18 #ifndef _GAZEBO_APPLYWRENCHVISUAL_HH_
19 #define _GAZEBO_APPLYWRENCHVISUAL_HH_
60 public:
virtual void Fini();
72 public:
void SetCoM(
const ignition::math::Vector3d &_comVector);
78 public:
void SetForcePos(
const math::Vector3 &_forcePosVector)
84 public:
void SetForcePos(
const ignition::math::Vector3d &_forcePosVector);
98 public:
void SetForce(
const ignition::math::Vector3d &_forceVector,
99 const bool _rotatedByMouse);
113 public:
void SetTorque(
const ignition::math::Vector3d &_torqueVector,
114 const bool _rotatedByMouse);
118 public:
void UpdateForceVisual();
122 public:
void UpdateTorqueVisual();
125 public:
void Resize();
142 public:
void SetMode(Mode _mode);
148 private: ignition::math::Quaterniond QuaternionFromVector(
149 const ignition::math::Vector3d &_dir);
Visualization for the apply wrench GUI.
Definition: ApplyWrenchVisual.hh:34
The Vector3 class represents the generic vector containing 3 elements.
Definition: Vector3.hh:39
#define GAZEBO_DEPRECATED(version)
Definition: CommonTypes.hh:48
Mode
Definition: ApplyWrenchVisual.hh:38
A renderable object.
Definition: Visual.hh:59
std::shared_ptr< SelectionObj > SelectionObjPtr
Definition: RenderTypes.hh:188
std::shared_ptr< Visual > VisualPtr
Definition: RenderTypes.hh:112
#define GAZEBO_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system.hh:59