Public Member Functions | Public Attributes | List of all members
gazebo::physics::Contact Class Reference

A contact between two collisions. More...

#include <physics/physics.hh>

Public Member Functions

 Contact ()
 Constructor. More...
 
 Contact (const Contact &_contact)
 Copy constructor. More...
 
virtual ~Contact ()
 Destructor. More...
 
std::string DebugString () const
 Produce a debug string. More...
 
void FillMsg (msgs::Contact &_msg) const
 Populate a msgs::Contact with data from this. More...
 
Contactoperator= (const Contact &_contact)
 Operator =. More...
 
Contactoperator= (const msgs::Contact &_contact)
 Operator =. More...
 
void Reset ()
 Reset to default values. More...
 

Public Attributes

Collisioncollision1
 Pointer to the first collision object. More...
 
Collisioncollision2
 Pointer to the second collision object. More...
 
int count
 Length of all the arrays. More...
 
double depths [250]
 Array of contact depths. More...
 
math::Vector3 normals [250]
 Array of force normals. More...
 
math::Vector3 positions [250]
 Array of force positions. More...
 
common::Time time
 Time at which the contact occurred. More...
 
WorldPtr world
 World in which the contact occurred. More...
 
JointWrench wrench [250]
 Array of forces for the contact. More...
 

Detailed Description

A contact between two collisions.

Each contact can consist of a number of contact points

Constructor & Destructor Documentation

gazebo::physics::Contact::Contact ( )

Constructor.

gazebo::physics::Contact::Contact ( const Contact _contact)

Copy constructor.

Parameters
[in]_contactContact to copy.
virtual gazebo::physics::Contact::~Contact ( )
virtual

Destructor.

Member Function Documentation

std::string gazebo::physics::Contact::DebugString ( ) const

Produce a debug string.

Returns
A string that contains the values of the contact.
void gazebo::physics::Contact::FillMsg ( msgs::Contact &  _msg) const

Populate a msgs::Contact with data from this.

Parameters
[out]_msgContact message the will hold the data.
Contact& gazebo::physics::Contact::operator= ( const Contact _contact)

Operator =.

Parameters
[in]_contactContact to copy.
Returns
Reference to this contact
Contact& gazebo::physics::Contact::operator= ( const msgs::Contact &  _contact)

Operator =.

Parameters
[in]_contactmsgs::Contact to copy.
Returns
Reference to this contact
void gazebo::physics::Contact::Reset ( )

Reset to default values.

Member Data Documentation

Collision* gazebo::physics::Contact::collision1

Pointer to the first collision object.

Collision* gazebo::physics::Contact::collision2

Pointer to the second collision object.

int gazebo::physics::Contact::count

Length of all the arrays.

double gazebo::physics::Contact::depths[250]

Array of contact depths.

math::Vector3 gazebo::physics::Contact::normals[250]

Array of force normals.

math::Vector3 gazebo::physics::Contact::positions[250]

Array of force positions.

common::Time gazebo::physics::Contact::time

Time at which the contact occurred.

WorldPtr gazebo::physics::Contact::world

World in which the contact occurred.

JointWrench gazebo::physics::Contact::wrench[250]

Array of forces for the contact.

All forces and torques are in the world frame. All forces and torques are relative to the center of mass of the respective links that the collision elments are attached to.


The documentation for this class was generated from the following file: