default namespace for gazebo More...
#include <vector>
#include <map>
#include <string>
#include <boost/shared_ptr.hpp>
#include "gazebo/util/system.hh"
Go to the source code of this file.
Namespaces | |
gazebo | |
Forward declarations for the common classes. | |
gazebo::physics | |
namespace for physics | |
Macros | |
#define | GZ_ALL_COLLIDE 0x0FFFFFFF |
Default collision bitmask. More... | |
#define | GZ_FIXED_COLLIDE 0x00000001 |
Collision object will collide only with fixed objects. More... | |
#define | GZ_GHOST_COLLIDE 0x10000000 |
Collides with everything else but other ghost. More... | |
#define | GZ_NONE_COLLIDE 0x00000000 |
Collision object will collide with nothing. More... | |
#define | GZ_SENSOR_COLLIDE 0x00000002 |
Collision object will collide only with sensors. More... | |
Typedefs | |
typedef std::vector< ActorPtr > | gazebo::physics::Actor_V |
typedef boost::shared_ptr< Actor > | gazebo::physics::ActorPtr |
typedef std::vector< BasePtr > | gazebo::physics::Base_V |
typedef boost::shared_ptr< Base > | gazebo::physics::BasePtr |
typedef boost::shared_ptr < BoxShape > | gazebo::physics::BoxShapePtr |
typedef std::vector< CollisionPtr > | gazebo::physics::Collision_V |
typedef boost::shared_ptr < Collision > | gazebo::physics::CollisionPtr |
typedef boost::shared_ptr < Contact > | gazebo::physics::ContactPtr |
typedef boost::shared_ptr < CylinderShape > | gazebo::physics::CylinderShapePtr |
typedef boost::shared_ptr< Entity > | gazebo::physics::EntityPtr |
typedef boost::shared_ptr < FrictionPyramid > | gazebo::physics::FrictionPyramidPtr |
typedef boost::shared_ptr < Gripper > | gazebo::physics::GripperPtr |
typedef boost::shared_ptr < HeightmapShape > | gazebo::physics::HeightmapShapePtr |
typedef boost::shared_ptr < Inertial > | gazebo::physics::InertialPtr |
typedef std::vector< JointPtr > | gazebo::physics::Joint_V |
typedef std::vector < JointControllerPtr > | gazebo::physics::JointController_V |
typedef boost::shared_ptr < JointController > | gazebo::physics::JointControllerPtr |
typedef boost::shared_ptr< Joint > | gazebo::physics::JointPtr |
typedef std::map< std::string, JointState > | gazebo::physics::JointState_M |
typedef std::vector< LightPtr > | gazebo::physics::Light_V |
typedef boost::shared_ptr< Light > | gazebo::physics::LightPtr |
typedef std::map< std::string, LightState > | gazebo::physics::LightState_M |
typedef std::vector< LinkPtr > | gazebo::physics::Link_V |
typedef boost::shared_ptr< Link > | gazebo::physics::LinkPtr |
typedef std::map< std::string, LinkState > | gazebo::physics::LinkState_M |
typedef boost::shared_ptr < MeshShape > | gazebo::physics::MeshShapePtr |
typedef std::vector< ModelPtr > | gazebo::physics::Model_V |
typedef boost::shared_ptr< Model > | gazebo::physics::ModelPtr |
typedef std::map< std::string, ModelState > | gazebo::physics::ModelState_M |
typedef boost::shared_ptr < MultiRayShape > | gazebo::physics::MultiRayShapePtr |
typedef boost::shared_ptr < PhysicsEngine > | gazebo::physics::PhysicsEnginePtr |
typedef boost::shared_ptr < PlaneShape > | gazebo::physics::PlaneShapePtr |
typedef boost::shared_ptr < PolylineShape > | gazebo::physics::PolylineShapePtr |
typedef boost::shared_ptr < PresetManager > | gazebo::physics::PresetManagerPtr |
typedef boost::shared_ptr < RayShape > | gazebo::physics::RayShapePtr |
typedef boost::shared_ptr< Road > | gazebo::physics::RoadPtr |
typedef boost::shared_ptr< Shape > | gazebo::physics::ShapePtr |
typedef boost::shared_ptr < SphereShape > | gazebo::physics::SphereShapePtr |
typedef boost::shared_ptr < SurfaceParams > | gazebo::physics::SurfaceParamsPtr |
typedef std::shared_ptr < UserCmdManager > | gazebo::physics::UserCmdManagerPtr |
typedef std::shared_ptr< UserCmd > | gazebo::physics::UserCmdPtr |
typedef boost::shared_ptr< World > | gazebo::physics::WorldPtr |
default namespace for gazebo
#define GZ_ALL_COLLIDE 0x0FFFFFFF |
Default collision bitmask.
Collision objects will collide with everything.
#define GZ_FIXED_COLLIDE 0x00000001 |
Collision object will collide only with fixed objects.
#define GZ_GHOST_COLLIDE 0x10000000 |
Collides with everything else but other ghost.
#define GZ_NONE_COLLIDE 0x00000000 |
Collision object will collide with nothing.
#define GZ_SENSOR_COLLIDE 0x00000002 |
Collision object will collide only with sensors.