo::physics::ODECollision.
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pure virtual |
Get the bounding box for this collision.
Reimplemented from gazebo::physics::Entity.
Implemented in gazebo::physics::BulletCollision, gazebo::physics::ODECollision, gazebo::physics::DARTCollision, and gazebo::physics::SimbodyCollision.
float gazebo::physics::Collision::GetLaserRetro | ( | ) | const |
Get the laser retro reflectiveness.
LinkPtr gazebo::physics::Collision::GetLink | ( | ) | const |
Get the link this collision belongs to.
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virtual |
returns number of contacts allowed for this collision.
This overrides global value (in PhysicsEngine) if specified.
ModelPtr gazebo::physics::Collision::GetModel | ( | ) | const |
Get the model this collision belongs to.
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virtual |
Get the angular acceleration of the collision.
Reimplemented from gazebo::physics::Entity.
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virtual |
Get the angular velocity of the collision.
Reimplemented from gazebo::physics::Entity.
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virtual |
Get the linear acceleration of the collision.
Reimplemented from gazebo::physics::Entity.
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virtual |
Get the linear velocity of the collision.
Reimplemented from gazebo::physics::Entity.
ShapePtr gazebo::physics::Collision::GetShape | ( | ) | const |
Get the collision shape.
unsigned int gazebo::physics::Collision::GetShapeType | ( | ) | const |
CollisionState gazebo::physics::Collision::GetState | ( | ) |
Get the collision state.
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inline |
Get the surface parameters.
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virtual |
Get the angular acceleration of the collision in the world frame.
Reimplemented from gazebo::physics::Entity.
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virtual |
Get the angular velocity of the collision in the world frame.
Reimplemented from gazebo::physics::Entity.
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virtual |
Get the linear acceleration of the collision in the world frame.
Reimplemented from gazebo::physics::Entity.
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virtual |
Get the linear velocity of the collision in the world frame.
Reimplemented from gazebo::physics::Entity.
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virtual |
Get the absolute pose of the entity.
Reimplemented from gazebo::physics::Entity.
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virtual |
Initialize the collision.
Reimplemented from gazebo::physics::Base.
Reimplemented in gazebo::physics::DARTCollision.
bool gazebo::physics::Collision::IsPlaceable | ( | ) | const |
Return whether this collision is movable.
Example on an immovable object is a ray.
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virtual |
Load the collision.
[in] | _sdf | SDF to load from. |
Reimplemented from gazebo::physics::Entity.
Reimplemented in gazebo::physics::BulletCollision, gazebo::physics::SimbodyCollision, gazebo::physics::ODECollision, and gazebo::physics::DARTCollision.
void gazebo::physics::Collision::ProcessMsg | ( | const msgs::Collision & | _msg | ) |
Update parameters from a message.
[in] | _msg | Message to update from. |
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pure virtual |
Set the category bits, used during collision detection.
[in] | _bits | The bits to set. |
Implemented in gazebo::physics::ODECollision, gazebo::physics::BulletCollision, gazebo::physics::DARTCollision, and gazebo::physics::SimbodyCollision.
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pure virtual |
Set the collide bits, used during collision detection.
[in] | _bits | The bits to set. |
Implemented in gazebo::physics::ODECollision, gazebo::physics::BulletCollision, gazebo::physics::DARTCollision, and gazebo::physics::SimbodyCollision.
void gazebo::physics::Collision::SetCollision | ( | bool | _placeable | ) |
Set the encapsulated collsion object.
[in] | _placeable | True to make the object movable. |
void gazebo::physics::Collision::SetLaserRetro | ( | float | _retro | ) |
Set the laser retro reflectiveness.
[in] | _retro | The laser retro value. |
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virtual |
Number of contacts allowed for this collision.
This overrides global value (in PhysicsEngine) if specified.
[in] | _maxContacts | max num contacts allowed for this collision. |
void gazebo::physics::Collision::SetScale | ( | const math::Vector3 & | _scale | ) |
Set the scale of the collision.
[in] | _scale | Scale to set the collision to. |
void gazebo::physics::Collision::SetShape | ( | ShapePtr | _shape | ) |
Set the shape for this collision.
[in] | _shape | The shape for this collision object. |
void gazebo::physics::Collision::SetState | ( | const CollisionState & | _state | ) |
Set the current collision state.
[in] | The | collision state. |
void gazebo::physics::Collision::SetWorldPoseDirty | ( | ) |
Indicate that the world pose should be recalculated.
The recalculation will be done when Collision::GetWorldPose is called.
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virtual |
Update the parameters using new sdf values.
[in] | _sdf | SDF values to update from. |
Reimplemented from gazebo::physics::Entity.
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protected |
The link this collision belongs to.
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protected |
Flag for placeable.
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protected |
Pointer to physics::Shape.
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protected |
The surface parameters.