Namespaces | Macros | Typedefs
PhysicsTypes.hh File Reference

default namespace for gazebo More...

#include <vector>
#include <map>
#include <string>
#include <boost/shared_ptr.hpp>
#include "gazebo/util/system.hh"
Include dependency graph for PhysicsTypes.hh:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Namespaces

 gazebo
 Forward declarations for the common classes.
 
 gazebo::physics
 namespace for physics
 

Macros

#define GZ_ALL_COLLIDE   0x0FFFFFFF
 Default collision bitmask. More...
 
#define GZ_FIXED_COLLIDE   0x00000001
 Collision object will collide only with fixed objects. More...
 
#define GZ_GHOST_COLLIDE   0x10000000
 Collides with everything else but other ghost. More...
 
#define GZ_NONE_COLLIDE   0x00000000
 Collision object will collide with nothing. More...
 
#define GZ_SENSOR_COLLIDE   0x00000002
 Collision object will collide only with sensors. More...
 

Typedefs

typedef std::vector< ActorPtr > gazebo::physics::Actor_V
 
typedef boost::shared_ptr< Actor > gazebo::physics::ActorPtr
 
typedef std::vector< BasePtr > gazebo::physics::Base_V
 
typedef boost::shared_ptr< Base > gazebo::physics::BasePtr
 
typedef boost::shared_ptr
< BoxShape > 
gazebo::physics::BoxShapePtr
 
typedef std::vector< CollisionPtr > gazebo::physics::Collision_V
 
typedef boost::shared_ptr
< Collision > 
gazebo::physics::CollisionPtr
 
typedef boost::shared_ptr
< Contact > 
gazebo::physics::ContactPtr
 
typedef boost::shared_ptr
< CylinderShape > 
gazebo::physics::CylinderShapePtr
 
typedef boost::shared_ptr< Entity > gazebo::physics::EntityPtr
 
typedef boost::shared_ptr
< FrictionPyramid > 
gazebo::physics::FrictionPyramidPtr
 
typedef boost::shared_ptr
< Gripper > 
gazebo::physics::GripperPtr
 
typedef boost::shared_ptr
< HeightmapShape > 
gazebo::physics::HeightmapShapePtr
 
typedef boost::shared_ptr
< Inertial > 
gazebo::physics::InertialPtr
 
typedef std::vector< JointPtr > gazebo::physics::Joint_V
 
typedef std::vector
< JointControllerPtr > 
gazebo::physics::JointController_V
 
typedef boost::shared_ptr
< JointController > 
gazebo::physics::JointControllerPtr
 
typedef boost::shared_ptr< Joint > gazebo::physics::JointPtr
 
typedef std::map< std::string,
JointState > 
gazebo::physics::JointState_M
 
typedef std::vector< LightPtr > gazebo::physics::Light_V
 
typedef boost::shared_ptr< Light > gazebo::physics::LightPtr
 
typedef std::map< std::string,
LightState > 
gazebo::physics::LightState_M
 
typedef std::vector< LinkPtr > gazebo::physics::Link_V
 
typedef boost::shared_ptr< Link > gazebo::physics::LinkPtr
 
typedef std::map< std::string,
LinkState > 
gazebo::physics::LinkState_M
 
typedef boost::shared_ptr
< MeshShape > 
gazebo::physics::MeshShapePtr
 
typedef std::vector< ModelPtr > gazebo::physics::Model_V
 
typedef boost::shared_ptr< Model > gazebo::physics::ModelPtr
 
typedef std::map< std::string,
ModelState > 
gazebo::physics::ModelState_M
 
typedef boost::shared_ptr
< MultiRayShape > 
gazebo::physics::MultiRayShapePtr
 
typedef boost::shared_ptr
< PhysicsEngine > 
gazebo::physics::PhysicsEnginePtr
 
typedef boost::shared_ptr
< PlaneShape > 
gazebo::physics::PlaneShapePtr
 
typedef boost::shared_ptr
< PolylineShape > 
gazebo::physics::PolylineShapePtr
 
typedef boost::shared_ptr
< PresetManager > 
gazebo::physics::PresetManagerPtr
 
typedef boost::shared_ptr
< RayShape > 
gazebo::physics::RayShapePtr
 
typedef boost::shared_ptr< Roadgazebo::physics::RoadPtr
 
typedef boost::shared_ptr< Shape > gazebo::physics::ShapePtr
 
typedef boost::shared_ptr
< SphereShape > 
gazebo::physics::SphereShapePtr
 
typedef boost::shared_ptr
< SurfaceParams > 
gazebo::physics::SurfaceParamsPtr
 
typedef std::shared_ptr
< UserCmdManager > 
gazebo::physics::UserCmdManagerPtr
 
typedef std::shared_ptr< UserCmd > gazebo::physics::UserCmdPtr
 
typedef boost::shared_ptr< World > gazebo::physics::WorldPtr
 

Detailed Description

default namespace for gazebo

Macro Definition Documentation

#define GZ_ALL_COLLIDE   0x0FFFFFFF

Default collision bitmask.

Collision objects will collide with everything.

#define GZ_FIXED_COLLIDE   0x00000001

Collision object will collide only with fixed objects.

#define GZ_GHOST_COLLIDE   0x10000000

Collides with everything else but other ghost.

#define GZ_NONE_COLLIDE   0x00000000

Collision object will collide with nothing.

#define GZ_SENSOR_COLLIDE   0x00000002

Collision object will collide only with sensors.