Private data for the Apply Wrench Visual class. More...
#include <ApplyWrenchVisualPrivate.hh>

Public Attributes | |
| math::Vector3 | comVector |
| CoM position in link coordinates. More... | |
| math::Vector3 | forcePosVector |
| Force application point in link coordinates. More... | |
| math::Vector3 | forceVector |
| Force vector expressed in the link frame. More... | |
| VisualPtr | forceVisual |
| Arrow representing force. More... | |
| std::mutex | mutex |
| Mutex to protect variables. More... | |
| bool | rotatedByMouse |
| If true, the rotation tool was rotated by the mouse and shouldn't be oriented again according to the vector. More... | |
| rendering::SelectionObjPtr | rotTool |
| Rotation tool composed of two circles. More... | |
| std::string | selectedMaterial |
| Material for the current mode. More... | |
| rendering::DynamicLines * | torqueLine |
| Line connecting the torque visual to the CoM. More... | |
| math::Vector3 | torqueVector |
| Torque vector expressed in the link frame. More... | |
| VisualPtr | torqueVisual |
| Tube and line representing torque. More... | |
| std::string | unselectedMaterial |
| Material for the unselected mode. More... | |
Public Attributes inherited from gazebo::rendering::VisualPrivate | |
| common::Color | ambient |
| Ambient color of the visual. More... | |
| Ogre::AnimationState * | animState |
| Used to animate the visual. More... | |
| WireBox * | boundingBox |
| A wire frame bounding box. More... | |
| bool | castShadows |
| True if visual casts shadows. More... | |
| std::vector< VisualPtr > | children |
| Children visuals. More... | |
| common::Color | diffuse |
| Diffuse color of the visual. More... | |
| common::Color | emissive |
| Emissive color of the visual. More... | |
| uint32_t | id |
| Unique id of this visual. More... | |
| bool | initialized |
| True if initialized. More... | |
| bool | isStatic |
| True if the visual is static, which allows Ogre to improve performance. More... | |
| int32_t | layer |
| Index of the layer to which this visual belongs. More... | |
| bool | lighting |
| True if lighting will be applied to this visual. More... | |
| std::list< DynamicLines * > | lines |
| List of all the lines created. More... | |
| std::list< std::pair < DynamicLines *, unsigned int > > | lineVertices |
| Lines and their vertices connected to this visual. More... | |
| std::string | meshName |
| The visual's mesh name. More... | |
| std::string | myMaterialName |
| The unique name for the visual's material. More... | |
| std::string | name |
| Name of the visual. More... | |
| boost::function< void()> | onAnimationComplete |
| Callback for the animation complete event. More... | |
| std::string | origMaterialName |
| The original name for the visual's material. More... | |
| VisualPtr | parent |
| Parent visual. More... | |
| std::vector< VisualPluginPtr > | plugins |
| A list of visual plugins. More... | |
| event::ConnectionPtr | preRenderConnection |
| Connection for the pre render event. More... | |
| common::Time | prevAnimTime |
| Time of the previous animation step. More... | |
| Ogre::RibbonTrail * | ribbonTrail |
| The ribbon train created by the visual. More... | |
| math::Vector3 | scale |
| Scale of visual. More... | |
| ScenePtr | scene |
| Pointer to the visual's scene. More... | |
| Ogre::SceneNode * | sceneNode |
| Pointer to the visual's scene node in Ogre. More... | |
| sdf::ElementPtr | sdf |
| The SDF element for the visual. More... | |
| Ogre::SkeletonInstance * | skeleton |
| The visual's skeleton, used only for person simulation. More... | |
| common::Color | specular |
| Specular color of the visual. More... | |
| Ogre::StaticGeometry * | staticGeom |
| Pointer to the static geometry. More... | |
| std::string | subMeshName |
| The visual's submesh name. More... | |
| float | transparency |
| Transparency value. More... | |
| Visual::VisualType | type |
| type More... | |
| bool | useRTShader |
| True to use RT shader system. More... | |
| uint32_t | visibilityFlags |
| Visibility flags of the visual. More... | |
| bool | visible |
| True if rendered. More... | |
Additional Inherited Members | |
Public Member Functions inherited from gazebo::rendering::VisualPrivate | |
| VisualPrivate () | |
| Constructor. More... | |
| virtual | ~VisualPrivate ()=default |
| Default destructor. More... | |
Static Public Attributes inherited from gazebo::rendering::VisualPrivate | |
| static uint32_t | visualIdCount |
| Counter used to create unique ids. More... | |
Private data for the Apply Wrench Visual class.
| math::Vector3 gazebo::rendering::ApplyWrenchVisualPrivate::comVector |
CoM position in link coordinates.
| math::Vector3 gazebo::rendering::ApplyWrenchVisualPrivate::forcePosVector |
Force application point in link coordinates.
| math::Vector3 gazebo::rendering::ApplyWrenchVisualPrivate::forceVector |
Force vector expressed in the link frame.
| VisualPtr gazebo::rendering::ApplyWrenchVisualPrivate::forceVisual |
Arrow representing force.
| std::mutex gazebo::rendering::ApplyWrenchVisualPrivate::mutex |
Mutex to protect variables.
| bool gazebo::rendering::ApplyWrenchVisualPrivate::rotatedByMouse |
If true, the rotation tool was rotated by the mouse and shouldn't be oriented again according to the vector.
| rendering::SelectionObjPtr gazebo::rendering::ApplyWrenchVisualPrivate::rotTool |
Rotation tool composed of two circles.
| std::string gazebo::rendering::ApplyWrenchVisualPrivate::selectedMaterial |
Material for the current mode.
| rendering::DynamicLines* gazebo::rendering::ApplyWrenchVisualPrivate::torqueLine |
Line connecting the torque visual to the CoM.
| math::Vector3 gazebo::rendering::ApplyWrenchVisualPrivate::torqueVector |
Torque vector expressed in the link frame.
| VisualPtr gazebo::rendering::ApplyWrenchVisualPrivate::torqueVisual |
Tube and line representing torque.
| std::string gazebo::rendering::ApplyWrenchVisualPrivate::unselectedMaterial |
Material for the unselected mode.