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gazebo
gui
model
ModelEditor.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2014-2016 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _GAZEBO_GUI_MODEL_EDITOR_HH_
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#define _GAZEBO_GUI_MODEL_EDITOR_HH_
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#include <memory>
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#include <string>
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#include <sdf/sdf.hh>
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#include "
gazebo/gui/qt.h
"
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#include "
gazebo/gui/Editor.hh
"
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#include "
gazebo/util/system.hh
"
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namespace
gazebo
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{
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namespace
gui
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{
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class
TopToolbar;
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class
ModelEditorPrivate;
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class
GZ_GUI_VISIBLE
ModelEditor
:
public
Editor
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{
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Q_OBJECT
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public
:
ModelEditor
(
MainWindow
*_mainWindow);
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public
:
virtual
~
ModelEditor
();
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public
:
void
AddItemToPalette(QWidget *_item,
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const
std::string &_category =
""
);
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public
:
void
AddEntity(sdf::ElementPtr _sdf);
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private
slots:
void
Save();
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private
slots:
void
SaveAs();
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private
slots:
void
New();
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private
slots:
void
Exit();
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private
slots:
void
OnEdit(
bool
_checked);
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private
slots:
void
OnAddSelectedJoint();
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private
slots:
void
OnAddJoint(
const
QString &_type);
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private
slots:
void
OnJointAdded();
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private
slots:
void
OnSchematicView(
bool
_show);
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private
:
void
OnFinish();
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private
:
void
ToggleMaterialScheme();
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private
:
void
ToggleToolbar();
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private
:
void
ToggleInsertWidget();
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private
:
void
CreateMenus();
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private
:
void
OnCreateEntity(
const
std::string &_type,
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const
std::string &_data);
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private
: std::unique_ptr<ModelEditorPrivate> dataPtr;
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};
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}
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}
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#endif
gazebo::gui::ModelEditor
Interface to the terrain editor.
Definition:
ModelEditor.hh:38
system.hh
Editor.hh
qt.h
gazebo::gui::MainWindow
Definition:
MainWindow.hh:43
gazebo::gui::Editor
Base class for editors, such as BuildingEditor and TerrainEditor.
Definition:
Editor.hh:35