Public Attributes | List of all members
gazebo::rendering::ApplyWrenchVisualPrivate Class Reference

Private data for the Apply Wrench Visual class. More...

#include <ApplyWrenchVisualPrivate.hh>

Inheritance diagram for gazebo::rendering::ApplyWrenchVisualPrivate:
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Public Attributes

math::Vector3 comVector
 CoM position in link coordinates. More...
 
math::Vector3 forcePosVector
 Force application point in link coordinates. More...
 
math::Vector3 forceVector
 Force vector expressed in the link frame. More...
 
VisualPtr forceVisual
 Arrow representing force. More...
 
std::mutex mutex
 Mutex to protect variables. More...
 
bool rotatedByMouse
 If true, the rotation tool was rotated by the mouse and shouldn't be oriented again according to the vector. More...
 
rendering::SelectionObjPtr rotTool
 Rotation tool composed of two circles. More...
 
std::string selectedMaterial
 Material for the current mode. More...
 
rendering::DynamicLinestorqueLine
 Line connecting the torque visual to the CoM. More...
 
math::Vector3 torqueVector
 Torque vector expressed in the link frame. More...
 
VisualPtr torqueVisual
 Tube and line representing torque. More...
 
std::string unselectedMaterial
 Material for the unselected mode. More...
 
- Public Attributes inherited from gazebo::rendering::VisualPrivate
common::Color ambient
 Ambient color of the visual. More...
 
Ogre::AnimationState * animState
 Used to animate the visual. More...
 
WireBoxboundingBox
 A wire frame bounding box. More...
 
bool castShadows
 True if visual casts shadows. More...
 
std::vector< VisualPtrchildren
 Children visuals. More...
 
common::Color diffuse
 Diffuse color of the visual. More...
 
common::Color emissive
 Emissive color of the visual. More...
 
uint32_t id
 Unique id of this visual. More...
 
bool initialized
 True if initialized. More...
 
bool isStatic
 True if the visual is static, which allows Ogre to improve performance. More...
 
int32_t layer
 Index of the layer to which this visual belongs. More...
 
bool lighting
 True if lighting will be applied to this visual. More...
 
std::list< DynamicLines * > lines
 List of all the lines created. More...
 
std::list< std::pair
< DynamicLines *, unsigned int > > 
lineVertices
 Lines and their vertices connected to this visual. More...
 
std::string meshName
 The visual's mesh name. More...
 
std::string myMaterialName
 The unique name for the visual's material. More...
 
std::string name
 Name of the visual. More...
 
boost::function< void()> onAnimationComplete
 Callback for the animation complete event. More...
 
std::string origMaterialName
 The original name for the visual's material. More...
 
VisualPtr parent
 Parent visual. More...
 
std::vector< VisualPluginPtrplugins
 A list of visual plugins. More...
 
event::ConnectionPtr preRenderConnection
 Connection for the pre render event. More...
 
common::Time prevAnimTime
 Time of the previous animation step. More...
 
Ogre::RibbonTrail * ribbonTrail
 The ribbon train created by the visual. More...
 
math::Vector3 scale
 Scale of visual. More...
 
ScenePtr scene
 Pointer to the visual's scene. More...
 
Ogre::SceneNode * sceneNode
 Pointer to the visual's scene node in Ogre. More...
 
sdf::ElementPtr sdf
 The SDF element for the visual. More...
 
Ogre::SkeletonInstance * skeleton
 The visual's skeleton, used only for person simulation. More...
 
common::Color specular
 Specular color of the visual. More...
 
Ogre::StaticGeometry * staticGeom
 Pointer to the static geometry. More...
 
std::string subMeshName
 The visual's submesh name. More...
 
float transparency
 Transparency value. More...
 
Visual::VisualType type
 type More...
 
bool useRTShader
 True to use RT shader system. More...
 
uint32_t visibilityFlags
 Visibility flags of the visual. More...
 
bool visible
 True if rendered. More...
 

Additional Inherited Members

- Public Member Functions inherited from gazebo::rendering::VisualPrivate
 VisualPrivate ()
 Constructor. More...
 
virtual ~VisualPrivate ()=default
 Default destructor. More...
 
- Static Public Attributes inherited from gazebo::rendering::VisualPrivate
static uint32_t visualIdCount
 Counter used to create unique ids. More...
 

Detailed Description

Private data for the Apply Wrench Visual class.

Member Data Documentation

math::Vector3 gazebo::rendering::ApplyWrenchVisualPrivate::comVector

CoM position in link coordinates.

math::Vector3 gazebo::rendering::ApplyWrenchVisualPrivate::forcePosVector

Force application point in link coordinates.

math::Vector3 gazebo::rendering::ApplyWrenchVisualPrivate::forceVector

Force vector expressed in the link frame.

VisualPtr gazebo::rendering::ApplyWrenchVisualPrivate::forceVisual

Arrow representing force.

std::mutex gazebo::rendering::ApplyWrenchVisualPrivate::mutex

Mutex to protect variables.

bool gazebo::rendering::ApplyWrenchVisualPrivate::rotatedByMouse

If true, the rotation tool was rotated by the mouse and shouldn't be oriented again according to the vector.

rendering::SelectionObjPtr gazebo::rendering::ApplyWrenchVisualPrivate::rotTool

Rotation tool composed of two circles.

std::string gazebo::rendering::ApplyWrenchVisualPrivate::selectedMaterial

Material for the current mode.

rendering::DynamicLines* gazebo::rendering::ApplyWrenchVisualPrivate::torqueLine

Line connecting the torque visual to the CoM.

math::Vector3 gazebo::rendering::ApplyWrenchVisualPrivate::torqueVector

Torque vector expressed in the link frame.

VisualPtr gazebo::rendering::ApplyWrenchVisualPrivate::torqueVisual

Tube and line representing torque.

std::string gazebo::rendering::ApplyWrenchVisualPrivate::unselectedMaterial

Material for the unselected mode.


The documentation for this class was generated from the following file: