Public Member Functions | Friends | List of all members
gazebo::physics::LightState Class Reference

Store state information of a Light object. More...

#include <physics/physics.hh>

Inheritance diagram for gazebo::physics::LightState:
Inheritance graph
[legend]

Public Member Functions

 LightState ()=default
 Default constructor. More...
 
 LightState (const LightPtr _light, const common::Time &_realTime, const common::Time &_simTime, const uint64_t _iterations)
 Constructor. More...
 
 LightState (const sdf::ElementPtr _sdf)
 Constructor. More...
 
void FillSDF (sdf::ElementPtr _sdf)
 Populate a state SDF element with data from the object. More...
 
bool IsZero () const
 Return true if the values in the state are zero. More...
 
virtual void Load (const sdf::ElementPtr _elem)
 Load state from SDF element. More...
 
void Load (const LightPtr _light, const common::Time &_realTime, const common::Time &_simTime, const uint64_t _iterations)
 Load state from Light pointer. More...
 
LightState operator+ (const LightState &_state) const
 Addition operator. More...
 
LightState operator- (const LightState &_state) const
 Subtraction operator. More...
 
LightStateoperator= (const LightState &_state)
 Assignment operator. More...
 
const ignition::math::Pose3d Pose () const
 Get the stored light pose. More...
 
- Public Member Functions inherited from gazebo::physics::State
 State ()
 Default constructor. More...
 
 State (const std::string &_name, const common::Time &_realTime, const common::Time &_simTime, const uint64_t _iterations)
 Constructor. More...
 
virtual ~State ()
 Destructor. More...
 
uint64_t GetIterations () const
 Get the iterations when this state was generated. More...
 
std::string GetName () const
 Get the name associated with this State. More...
 
common::Time GetRealTime () const
 Get the real time when this state was generated. More...
 
common::Time GetSimTime () const
 Get the sim time when this state was generated. More...
 
common::Time GetWallTime () const
 Get the wall time when this state was generated. More...
 
State operator- (const State &_state) const
 Subtraction operator. More...
 
Stateoperator= (const State &_state)
 Assignment operator. More...
 
virtual void SetIterations (const uint64_t _iterations)
 Set the iterations when this state was generated. More...
 
void SetName (const std::string &_name)
 Set the name associated with this State. More...
 
virtual void SetRealTime (const common::Time &_time)
 Set the real time when this state was generated. More...
 
virtual void SetSimTime (const common::Time &_time)
 Set the sim time when this state was generated. More...
 
virtual void SetWallTime (const common::Time &_time)
 Set the wall time when this state was generated. More...
 

Friends

std::ostream & operator<< (std::ostream &_out, const gazebo::physics::LightState &_state)
 Stream insertion operator. More...
 

Additional Inherited Members

- Protected Attributes inherited from gazebo::physics::State
uint64_t iterations
 The number of simulation iterations when this state was generated. More...
 
std::string name
 Name associated with this State. More...
 
common::Time realTime
 
common::Time simTime
 
common::Time wallTime
 Times for the state data. More...
 

Detailed Description

Store state information of a Light object.

This class captures the entire state of a Light at one specific time during a simulation run.

Constructor & Destructor Documentation

gazebo::physics::LightState::LightState ( )
default

Default constructor.

gazebo::physics::LightState::LightState ( const LightPtr  _light,
const common::Time _realTime,
const common::Time _simTime,
const uint64_t  _iterations 
)

Constructor.

Build a LightState from an existing Light.

Parameters
[in]_lightPointer to the light from which to gather state info.
[in]_realTimeReal time stamp.
[in]_simTimeSim time stamp.
[in]_iterationsSimulation iterations.
gazebo::physics::LightState::LightState ( const sdf::ElementPtr  _sdf)
explicit

Constructor.

Build a LightState from SDF data

Parameters
[in]_sdfSDF data to load a light state from.

Member Function Documentation

void gazebo::physics::LightState::FillSDF ( sdf::ElementPtr  _sdf)

Populate a state SDF element with data from the object.

Parameters
[out]_sdfSDF element to populate.
bool gazebo::physics::LightState::IsZero ( ) const

Return true if the values in the state are zero.

Returns
True if the values in the state are zero.
virtual void gazebo::physics::LightState::Load ( const sdf::ElementPtr  _elem)
virtual

Load state from SDF element.

Load LightState information from stored data in and SDF::Element

Parameters
[in]_elemPointer to the SDF::Element containing state info.

Reimplemented from gazebo::physics::State.

void gazebo::physics::LightState::Load ( const LightPtr  _light,
const common::Time _realTime,
const common::Time _simTime,
const uint64_t  _iterations 
)

Load state from Light pointer.

Build a LightState from an existing Light.

Parameters
[in]_lightPointer to the light from which to gather state info.
[in]_realTimeReal time stamp.
[in]_simTimeSim time stamp.
[in]_iterationsSimulation iterations.
LightState gazebo::physics::LightState::operator+ ( const LightState _state) const

Addition operator.

Parameters
[in]_ptA state to substract.
Returns
The resulting state.
LightState gazebo::physics::LightState::operator- ( const LightState _state) const

Subtraction operator.

Parameters
[in]_ptA state to substract.
Returns
The resulting state.
LightState& gazebo::physics::LightState::operator= ( const LightState _state)

Assignment operator.

Parameters
[in]_stateState value
Returns
this
const ignition::math::Pose3d gazebo::physics::LightState::Pose ( ) const

Get the stored light pose.

Returns
Pose of the Light.

Friends And Related Function Documentation

std::ostream& operator<< ( std::ostream &  _out,
const gazebo::physics::LightState _state 
)
friend

Stream insertion operator.

Parameters
[in]_outoutput stream.
[in]_stateLight state to output.
Returns
The stream.

The documentation for this class was generated from the following file: